Player Matchup

Medusa
Medusa
JoeyyD-010
Medusa
Level 100
God Stats
1W - 0L
1,661 SR
Queue Stats
3W - 7L
1,289 Elo+
Party 1
Thanatos
Thanatos
MagereRein
Thanatos
Level 106
God Stats
3W - 4L
1,468 SR
Queue Stats
56W - 53L
1,510 Elo+
Party 1
Bastet
Bastet
NSG_Kaizoku
Bastet
Level 149
God Stats
1W - 1L
1,394 SR
Queue Stats
8W - 12L
1,403 Elo+
Party 1
Ares
Ares
NSG_RAKETTA
Ares
Level 127
God Stats
8W - 5L
1,621 SR
Queue Stats
8W - 9L
1,488 Elo+
Party 1
Hades
Hades
Queen__Cheetah
Hades
Level 105
God Stats
1W - 2L
1,749 SR
Queue Stats
2W - 2L
1,575 Elo+
Party 1
Team Averages
Level 117
1,578 SR
1,453 Elo+

VS

Team Averages
Level 60
1,523 SR
1,483 Elo+
Hun Batz
Hun Batz
BlackberryKitten
Hun Batz
Level 29
God Stats
0W - 1L
1,717 SR
Queue Stats
4W - 6L
1,473 Elo+
Solo
Chaac
Chaac
FarlongFarfleet
Chaac
Level 18
God Stats
1W - 1L
1,264 SR
Queue Stats
9W - 11L
1,813 Elo+
Solo
Ra
Ra
MecDucoin
Ra
Level 21
God Stats
0W - 2L
1,448 SR
Queue Stats
22W - 27L
1,386 Elo+
Solo
Ne Zha
Ne Zha
WilfLover
Ne Zha
Level 84
God Stats
2W - 3L
1,371 SR
Queue Stats
27W - 34L
1,317 Elo+
Solo
Sol
Sol
Сундук
Sol
Level 146
God Stats
2W - 1L
1,816 SR
Queue Stats
18W - 24L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JoeyyD-010
Medusa
14
1 / 2 / 8
8,062
733
7,143
6,646
2,075
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
MagereRein
Thanatos
14
2 / 5 / 12
8,485
771
4,538
8,231
2,751
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
17
11 / 1 / 3
10,563
960
11,341
8,634
3,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 15
9,398
854
12,235
13,961
11,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
7 / 2 / 7
9,799
891
8,826
8,913
5,601
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 3
8,240
749
9,570
9,581
3,244
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

13
1 / 6 / 7
7,571
688
6,532
13,965
10,279
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
4 / 7 / 5
9,014
819
6,256
8,907
3,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
WilfLover
Ne Zha
13
0 / 2 / 6
6,628
603
5,998
9,213
3,057
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 4 / 3
7,995
727
6,388
8,222
2,433
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
35
24
Kills
11
12
Deaths
24
45
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
L
1
6
7
0.75
W
Medusa
JoeyyD-010
Medusa
1
2
8
2.5
W
Thanatos
MagereRein
Thanatos
2
5
12
1.6
L
4
7
5
0.93
W
Bastet
11
1
3
12.5
W
3
2
15
5.25
W
7
2
7
5.25
L
Ne Zha
WilfLover
Ne Zha
0
2
6
1.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,083
Damage
34,744
46,385
Taken
49,888
26,149
Mitigated
22,188
13,853
Healing
8,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,570
1,730
0
385
9,581
3,244
0
3,002
6,505
0
23,819
L
6,532
533
0
2,034
13,965
10,279
0
6,647
7,187
0
14,998
W
Medusa
JoeyyD-010
Medusa
7,143
3,032
0
760
6,646
2,075
1,718
1,182
5,464
0
29,525
W
Thanatos
MagereRein
Thanatos
4,538
748
0
4,050
8,231
2,751
1,068
2,005
6,226
0
11,750
L
6,256
431
587
1,188
8,907
3,175
0
3,692
5,121
29,922
0
W
Bastet
11,341
2,818
0
1,942
8,634
3,737
59
1,761
6,873
0
34,254
W
12,235
338
0
4,089
13,961
11,985
502
4,720
9,241
23,630
0
W
8,826
261
449
2,563
8,913
5,601
462
3,068
5,845
22,741
0
L
Ne Zha
WilfLover
Ne Zha
5,998
805
0
2,042
9,213
3,057
0
3,622
5,567
0
15,560
L
6,388
1,461
0
1,980
8,222
2,433
1,052
4,170
3,974
24,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,307
Gold Earned
39,448
218
Minions Killed
203
8
Camps Cleared
7
1,029,937
Distance Traveled
923,965
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,240
749
39
4
3
196,752
3
L
Chaac
7,571
688
24
2
0
185,127
1
W
Medusa
8,062
733
53
5
1
198,046
4
W
Thanatos
8,485
771
19
2
1
190,859
0
L
Ra
9,014
819
68
6
1
176,075
1
W
Bastet
10,563
960
66
6
6
233,045
6
W
Ares
9,398
854
21
2
0
210,996
2
W
Hades
9,799
891
59
5
0
196,991
0
L
Ne Zha
6,628
603
23
2
0
203,898
0
L
Sol
7,995
727
49
4
3
162,113
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role