Player Matchup

Scylla
Scylla
Arannick
Scylla
Level 95
God Stats
104W - 56L
1,674 SR
Queue Stats
512W - 403L
1,601 Elo+
Party 2
Medusa
Medusa
MGs_Gaming
Medusa
Level 114
God Stats
4W - 0L
2,030 SR
Queue Stats
549W - 413L
1,643 Elo+
Party 2
Ares
Ares
gradualboar
Ares
Level 87
God Stats
55W - 37L
1,622 SR
Queue Stats
516W - 416L
1,613 Elo+
Party 2
Team Averages
Level 99
1,775 SR
1,619 Elo+

VS

Team Averages
Level 102
1,500 SR
1,443 Elo+
Osiris
Osiris
 
Osiris
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
JeSuisUnChat910
Danzaburou
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Arannick
Scylla
14
6 / 2 / 11
9,140
762
9,602
6,548
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
MGs_Gaming
Medusa
14
12 / 1 / 6
10,012
834
16,763
8,717
3,701
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 1 / 13
8,893
741
3,559
13,601
15,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
1 / 4 / 3
7,905
659
4,829
11,968
7,278
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
 
Zeus
9
1 / 8 / 1
7,119
593
7,841
9,104
2,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
JeSuisUnChat910
Danzaburou
11
2 / 6 / 1
7,764
647
6,119
12,628
3,564
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
18
Kills
4
4
Deaths
18
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
4
3
0.63
L
Zeus
 
Zeus
1
8
1
0.19
W
Scylla
Arannick
Scylla
6
2
11
5.75
L
Danzaburou
JeSuisUnChat910
Danzaburou
2
6
1
0.42
W
Medusa
MGs_Gaming
Medusa
12
1
6
15
W
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,924
Damage
18,789
28,866
Taken
33,700
22,145
Mitigated
13,648
3,514
Healing
1,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,829
632
0
906
11,968
7,278
0
3,473
8,232
0
15,664
L
Zeus
 
Zeus
7,841
1,320
0
81
9,104
2,806
0
4,124
4,872
20,045
1,215
W
Scylla
Arannick
Scylla
9,602
283
0
372
6,548
2,574
476
2,233
4,315
34,276
0
L
Danzaburou
JeSuisUnChat910
Danzaburou
6,119
2,031
0
409
12,628
3,564
0
5,223
7,199
0
28,640
W
Medusa
MGs_Gaming
Medusa
16,763
6,990
0
1,418
8,717
3,701
2,230
2,286
6,431
0
45,993
W
3,559
0
0
1,724
13,601
15,870
185
3,657
9,944
13,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,045
Gold Earned
22,788
159
Minions Killed
99
9
Camps Cleared
3
698,301
Distance Traveled
569,263
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,905
659
21
2
1
206,236
0
L
Zeus
7,119
593
43
4
1
166,713
1
W
Scylla
9,140
762
72
6
3
224,462
4
L
Danzaburou
7,764
647
35
3
1
196,314
3
W
Medusa
10,012
834
68
6
3
233,527
3
W
Ares
8,893
741
19
2
3
240,312
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role