Player Matchup

Ullr
Ullr
 
Ullr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
 
Sobek
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
 
Mulan
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
NineDevils
Olorun
Level 115
God Stats
17W - 14L
1,642 SR
Queue Stats
146W - 134L
1,575 Elo+
Party 2
Kali
Kali
rumlit
Kali
Level 111
God Stats
45W - 21L
1,652 SR
Queue Stats
173W - 149L
1,557 Elo+
Solo
Team Averages
Level 111
1,559 SR
1,526 Elo+

VS

Team Averages
Level 124
1,520 SR
1,540 Elo+
Ullr
Ullr
 
Ullr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
AWildUPSMan
Olorun
Level 136
God Stats
3W - 3L
1,722 SR
Queue Stats
614W - 610L
1,548 Elo+
Solo
Cupid
Cupid
Raven25
Cupid
Level 55
God Stats
13W - 15L
1,562 SR
Queue Stats
46W - 45L
1,541 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
rgegethgr
Morgan Le Fay
Level 126
God Stats
0W - 5L
1,318 SR
Queue Stats
405W - 365L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
9 / 3 / 1
8,361
643
9,782
8,322
2,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
 
Sobek
10
3 / 2 / 6
6,754
520
5,850
11,525
8,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
 
Mulan
12
1 / 1 / 6
6,544
503
4,020
8,207
4,971
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Olorun
NineDevils
Olorun
12
3 / 2 / 6
7,139
549
9,421
11,826
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kali
rumlit
Kali
12
3 / 2 / 2
6,964
536
4,124
7,790
3,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
4 / 3 / 5
7,327
564
8,799
11,485
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Artio
 
Artio
9
3 / 5 / 4
6,413
493
7,554
11,717
9,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
12
0 / 3 / 0
6,793
523
5,848
6,951
3,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
Raven25
Cupid
10
1 / 4 / 1
6,553
504
3,229
7,900
1,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
rgegethgr
Morgan Le Fay
11
2 / 4 / 2
6,674
513
8,452
8,214
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
19
Kills
10
10
Deaths
19
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
9
3
1
3.17
W
Sobek
 
Sobek
3
2
6
3
W
Mulan
 
Mulan
1
1
6
4
L
Ullr
 
Ullr
4
3
5
2.17
L
Artio
 
Artio
3
5
4
1
L
Olorun
0
3
0
0
W
Olorun
NineDevils
Olorun
3
2
6
3
L
Cupid
Raven25
Cupid
1
4
1
0.38
L
Morgan Le Fay
rgegethgr
Morgan Le Fay
2
4
2
0.75
W
Kali
rumlit
Kali
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,197
Damage
33,882
47,670
Taken
46,267
23,079
Mitigated
21,239
19,371
Healing
14,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
9,782
3,941
0
2,253
8,322
2,271
949
2,387
5,628
0
46,704
W
Sobek
 
Sobek
5,850
519
0
4,053
11,525
8,512
0
6,146
4,995
15,793
0
W
Mulan
 
Mulan
4,020
78
0
2,790
8,207
4,971
505
3,411
4,759
0
30,672
L
Ullr
 
Ullr
8,799
4,069
0
2,996
11,485
3,598
0
3,665
7,820
0
40,722
L
Artio
 
Artio
7,554
503
1,031
3,691
11,717
9,584
0
4,869
6,848
15,785
0
L
Olorun
5,848
2,753
818
2,792
6,951
3,091
642
2,257
4,694
35,562
5,107
W
Olorun
NineDevils
Olorun
9,421
3,299
949
6,092
11,826
4,251
1,682
5,484
6,233
41,232
0
L
Cupid
Raven25
Cupid
3,229
1,997
74
1,252
7,900
1,961
0
746
7,154
0
36,205
L
Morgan Le Fay
rgegethgr
Morgan Le Fay
8,452
373
37
1,645
8,214
3,005
0
3,734
4,480
43,165
0
W
Kali
rumlit
Kali
4,124
1,068
0
3,234
7,790
3,074
0
2,692
5,098
0
35,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,762
Gold Earned
33,760
325
Minions Killed
300
0
Camps Cleared
0
1,252,461
Distance Traveled
1,279,256
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,361
643
86
7
0
238,142
5
W
Sobek
6,754
520
27
2
0
262,482
2
W
Mulan
6,544
503
67
5
0
235,333
1
L
Ullr
7,327
564
68
5
0
270,293
4
L
Artio
6,413
493
19
1
0
266,551
2
L
Olorun
6,793
523
73
6
0
248,653
4
W
Olorun
7,139
549
78
6
0
230,719
2
L
Cupid
6,553
504
74
6
0
243,359
1
L
Morgan Le Fay
6,674
513
66
5
0
250,400
8
W
Kali
6,964
536
67
5
0
285,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role