Player Matchup

Fenrir
Fenrir
KING0CO
Fenrir
Level 5
God Stats
0W - 3L
1,226 SR
Queue Stats
2W - 8L
998 Elo+
Party 1
Merlin
Merlin
MarioBruus2
Merlin
Level 27
God Stats
15W - 22L
1,366 SR
Queue Stats
87W - 129L
1,374 Elo+
Solo
Hachiman
Hachiman
keelfyx
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,068 Elo+
Solo
Susano
Susano
lerio0c
Susano
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Neith
Neith
myavatar56
Neith
Level 26
God Stats
173W - 192L
1,482 SR
Queue Stats
181W - 200L
1,420 Elo+
Solo
Team Averages
Level 13
1,415 SR
1,272 Elo+

VS

Team Averages
Level 15
1,324 SR
1,375 Elo+
Neith
Neith
UltraVoltronX
Neith
Level 18
God Stats
7W - 2L
1,682 SR
Queue Stats
15W - 10L
1,642 Elo+
Solo
Cliodhna
Cliodhna
bobbobandTHEbob
Cliodhna
Level 8
God Stats
3W - 5L
1,030 SR
Queue Stats
14W - 17L
1,292 Elo+
Solo
Terra
Terra
caiom4tias
Terra
Level 18
God Stats
8W - 9L
1,470 SR
Queue Stats
51W - 55L
1,382 Elo+
Solo
Ah Puch
Ah Puch
krishnakiller
Ah Puch
Level 22
God Stats
3W - 4L
1,228 SR
Queue Stats
54W - 62L
1,337 Elo+
Solo
Anubis
Anubis
maidenkill09
Anubis
Level 8
God Stats
1W - 2L
1,210 SR
Queue Stats
6W - 16L
1,221 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KING0CO
Fenrir
16
2 / 11 / 1
10,081
916
8,742
23,799
20,274
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
16
0 / 10 / 3
10,105
919
10,946
20,319
7,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
keelfyx
Hachiman
16
1 / 10 / 2
10,087
917
12,746
18,975
6,452
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
lerio0c
Susano
16
0 / 11 / 2
9,441
858
3,756
16,597
6,733
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
16
0 / 6 / 2
9,869
897
10,651
16,359
6,473
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

0

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
37 / 2 / 7
16,406
1,491
57,017
18,444
10,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
19
7 / 0 / 8
11,803
1,073
8,643
4,198
2,047
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Terra
20
2 / 0 / 28
13,146
1,195
8,025
12,902
22,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
19
2 / 0 / 18
11,325
1,030
10,596
6,151
2,690
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
19
0 / 1 / 18
11,867
1,079
2,384
8,144
6,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
127
3
Kills
48
48
Deaths
3
10
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Fenrir
KING0CO
Fenrir
2
11
1
0.23
L
Merlin
0
10
3
0.15
W
37
2
7
20.25
W
Cliodhna
7
0
8
11
W
Terra
2
0
28
16
L
Hachiman
keelfyx
Hachiman
1
10
2
0.2
W
Ah Puch
2
0
18
11
L
Susano
lerio0c
Susano
0
11
2
0.09
W
Anubis
0
1
18
9
L
Neith
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,841
Damage
86,665
96,049
Taken
49,839
47,381
Mitigated
42,922
2,543
Healing
17,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
KING0CO
Fenrir
8,742
1,912
0
290
23,799
20,274
0
5,203
18,596
0
16,050
L
Merlin
10,946
610
226
1,404
20,319
7,449
0
4,673
15,646
58,637
0
W
57,017
47,674
0
9,747
18,444
10,051
0
4,048
14,396
0
78,758
W
Cliodhna
8,643
621
0
367
4,198
2,047
0
350
3,848
0
17,052
W
Terra
8,025
1,221
1,833
3,969
12,902
22,019
0
2,262
10,640
23,286
0
L
Hachiman
keelfyx
Hachiman
12,746
5,893
0
0
18,975
6,452
0
5,387
13,588
280
27,402
W
Ah Puch
10,596
439
0
712
6,151
2,690
0
2,531
3,620
42,003
0
L
Susano
lerio0c
Susano
3,756
310
0
282
16,597
6,733
0
2,847
13,750
0
7,695
W
Anubis
2,384
665
0
1,180
8,144
6,115
0
1,913
6,231
18,117
0
L
Neith
10,651
5,727
0
341
16,359
6,473
0
2,895
13,464
0
37,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,583
Gold Earned
64,547
240
Minions Killed
220
4
Camps Cleared
7
944,451
Distance Traveled
1,026,609
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,081
916
13
1
1
243,258
0
L
Merlin
10,105
919
125
11
0
170,595
1
W
Neith
16,406
1,491
62
6
3
214,140
1
W
Cliodhna
11,803
1,073
13
1
3
227,541
0
W
Terra
13,146
1,195
36
3
0
238,344
0
L
Hachiman
10,087
917
36
3
2
187,721
2
W
Ah Puch
11,325
1,030
77
7
1
193,601
0
L
Susano
9,441
858
13
1
1
162,926
3
W
Anubis
11,867
1,079
32
3
0
152,983
2
L
Neith
9,869
897
53
5
0
179,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role