Player Matchup

Chaac
Chaac
ROxCiocan
Chaac
Level 7
God Stats
2W - 1L
1,266 SR
Queue Stats
5W - 8L
1,381 Elo+
Party 1
Sun Wukong
Sun Wukong
StefanCelMic
Sun Wukong
Level 25
God Stats
1W - 0L
1,192 SR
Queue Stats
16W - 18L
1,429 Elo+
Party 1
Olorun
Olorun
YourNightmare21
Olorun
Level 127
God Stats
1W - 0L
1,577 SR
Queue Stats
7W - 6L
1,403 Elo+
Party 1
Team Averages
Level 53
1,345 SR
1,404 Elo+

VS

Team Averages
Level 23
1,518 SR
1,321 Elo+
Baron Samedi
Baron Samedi
Egarton
Baron Samedi
Level 21
God Stats
0W - 2L
1,531 SR
Queue Stats
3W - 7L
1,272 Elo+
Party 2
Set
Set
Inlacalu
Set
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 103L
1,535 Elo+
Solo
Bellona
Bellona
YobaShi
Bellona
Level 16
God Stats
0W - 1L
1,523 SR
Queue Stats
2W - 6L
1,155 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ROxCiocan
Chaac
13
0 / 7 / 13
11,738
652
6,614
21,120
22,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
StefanCelMic
Sun Wukong
17
8 / 4 / 12
13,360
742
18,159
23,034
22,566
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
12 / 6 / 6
13,793
766
19,945
17,822
6,229
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Egarton
Baron Samedi
17
5 / 8 / 9
13,256
736
13,535
15,549
8,475
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
6 / 7 / 7
12,865
715
17,705
17,369
10,578
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
YobaShi
Bellona
17
5 / 5 / 11
13,407
745
12,165
18,751
14,828
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
43
20
Kills
16
17
Deaths
20
31
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Egarton
Baron Samedi
5
8
9
1.19
L
6
7
7
1.36
W
Chaac
ROxCiocan
Chaac
0
7
13
0.93
W
Sun Wukong
StefanCelMic
Sun Wukong
8
4
12
3.5
L
Bellona
YobaShi
Bellona
5
5
11
2.1
W
12
6
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,718
Damage
43,405
61,976
Taken
51,669
51,238
Mitigated
33,881
13,085
Healing
10,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Egarton
Baron Samedi
13,535
780
1,993
3,995
15,549
8,475
0
7,722
7,827
40,719
0
L
17,705
5,457
0
1,748
17,369
10,578
632
5,347
12,022
0
65,045
W
Chaac
ROxCiocan
Chaac
6,614
923
0
1,763
21,120
22,443
155
3,901
17,219
0
19,390
W
Sun Wukong
StefanCelMic
Sun Wukong
18,159
2,046
0
2,484
23,034
22,566
403
4,833
18,201
11,218
60,061
L
Bellona
YobaShi
Bellona
12,165
3,945
0
2,521
18,751
14,828
2,134
10,286
8,465
0
30,163
W
19,945
9,998
2,186
6,652
17,822
6,229
2,661
5,748
12,074
62,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,891
Gold Earned
39,528
208
Minions Killed
201
9
Camps Cleared
8
911,848
Distance Traveled
961,117
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,256
736
48
3
3
292,607
3
L
Set
12,865
715
102
6
4
332,226
2
W
Chaac
11,738
652
20
1
0
300,573
0
W
Sun Wukong
13,360
742
105
6
5
340,826
2
L
Bellona
13,407
745
51
3
1
336,284
0
W
Olorun
13,793
766
83
5
4
270,449
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role