Player Matchup

Fenrir
Fenrir
JuAndres1989
Fenrir
Level 18
God Stats
0W - 2L
1,295 SR
Queue Stats
33W - 38L
1,389 Elo+
Solo
Neith
Neith
MATAAKATACTU
Neith
Level 27
God Stats
1W - 3L
1,529 SR
Queue Stats
55W - 74L
1,331 Elo+
Party 2
Hera
Hera
XxSwamboxX
Hera
Level 5
God Stats
3W - 4L
1,673 SR
Queue Stats
9W - 10L
1,299 Elo+
Solo
Guan Yu
Guan Yu
baston321
Guan Yu
Level 8
God Stats
3W - 2L
1,741 SR
Queue Stats
13W - 10L
1,506 Elo+
Party 2
Bacchus
Bacchus
gigel172
Bacchus
Level 64
God Stats
1W - 3L
1,413 SR
Queue Stats
72W - 100L
1,308 Elo+
Party 2
Team Averages
Level 24
1,530 SR
1,367 Elo+

VS

Team Averages
Level 9
1,414 SR
1,382 Elo+
Fenrir
Fenrir
HuggiesAreReal
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bellona
Bellona
IiIwoIf
Bellona
Level 9
God Stats
3W - 2L
1,601 SR
Queue Stats
7W - 9L
1,390 Elo+
Solo
Neith
Neith
SpicyJosh
Neith
Level 20
God Stats
4W - 2L
1,553 SR
Queue Stats
33W - 32L
1,415 Elo+
Solo
Tsukuyomi
Tsukuyomi
ZettaiKami
Tsukuyomi
Level 6
God Stats
1W - 1L
1,158 SR
Queue Stats
3W - 3L
1,262 Elo+
Party 1
Izanami
Izanami
gdgRayzon
Izanami
Level 6
God Stats
1W - 0L
1,261 SR
Queue Stats
3W - 2L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
17 / 6 / 6
12,195
610
15,128
18,102
7,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
2 / 8 / 10
8,552
428
7,717
9,865
3,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 3 / 10
9,212
461
8,120
6,999
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
baston321
Guan Yu
13
4 / 8 / 7
8,863
443
4,350
13,184
5,463
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
gigel172
Bacchus
13
3 / 1 / 9
8,906
445
6,916
12,987
15,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 11 / 6
8,226
411
2,968
17,298
11,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
IiIwoIf
Bellona
14
7 / 5 / 2
10,063
503
10,166
12,459
10,624
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Neith
SpicyJosh
Neith
15
5 / 3 / 5
10,508
525
8,305
10,339
3,866
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
ZettaiKami
Tsukuyomi
16
8 / 7 / 5
10,773
539
14,485
14,839
5,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
gdgRayzon
Izanami
16
5 / 6 / 5
10,765
538
7,840
10,969
3,972
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
49
28
Kills
26
26
Deaths
32
42
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
11
6
0.36
W
Bellona
IiIwoIf
Bellona
7
5
2
1.6
L
Fenrir
17
6
6
3.33
L
2
8
10
0.88
W
Neith
SpicyJosh
Neith
5
3
5
2.5
L
2
3
10
2.33
W
Tsukuyomi
ZettaiKami
Tsukuyomi
8
7
5
1.5
L
Guan Yu
baston321
Guan Yu
4
8
7
0.94
W
Izanami
gdgRayzon
Izanami
5
6
5
1.25
L
Bacchus
gigel172
Bacchus
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,231
Damage
43,764
61,137
Taken
65,904
33,449
Mitigated
35,097
16,578
Healing
9,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,968
1,134
0
1,468
17,298
11,123
167
3,002
14,296
0
16,885
W
Bellona
IiIwoIf
Bellona
10,166
3,291
0
174
12,459
10,624
763
3,860
8,599
0
35,395
L
Fenrir
15,128
2,669
0
7,809
18,102
7,508
1,723
0
18,102
0
73,684
L
7,717
3,205
0
1,286
9,865
3,361
0
0
9,865
0
36,246
W
Neith
SpicyJosh
Neith
8,305
4,616
0
4,837
10,339
3,866
2,290
2,118
8,221
0
56,942
L
8,120
2,087
0
1,437
6,999
1,758
1,016
0
6,999
57,859
0
W
Tsukuyomi
ZettaiKami
Tsukuyomi
14,485
3,523
0
2,491
14,839
5,512
0
2,936
11,903
0
65,517
L
Guan Yu
baston321
Guan Yu
4,350
749
455
1,137
13,184
5,463
345
0
13,184
0
24,461
W
Izanami
gdgRayzon
Izanami
7,840
6,291
0
942
10,969
3,972
4,415
3,120
7,849
0
53,686
L
Bacchus
gigel172
Bacchus
6,916
695
561
3,893
12,987
15,359
0
0
12,987
21,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,728
Gold Earned
50,335
355
Minions Killed
394
0
Camps Cleared
0
1,691,497
Distance Traveled
1,733,374
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,226
411
30
2
0
284,946
0
W
Bellona
10,063
503
60
3
0
358,022
0
L
Fenrir
12,195
610
124
6
0
360,906
4
L
Neith
8,552
428
57
3
0
351,172
0
W
Neith
10,508
525
93
5
0
347,673
2
L
Hera
9,212
461
99
5
0
258,174
2
W
Tsukuyomi
10,773
539
102
5
0
383,332
4
L
Guan Yu
8,863
443
45
2
0
321,490
0
W
Izanami
10,765
538
109
5
0
359,401
5
L
Bacchus
8,906
445
30
2
0
399,755
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role