Player Matchup

Serqet
Serqet
Bubbashrimp2468
Serqet
Level 125
God Stats
5W - 7L
1,426 SR
Queue Stats
1,052W - 1,062L
1,618 Elo+
Party 1
Sol
Sol
CryAx35
Sol
Level 99
God Stats
25W - 11L
1,679 SR
Queue Stats
367W - 368L
1,562 Elo+
Solo
Kali
Kali
MrMindlessGuy
Kali
Level 133
God Stats
21W - 7L
1,976 SR
Queue Stats
417W - 383L
1,616 Elo+
Party 1
Team Averages
Level 119
1,694 SR
1,599 Elo+

VS

Team Averages
Level 94
1,530 SR
1,482 Elo+
Fenrir
Fenrir
ChocolateLuv
Fenrir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,286 Elo+
Solo
Medusa
Medusa
HeAdShOtZZZzzZZ
Medusa
Level 127
God Stats
0W - 4L
1,421 SR
Queue Stats
206W - 188L
1,575 Elo+
Party 2
Discordia
Discordia
MrCo0okiePL
Discordia
Level 133
God Stats
77W - 53L
1,671 SR
Queue Stats
181W - 173L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 7
8,037
804
6,719
7,045
3,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
13
3 / 1 / 14
8,214
821
8,104
7,163
2,419
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
11 / 1 / 6
9,513
951
9,720
9,757
4,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
0 / 9 / 3
5,982
598
4,366
12,966
5,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
1 / 7 / 2
6,549
655
5,193
8,203
2,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
MrCo0okiePL
Discordia
11
1 / 3 / 2
6,819
682
6,647
5,457
944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
19
Kills
2
3
Deaths
19
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
Fenrir
0
9
3
0.17
W
Sol
3
1
14
10
L
1
7
2
0.29
L
Discordia
MrCo0okiePL
Discordia
1
3
2
0.67
W
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,543
Damage
16,206
23,965
Taken
26,626
10,485
Mitigated
9,414
9,966
Healing
1,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,719
1,155
0
632
7,045
3,500
0
1,994
4,952
0
16,415
L
Fenrir
4,366
926
0
1,339
12,966
5,520
0
4,531
8,119
0
8,613
W
Sol
8,104
2,365
54
3,894
7,163
2,419
1,123
1,786
5,210
29,665
0
L
5,193
2,138
0
50
8,203
2,950
0
3,180
4,707
0
15,131
L
Discordia
MrCo0okiePL
Discordia
6,647
457
0
250
5,457
944
0
693
4,510
28,608
0
W
9,720
3,962
0
5,386
9,757
4,566
694
3,208
6,409
0
28,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,764
Gold Earned
19,350
135
Minions Killed
91
9
Camps Cleared
2
615,879
Distance Traveled
512,252
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,037
804
34
3
2
221,521
4
L
Fenrir
5,982
598
3
0
1
164,154
3
W
Sol
8,214
821
52
5
4
194,641
4
L
Medusa
6,549
655
19
2
1
171,592
4
L
Discordia
6,819
682
69
7
0
176,506
0
W
Kali
9,513
951
49
5
3
199,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role