Player Matchup

Merlin
Merlin
GodlyGamer3535
Merlin
Level 12
God Stats
2W - 4L
1,377 SR
Queue Stats
3W - 14L
1,442 Elo+
Solo
Cerberus
Cerberus
The_Reven1702
Cerberus
Level 35
God Stats
1W - 1L
1,697 SR
Queue Stats
99W - 118L
1,371 Elo+
Party 2
Sun Wukong
Sun Wukong
Warllekin
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
1,464 Elo+
Solo
Vulcan
Vulcan
sijumi757
Vulcan
Level 15
God Stats
0W - 2L
1,239 SR
Queue Stats
17W - 28L
1,357 Elo+
Solo
Fenrir
Fenrir
sirpancetot
Fenrir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,535 Elo+
Party 2
Team Averages
Level 20
1,463 SR
1,434 Elo+

VS

Team Averages
Level 43
1,559 SR
1,525 Elo+
Nu Wa
Nu Wa
BloodySkyXV
Nu Wa
Level 17
God Stats
2W - 0L
1,723 SR
Queue Stats
29W - 22L
1,540 Elo+
Party 1
Charybdis
Charybdis
Shogun_Mogeko
Charybdis
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 32L
1,481 Elo+
Party 1
Fenrir
Fenrir
WeltyGamer
Fenrir
Level 143
God Stats
13W - 8L
1,572 SR
Queue Stats
481W - 475L
1,542 Elo+
Party 1
Ymir
Ymir
jayjay1996
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,329 Elo+
Solo
Ullr
Ullr
o_0wat-u-say
Ullr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,731 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 15 / 1
8,662
412
10,927
16,141
3,129
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cerberus
The_Reven1702
Cerberus
15
4 / 7 / 6
10,405
495
9,130
28,069
23,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Warllekin
Sun Wukong
15
0 / 7 / 0
8,640
411
6,045
19,018
12,927
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
sijumi757
Vulcan
5
0 / 3 / 0
6,122
292
567
6,154
1,369
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
18
5 / 8 / 1
10,686
509
13,785
26,267
11,230
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 2 / 4
13,711
653
25,972
11,675
4,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Shogun_Mogeko
Charybdis
16
8 / 6 / 3
11,241
535
16,383
16,910
5,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
WeltyGamer
Fenrir
20
5 / 5 / 6
12,478
594
10,019
18,674
8,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 0 / 9
11,789
561
8,403
19,719
15,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
8 / 0 / 4
14,639
697
17,671
13,942
14,770
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
66
11
Kills
40
40
Deaths
13
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
13
2
4
7.5
L
2
15
1
0.17
W
Charybdis
Shogun_Mogeko
Charybdis
8
6
3
1.58
L
Cerberus
The_Reven1702
Cerberus
4
7
6
1
L
Sun Wukong
Warllekin
Sun Wukong
0
7
0
0
W
Fenrir
WeltyGamer
Fenrir
5
5
6
1.6
W
6
0
9
10.5
W
8
0
4
10
L
Vulcan
sijumi757
Vulcan
0
3
0
0
L
Fenrir
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,454
Damage
78,448
95,649
Taken
80,920
52,415
Mitigated
49,334
20,159
Healing
28,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,972
6,552
0
1,426
11,675
4,509
3,854
2,439
9,236
99,728
0
L
10,927
1,196
0
0
16,141
3,129
551
6,363
9,778
48,252
0
W
Charybdis
Shogun_Mogeko
Charybdis
16,383
11,409
0
5,623
16,910
5,718
1,340
9,626
7,284
0
75,120
L
Cerberus
The_Reven1702
Cerberus
9,130
422
168
6,372
28,069
23,760
0
9,081
18,988
34,318
0
L
Sun Wukong
Warllekin
Sun Wukong
6,045
1,008
0
3,504
19,018
12,927
385
5,282
13,736
0
56,730
W
Fenrir
WeltyGamer
Fenrir
10,019
2,591
0
8,718
18,674
8,562
975
1,133
17,541
0
97,271
W
8,403
1,350
473
9,480
19,719
15,775
1,531
6,741
12,978
35,804
0
W
17,671
7,633
0
3,105
13,942
14,770
4,669
685
13,257
0
135,162
L
Vulcan
sijumi757
Vulcan
567
267
0
1,606
6,154
1,369
0
4,960
1,194
6,836
0
L
Fenrir
13,785
6,779
0
8,509
26,267
11,230
0
8,689
17,578
0
71,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,515
Gold Earned
63,858
374
Minions Killed
678
0
Camps Cleared
0
1,497,980
Distance Traveled
1,970,873
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,711
653
153
7
0
407,544
1
L
Merlin
8,662
412
87
4
0
310,467
2
W
Charybdis
11,241
535
112
5
0
360,290
0
L
Cerberus
10,405
495
48
2
0
367,609
0
L
Sun Wukong
8,640
411
109
5
0
384,748
4
W
Fenrir
12,478
594
142
7
0
433,793
1
W
Ymir
11,789
561
46
2
0
356,527
1
W
Ullr
14,639
697
225
11
0
412,719
0
L
Vulcan
6,122
292
20
1
0
76,605
1
L
Fenrir
10,686
509
110
5
0
358,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role