Player Matchup

Ra
Ra
AGuyDude
Ra
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,722 Elo+
Party 2
Serqet
Serqet
Chrislewis93
Serqet
Level 124
God Stats
3W - 3L
1,324 SR
Queue Stats
142W - 122L
1,551 Elo+
Party 2
Hercules
Hercules
Chrissy Lew3010
Hercules
Level 109
God Stats
2W - 3L
1,384 SR
Queue Stats
142W - 119L
1,567 Elo+
Party 2
Neith
Neith
Pedocola
Neith
Level 110
God Stats
7W - 6L
1,570 SR
Queue Stats
111W - 98L
1,531 Elo+
Party 2
Geb
Geb
xAshleySmyth
Geb
Level 109
God Stats
2W - 1L
1,172 SR
Queue Stats
77W - 79L
1,472 Elo+
Party 2
Team Averages
Level 93
1,390 SR
1,569 Elo+

VS

Team Averages
Level 68
1,358 SR
1,452 Elo+
Zeus
Zeus
AbNaqi
Zeus
Level 88
God Stats
2W - 6L
1,263 SR
Queue Stats
475W - 600L
1,485 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Babayagakw
Tsukuyomi
Level 88
God Stats
20W - 28L
1,469 SR
Queue Stats
505W - 662L
1,418 Elo+
Party 1
Aphrodite
Aphrodite
DevilForce
Aphrodite
Level 25
God Stats
0W - 1L
1,285 SR
Queue Stats
2W - 3L
1,470 Elo+
Party 3
Ullr
Ullr
T858T
Ullr
Level 38
God Stats
30W - 43L
1,412 SR
Queue Stats
96W - 120L
1,388 Elo+
Party 1
Tiamat
Tiamat
Warkrool
Tiamat
Level 100
God Stats
0W - 1L
1,361 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 3
11,824
537
10,013
8,970
3,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
20
10 / 5 / 10
13,436
611
18,245
17,689
8,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
18
2 / 1 / 11
12,160
553
8,251
19,206
15,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Pedocola
Neith
20
10 / 1 / 8
12,757
580
14,685
9,888
3,833
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
0 / 1 / 13
10,374
472
8,958
16,576
20,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
AbNaqi
Zeus
16
2 / 7 / 2
10,246
466
8,690
13,019
3,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Babayagakw
Tsukuyomi
19
7 / 6 / 1
11,788
536
12,978
19,369
8,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
DevilForce
Aphrodite
13
1 / 4 / 1
8,648
393
6,970
15,438
16,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ullr
T858T
Ullr
16
0 / 7 / 2
9,252
421
4,981
18,017
6,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Warkrool
Tiamat
19
0 / 4 / 2
10,730
488
9,723
13,753
8,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
18
28
Kills
10
10
Deaths
28
45
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
L
Zeus
AbNaqi
Zeus
2
7
2
0.43
L
Tsukuyomi
Babayagakw
Tsukuyomi
7
6
1
1.25
W
Serqet
10
5
10
3
W
Hercules
2
1
11
7.5
L
Aphrodite
DevilForce
Aphrodite
1
4
1
0.38
W
Neith
Pedocola
Neith
10
1
8
14
L
Ullr
T858T
Ullr
0
7
2
0.14
L
Tiamat
Warkrool
Tiamat
0
4
2
0.25
W
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,152
Damage
43,342
72,329
Taken
79,596
51,058
Mitigated
44,327
25,949
Healing
17,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,013
1,006
3,636
3,350
8,970
3,490
1,186
2,404
6,344
71,592
0
L
Zeus
AbNaqi
Zeus
8,690
681
0
536
13,019
3,999
0
2,916
9,398
64,405
0
L
Tsukuyomi
Babayagakw
Tsukuyomi
12,978
3,159
0
4,394
19,369
8,810
0
5,671
12,668
0
81,643
W
Serqet
18,245
3,341
0
6,174
17,689
8,029
1,744
3,780
13,689
0
104,791
W
Hercules
8,251
1,197
0
6,967
19,206
15,438
840
8,778
9,811
10,163
59,630
L
Aphrodite
DevilForce
Aphrodite
6,970
1,386
1,694
5,275
15,438
16,143
0
6,055
8,932
23,794
0
W
Neith
Pedocola
Neith
14,685
8,016
0
4,002
9,888
3,833
2,130
2,978
6,848
0
88,940
L
Ullr
T858T
Ullr
4,981
3,068
0
2,932
18,017
6,617
794
3,430
14,527
0
72,264
L
Tiamat
Warkrool
Tiamat
9,723
1,891
0
2,732
13,753
8,758
627
1,693
11,981
72,363
0
W
8,958
802
0
1,820
16,576
20,268
192
6,247
10,023
30,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,551
Gold Earned
50,664
641
Minions Killed
557
0
Camps Cleared
0
2,190,243
Distance Traveled
1,904,659
35
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,824
537
139
6
0
431,218
3
L
Zeus
10,246
466
133
6
0
343,817
5
L
Tsukuyomi
11,788
536
133
6
0
439,799
0
W
Serqet
13,436
611
156
7
0
445,901
11
W
Hercules
12,160
553
156
7
0
430,176
7
L
Aphrodite
8,648
393
29
1
0
384,092
2
W
Neith
12,757
580
156
7
0
425,151
3
L
Ullr
9,252
421
126
6
0
331,730
9
L
Tiamat
10,730
488
136
6
0
405,221
0
W
Geb
10,374
472
34
2
0
457,797
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role