Player Matchup

Camazotz
Camazotz
Nyra329
Camazotz
Level 28
God Stats
39W - 43L
1,417 SR
Queue Stats
205W - 208L
1,383 Elo+
Solo
Sol
Sol
Razzamere
Sol
Level 29
God Stats
17W - 9L
1,371 SR
Queue Stats
196W - 221L
1,404 Elo+
Solo
Zeus
Zeus
WHITETAILS365
Zeus
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 3L
1,595 Elo+
Solo
Neith
Neith
superdave420911
Neith
Level 24
God Stats
3W - 1L
1,461 SR
Queue Stats
53W - 65L
1,313 Elo+
Party 1
Da Ji
Da Ji
swiftslayer45
Da Ji
Level 18
God Stats
35W - 24L
1,542 SR
Queue Stats
39W - 32L
1,387 Elo+
Party 1
Team Averages
Level 23
1,458 SR
1,416 Elo+

VS

Team Averages
Level 23
1,482 SR
1,338 Elo+
Chang'e
Chang'e
CamPaladin
Chang'e
Level 26
God Stats
13W - 10L
1,565 SR
Queue Stats
26W - 22L
1,431 Elo+
Solo
Cerberus
Cerberus
FBdavidminaj94
Cerberus
Level 27
God Stats
12W - 14L
1,489 SR
Queue Stats
429W - 472L
1,348 Elo+
Party 2
Hera
Hera
SonicPotency
Hera
Level 27
God Stats
21W - 26L
1,450 SR
Queue Stats
250W - 282L
1,342 Elo+
Party 2
Fenrir
Fenrir
facuuorellana
Fenrir
Level 16
God Stats
3W - 7L
1,422 SR
Queue Stats
30W - 37L
1,374 Elo+
Solo
Terra
Terra
lorider-e23
Terra
Level 18
God Stats
1W - 5L
1,484 SR
Queue Stats
15W - 36L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Nyra329
Camazotz
17
4 / 1 / 14
10,058
1,006
7,806
7,202
2,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
3 / 0 / 16
10,246
1,025
7,901
624
241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
10 / 0 / 5
10,409
1,041
8,380
1,698
609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
1 / 0 / 15
9,510
951
3,205
1,554
1,317
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
13 / 0 / 8
11,515
1,152
14,399
5,258
2,322
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

395

VS

Team 2 Tickets

5

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CamPaladin
Chang'e
14
1 / 12 / 0
8,907
891
4,230
18,316
3,562
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
13
0 / 2 / 0
7,746
775
272
2,218
957
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

14
0 / 1 / 1
8,250
825
918
2,359
351
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 1
8,242
824
2,080
6,418
2,041
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 14 / 0
7,880
788
390
20,135
6,209

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
3
31
Kills
1
1
Deaths
31
58
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chang'e
CamPaladin
Chang'e
1
12
0
0.08
L
Cerberus
0
2
0
0
W
Camazotz
Nyra329
Camazotz
4
1
14
11
W
3
0
16
11
L
0
1
1
0.5
W
10
0
5
12.5
L
0
2
1
0.25
L
0
14
0
0
W
1
0
15
8.5
W
13
0
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,691
Damage
7,890
16,336
Taken
49,446
6,919
Mitigated
13,120
3,442
Healing
1,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
CamPaladin
Chang'e
4,230
1,444
282
1,060
18,316
3,562
0
3,527
14,741
29,522
0
L
Cerberus
272
0
0
38
2,218
957
0
579
1,633
1,488
0
W
Camazotz
Nyra329
Camazotz
7,806
2,194
0
2,899
7,202
2,430
0
1,481
4,659
0
30,807
W
7,901
3,096
0
351
624
241
0
365
259
25,227
2,422
L
918
646
0
142
2,359
351
0
224
2,135
6,127
0
W
8,380
3,262
0
91
1,698
609
0
595
1,103
29,524
0
L
2,080
668
0
93
6,418
2,041
0
368
6,022
0
11,461
L
390
390
105
174
20,135
6,209
0
10,564
9,332
4,956
0
W
3,205
1,093
0
101
1,554
1,317
0
914
640
0
12,311
W
14,399
5,717
0
0
5,258
2,322
0
2,455
2,803
0
27,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,738
Gold Earned
41,025
211
Minions Killed
86
13
Camps Cleared
3
876,192
Distance Traveled
551,844
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,907
891
49
5
0
107,559
1
L
Cerberus
7,746
775
0
0
0
67,378
0
W
Camazotz
10,058
1,006
43
4
0
212,084
0
W
Sol
10,246
1,025
42
4
5
161,911
0
L
Hera
8,250
825
11
1
1
102,490
0
W
Zeus
10,409
1,041
57
6
5
123,474
3
L
Fenrir
8,242
824
23
2
2
154,106
0
L
Terra
7,880
788
3
0
0
120,311
0
W
Neith
9,510
951
30
3
0
176,014
0
W
Da Ji
11,515
1,152
39
4
3
202,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role