Player Matchup

Neith
Neith
Silver I
 
Neith
Silver I
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze IV
Santana_ve
Morgan Le Fay
Bronze IV
Level 107
God Stats
0W - 1L
1,270 SR
Queue Stats
2W - 5L
1,421 MMR
Solo
Sol
Sol
Platinum V
creamated13
Sol
Platinum V
Level 45
God Stats
0W - 2L
1,540 SR
Queue Stats
49W - 38L
1,583 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 65
1,437 SR
1,501 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,700 SR
1,485 MMR
Fenrir
Fenrir
Gold III
AdemirDaGuia
Fenrir
Gold III
Level 154
God Stats
2W - 4L
1,666 SR
Queue Stats
61W - 63L
1,521 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
AscenTia RezMa
Kuzenbo
Silver I
Level 104
God Stats
4W - 3L
1,807 SR
Queue Stats
51W - 56L
1,399 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Chewpa Berga
Baron Samedi
Gold III
Level 128
God Stats
248W - 176L
1,628 SR
Queue Stats
400W - 405L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 2 / 2
6,741
674
5,790
6,733
2,374
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Santana_ve
Morgan Le Fay
8
1 / 0 / 0
6,152
615
380
384
172
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 3 / 1
6,654
665
1,776
4,746
1,536
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AchillesGebGilgameshZeusThoth

VS

Bans
OdinCerberusCabrakanChaacAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 1 / 2
7,004
700
3,127
6,824
3,806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 0 / 3
7,509
751
2,875
3,702
2,918
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Chewpa Berga
Baron Samedi
12
2 / 1 / 3
7,191
719
3,732
4,669
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
2
Kills
5
5
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
2
0.5
W
Fenrir
2
1
2
3
W
1
0
3
2.5
W
Baron Samedi
Chewpa Berga
Baron Samedi
2
1
3
3.5
L
Morgan Le Fay
Santana_ve
Morgan Le Fay
1
0
0
1
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,946
Damage
9,734
11,863
Taken
15,195
4,082
Mitigated
8,573
1,860
Healing
5,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,790
2,804
0
1,353
6,733
2,374
0
4,594
2,139
0
28,818
W
Fenrir
3,127
308
0
2,065
6,824
3,806
899
952
5,872
0
15,842
W
2,875
1,387
0
554
3,702
2,918
96
674
3,028
11,470
0
W
Baron Samedi
Chewpa Berga
Baron Samedi
3,732
69
565
2,014
4,669
1,849
490
754
3,915
30,881
0
L
Morgan Le Fay
Santana_ve
Morgan Le Fay
380
0
0
0
384
172
0
256
128
4,211
0
L
1,776
55
0
507
4,746
1,536
0
2,194
2,552
15,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,547
Gold Earned
21,704
101
Minions Killed
112
3
Camps Cleared
6
510,274
Distance Traveled
618,243
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,741
674
61
6
2
173,497
4
W
Fenrir
7,004
700
25
3
3
196,766
3
W
Kuzenbo
7,509
751
22
2
1
225,243
1
W
Baron Samedi
7,191
719
65
7
2
196,234
3
L
Morgan Le Fay
6,152
615
7
1
1
195,409
2
L
Sol
6,654
665
33
3
0
141,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role