Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Demonic_Skillz21
Sol
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,448 Elo+
Party 2
Ares
Ares
JediMindTriks420
Ares
Level 121
God Stats
0W - 2L
1,565 SR
Queue Stats
244W - 295L
1,445 Elo+
Party 2
Nemesis
Nemesis
LILSaVaGe392
Nemesis
Level 156
God Stats
3W - 3L
1,585 SR
Queue Stats
266W - 250L
1,566 Elo+
Solo
Team Averages
Level 132
1,530 SR
1,492 Elo+

VS

Team Averages
Level 135
1,667 SR
1,558 Elo+
Hercules
Hercules
FFouz
Hercules
Level 156
God Stats
4W - 1L
1,735 SR
Queue Stats
206W - 170L
1,589 Elo+
Party 1
Cernunnos
Cernunnos
HellScorpion311
Cernunnos
Level 148
God Stats
6W - 1L
1,691 SR
Queue Stats
457W - 469L
1,458 Elo+
Solo
Merlin
Merlin
Proud Dinosaur
Merlin
Level 127
God Stats
13W - 5L
1,669 SR
Queue Stats
272W - 190L
1,580 Elo+
Party 1
Hades
Hades
Very Hongry
Hades
Level 104
God Stats
16W - 6L
1,780 SR
Queue Stats
230W - 150L
1,570 Elo+
Party 1
Artio
Artio
xxPAPERNINJAxx
Artio
Level 138
God Stats
2W - 1L
1,457 SR
Queue Stats
280W - 208L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
2 / 7 / 11
9,209
767
9,278
13,902
8,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
 
Jing Wei
16
1 / 6 / 7
8,831
736
8,915
13,587
5,708
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 4 / 7
8,709
726
5,176
9,792
4,144
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 4 / 5
8,632
719
9,340
21,725
16,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
LILSaVaGe392
Nemesis
16
5 / 4 / 4
9,500
792
12,187
12,126
5,088
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FFouz
Hercules
17
5 / 2 / 12
10,003
834
11,920
14,220
14,695
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
HellScorpion311
Cernunnos
16
5 / 4 / 12
10,107
842
15,789
14,351
6,817
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 3 / 14
9,516
793
13,284
7,193
3,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 2 / 13
10,589
882
14,867
9,913
7,219
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 2 / 19
10,193
849
4,463
16,861
15,942
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
95
13
Kills
25
25
Deaths
13
34
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
7
11
1.07
L
Jing Wei
 
Jing Wei
1
6
7
0.75
L
3
4
7
1.63
W
Hercules
FFouz
Hercules
5
2
12
5.5
W
Cernunnos
HellScorpion311
Cernunnos
5
4
12
2.75
L
2
4
5
1.13
L
Nemesis
LILSaVaGe392
Nemesis
5
4
4
1.75
W
3
3
14
3.33
W
8
2
13
7.25
W
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,896
Damage
60,323
71,132
Taken
62,538
40,006
Mitigated
47,769
27,656
Healing
23,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,278
978
901
3,097
13,902
8,428
321
7,144
6,569
22,741
0
L
Jing Wei
 
Jing Wei
8,915
4,064
1,097
2,872
13,587
5,708
572
7,562
5,818
0
28,435
L
5,176
1,247
1,301
3,254
9,792
4,144
1,001
5,293
4,463
12,098
0
W
Hercules
FFouz
Hercules
11,920
2,228
1,622
4,190
14,220
14,695
459
4,481
9,591
0
16,137
W
Cernunnos
HellScorpion311
Cernunnos
15,789
6,092
1,101
4,052
14,351
6,817
2,048
5,317
8,942
0
41,093
L
9,340
602
775
8,026
21,725
16,638
249
6,262
15,030
13,020
0
L
Nemesis
LILSaVaGe392
Nemesis
12,187
4,158
1,365
4,968
12,126
5,088
723
6,353
5,604
0
18,219
W
13,284
752
2,378
965
7,193
3,096
1,287
2,775
4,360
29,279
0
W
14,867
372
1,024
2,779
9,913
7,219
1,160
4,787
5,006
24,055
0
W
4,463
280
1,218
4,014
16,861
15,942
670
5,826
10,845
13,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,881
Gold Earned
50,408
109
Minions Killed
132
0
Camps Cleared
0
1,022,735
Distance Traveled
1,069,464
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,209
767
35
3
0
185,549
0
L
Jing Wei
8,831
736
44
4
0
191,140
0
L
Sol
8,709
726
13
1
0
181,908
0
W
Hercules
10,003
834
13
1
0
206,464
1
W
Cernunnos
10,107
842
51
4
0
182,679
0
L
Ares
8,632
719
8
1
0
223,375
1
L
Nemesis
9,500
792
9
1
0
240,763
0
W
Merlin
9,516
793
32
3
0
217,082
1
W
Hades
10,589
882
22
2
0
225,928
0
W
Artio
10,193
849
14
1
0
237,311
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role