Player Matchup

Izanami
Izanami
 
Izanami
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Cölä
Loki
Level 69
God Stats
2W - 1L
1,794 SR
Queue Stats
48W - 43L
1,478 Elo+
Solo
Apollo
Apollo
DanteSkunk
Apollo
Level 44
God Stats
10W - 11L
1,616 SR
Queue Stats
73W - 84L
1,521 Elo+
Party 2
Ymir
Ymir
Dragonpoulet
Ymir
Level 44
God Stats
30W - 26L
1,609 SR
Queue Stats
79W - 89L
1,518 Elo+
Party 2
Amaterasu
Amaterasu
Ruban3
Amaterasu
Level 95
God Stats
5W - 5L
1,586 SR
Queue Stats
280W - 281L
1,567 Elo+
Solo
Team Averages
Level 65
1,621 SR
1,517 Elo+

VS

Team Averages
Level 105
1,574 SR
1,495 Elo+
Apollo
Apollo
 
Apollo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
JRV10
Kukulkan
Level 114
God Stats
3W - 2L
1,500 SR
Queue Stats
49W - 41L
1,479 Elo+
Solo
Bastet
Bastet
Komowa
Bastet
Level 67
God Stats
5W - 3L
1,587 SR
Queue Stats
47W - 44L
1,484 Elo+
Party 1
Achilles
Achilles
Oberraman
Achilles
Level 128
God Stats
71W - 67L
1,489 SR
Queue Stats
871W - 881L
1,477 Elo+
Solo
Kuzenbo
Kuzenbo
ToddiusIII
Kuzenbo
Level 105
God Stats
7W - 2L
1,793 SR
Queue Stats
239W - 217L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
1 / 1 / 0
5,126
513
1,439
2,784
642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Loki
Cölä
Loki
8
0 / 3 / 1
5,145
515
3,776
7,164
1,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
DanteSkunk
Apollo
7
0 / 4 / 2
4,656
466
3,216
5,971
1,410
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
2 / 3 / 0
5,087
509
2,286
6,870
2,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Ruban3
Amaterasu
9
0 / 3 / 0
5,005
501
685
5,059
1,810
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
2 / 1 / 3
5,510
551
6,161
4,872
1,206
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
JRV10
Kukulkan
10
3 / 1 / 3
6,154
615
2,505
2,142
575
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
Komowa
Bastet
10
3 / 0 / 2
5,670
567
2,805
5,458
1,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Achilles
Oberraman
Achilles
12
4 / 1 / 0
6,680
668
4,802
5,263
3,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
ToddiusIII
Kuzenbo
10
2 / 1 / 3
5,923
592
2,681
6,077
4,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
14
14
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
0
1
W
Apollo
 
Apollo
2
1
3
3.5
L
Loki
Cölä
Loki
0
3
1
0.17
L
Apollo
DanteSkunk
Apollo
0
4
2
0.25
L
2
3
0
0.67
W
Kukulkan
JRV10
Kukulkan
3
1
3
4.5
W
Bastet
Komowa
Bastet
3
0
2
4
W
Achilles
Oberraman
Achilles
4
1
0
4
L
Amaterasu
Ruban3
Amaterasu
0
3
0
0
W
Kuzenbo
ToddiusIII
Kuzenbo
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,402
Damage
18,954
27,848
Taken
23,812
8,496
Mitigated
10,891
7,343
Healing
8,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,439
903
0
884
2,784
642
820
402
2,382
0
21,106
W
Apollo
 
Apollo
6,161
3,140
0
2,141
4,872
1,206
1,112
1,320
3,552
0
32,693
L
Loki
Cölä
Loki
3,776
1,461
0
2,421
7,164
1,686
0
1,172
5,992
0
26,354
L
Apollo
DanteSkunk
Apollo
3,216
1,858
0
1,796
5,971
1,410
371
1,753
4,218
0
25,614
L
2,286
571
0
1,134
6,870
2,948
0
1,859
5,011
8,043
0
W
Kukulkan
JRV10
Kukulkan
2,505
525
0
260
2,142
575
0
0
2,142
34,596
0
W
Bastet
Komowa
Bastet
2,805
793
0
3,264
5,458
1,300
0
0
5,458
0
23,871
W
Achilles
Oberraman
Achilles
4,802
1,687
0
1,404
5,263
3,340
30
0
5,263
0
33,091
L
Amaterasu
Ruban3
Amaterasu
685
247
0
1,108
5,059
1,810
0
0
5,059
0
20,589
W
Kuzenbo
ToddiusIII
Kuzenbo
2,681
1,048
0
1,336
6,077
4,470
0
966
5,111
17,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,019
Gold Earned
29,937
223
Minions Killed
292
0
Camps Cleared
0
879,888
Distance Traveled
1,010,245
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,126
513
53
5
0
121,048
4
W
Apollo
5,510
551
69
7
0
200,990
2
L
Loki
5,145
515
54
5
0
220,621
0
L
Apollo
4,656
466
57
6
0
166,626
1
L
Ymir
5,087
509
13
1
0
184,970
2
W
Kukulkan
6,154
615
75
8
0
199,955
0
W
Bastet
5,670
567
49
5
0
224,366
3
W
Achilles
6,680
668
69
7
0
185,829
0
L
Amaterasu
5,005
501
46
5
0
186,623
3
W
Kuzenbo
5,923
592
30
3
0
199,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role