Player Matchup

Discordia
Discordia
ImperfectHelix
Discordia
Level 108
God Stats
11W - 9L
1,576 SR
Queue Stats
155W - 165L
1,434 Elo+
Party 2
Neith
Neith
SinisterSnugglez
Neith
Level 117
God Stats
7W - 12L
1,389 SR
Queue Stats
247W - 290L
1,388 Elo+
Party 2
Cthulhu
Cthulhu
WrathfulCuddles
Cthulhu
Level 28
God Stats
1W - 1L
1,230 SR
Queue Stats
14W - 23L
1,308 Elo+
Party 2
Team Averages
Level 84
1,398 SR
1,377 Elo+

VS

Team Averages
Level 61
1,405 SR
1,461 Elo+
Chronos
Chronos
Equinox_Echoo
Chronos
Level 89
God Stats
2W - 4L
1,480 SR
Queue Stats
342W - 349L
1,514 Elo+
Party 1
Cu Chulainn
Cu Chulainn
FallenScythe01
Cu Chulainn
Level 26
God Stats
1W - 1L
1,292 SR
Queue Stats
12W - 19L
1,389 Elo+
Party 1
Fenrir
Fenrir
TTV-BURGER-BOI
Fenrir
Level 68
God Stats
2W - 3L
1,444 SR
Queue Stats
125W - 105L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ImperfectHelix
Discordia
14
9 / 1 / 8
9,713
809
15,741
6,109
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 1 / 14
8,437
703
8,847
7,605
2,928
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
5 / 1 / 11
9,249
771
8,343
9,405
9,935
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
11
0 / 8 / 2
6,885
574
4,340
13,798
4,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
FallenScythe01
Cu Chulainn
12
2 / 4 / 0
7,820
652
5,469
11,692
7,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 5 / 2
7,779
648
6,294
14,148
5,879
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
17
Kills
3
3
Deaths
17
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chronos
0
8
2
0.13
L
Cu Chulainn
FallenScythe01
Cu Chulainn
2
4
0
0.5
W
Discordia
ImperfectHelix
Discordia
9
1
8
13
W
3
1
14
10
L
1
5
2
0.4
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,931
Damage
16,103
23,119
Taken
39,638
14,952
Mitigated
17,570
4,668
Healing
1,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
4,340
1,491
0
1,074
13,798
4,366
0
8,743
4,795
18,628
2,601
L
Cu Chulainn
FallenScythe01
Cu Chulainn
5,469
713
0
0
11,692
7,325
0
7,806
3,390
3,359
12,041
W
Discordia
ImperfectHelix
Discordia
15,741
1,154
614
334
6,109
2,089
796
1,203
4,906
34,945
0
W
8,847
1,849
0
1,139
7,605
2,928
1,789
1,577
6,028
0
23,250
L
6,294
935
0
37
14,148
5,879
0
6,887
7,011
0
21,470
W
8,343
587
1,026
1,555
9,405
9,935
82
2,473
6,932
20,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,399
Gold Earned
22,484
121
Minions Killed
96
3
Camps Cleared
6
667,209
Distance Traveled
609,555
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,885
574
34
3
1
186,356
2
L
Cu Chulainn
7,820
652
27
2
1
217,879
0
W
Discordia
9,713
809
63
5
1
219,647
0
W
Neith
8,437
703
36
3
2
221,134
4
L
Fenrir
7,779
648
35
3
4
205,320
1
W
Cthulhu
9,249
771
22
2
0
226,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role