Player Matchup

Neith
Neith
DragonsGreed
Neith
Level 17
God Stats
2W - 2L
1,420 SR
Queue Stats
14W - 10L
1,574 Elo+
Solo
Gilgamesh
Gilgamesh
SmitesLegend
Gilgamesh
Level 19
God Stats
1W - 3L
1,497 SR
Queue Stats
72W - 33L
1,620 Elo+
Solo
Awilix
Awilix
UnkonwnCaIIer
Awilix
Level 26
God Stats
2W - 0L
1,792 SR
Queue Stats
65W - 51L
1,606 Elo+
Solo
Athena
Athena
lilKellyWelly
Athena
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,534 Elo+
Solo
Anhur
Anhur
oBeaMs
Anhur
Level 23
God Stats
5W - 5L
1,485 SR
Queue Stats
48W - 38L
1,539 Elo+
Solo
Team Averages
Level 20
1,539 SR
1,574 Elo+

VS

Team Averages
Level 24
1,550 SR
1,553 Elo+
Charybdis
Charybdis
DueDeck
Charybdis
Level 29
God Stats
2W - 3L
1,441 SR
Queue Stats
149W - 122L
1,603 Elo+
Solo
Achilles
Achilles
GrimLordKi
Achilles
Level 29
God Stats
9W - 4L
1,850 SR
Queue Stats
129W - 113L
1,580 Elo+
Solo
Nemesis
Nemesis
Neatisaiah123
Nemesis
Level 17
God Stats
0W - 2L
1,249 SR
Queue Stats
41W - 41L
1,502 Elo+
Solo
Anubis
Anubis
XRudyliciousX
Anubis
Level 20
God Stats
0W - 1L
1,545 SR
Queue Stats
8W - 9L
1,562 Elo+
Solo
Terra
Terra
abach
Terra
Level 27
God Stats
4W - 4L
1,665 SR
Queue Stats
86W - 94L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 6
5,595
509
3,175
4,109
1,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
SmitesLegend
Gilgamesh
12
4 / 0 / 1
7,091
645
5,287
5,712
2,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
8 / 0 / 2
7,305
664
5,356
3,584
1,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 0 / 5
5,755
523
1,970
5,777
2,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
oBeaMs
Anhur
12
4 / 0 / 1
7,247
659
4,844
4,424
1,045
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DueDeck
Charybdis
7
1 / 4 / 0
4,736
431
2,866
6,092
1,280
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
GrimLordKi
Achilles
10
0 / 3 / 0
5,309
483
1,478
6,622
3,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
7
0 / 3 / 0
4,705
428
2,218
6,331
2,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 5 / 0
5,451
496
1,902
6,970
1,743
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Terra
abach
Terra
8
0 / 3 / 1
4,936
449
3,010
6,545
5,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
18
Kills
1
1
Deaths
18
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
L
Charybdis
DueDeck
Charybdis
1
4
0
0.25
L
Achilles
GrimLordKi
Achilles
0
3
0
0
L
Nemesis
0
3
0
0
W
Gilgamesh
SmitesLegend
Gilgamesh
4
0
1
4.5
W
8
0
2
9
L
0
5
0
0
L
Terra
abach
Terra
0
3
1
0.17
W
2
0
5
4.5
W
Anhur
oBeaMs
Anhur
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,632
Damage
11,474
23,606
Taken
32,560
8,527
Mitigated
13,517
9,116
Healing
7,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,175
959
0
1,051
4,109
1,345
775
1,075
3,034
0
32,004
L
Charybdis
DueDeck
Charybdis
2,866
1,363
0
669
6,092
1,280
0
605
5,487
0
26,461
L
Achilles
GrimLordKi
Achilles
1,478
325
0
1,048
6,622
3,052
0
172
6,077
0
23,502
L
Nemesis
2,218
965
0
1,039
6,331
2,135
0
388
5,832
0
20,563
W
Gilgamesh
SmitesLegend
Gilgamesh
5,287
1,432
0
1,690
5,712
2,619
140
0
5,487
0
39,210
W
5,356
1,903
0
2,786
3,584
1,073
0
314
3,270
0
41,757
L
1,902
0
0
2,027
6,970
1,743
0
73
6,897
32,603
0
L
Terra
abach
Terra
3,010
256
338
2,052
6,545
5,307
0
732
5,774
15,734
0
W
1,970
640
0
2,554
5,777
2,445
105
2,049
3,728
8,371
0
W
Anhur
oBeaMs
Anhur
4,844
1,363
0
1,035
4,424
1,045
790
1,474
2,950
0
38,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,993
Gold Earned
25,137
361
Minions Killed
246
0
Camps Cleared
0
1,120,385
Distance Traveled
1,001,433
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,595
509
68
6
0
184,170
2
L
Charybdis
4,736
431
46
4
0
174,021
0
L
Achilles
5,309
483
70
6
0
232,953
4
L
Nemesis
4,705
428
44
4
0
225,458
0
W
Gilgamesh
7,091
645
99
9
0
224,195
0
W
Awilix
7,305
664
87
8
0
257,373
3
L
Anubis
5,451
496
66
6
0
165,800
1
L
Terra
4,936
449
20
2
0
203,201
1
W
Athena
5,755
523
14
1
0
234,372
6
W
Anhur
7,247
659
93
8
0
220,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role