Player Matchup

Achilles
Achilles
 
Achilles
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
PunySage
Nox
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
Rufus3132
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
Xavigamer2002
Guan Yu
Level 86
God Stats
0W - 1L
1,505 SR
Queue Stats
52W - 61L
1,403 Elo+
Party 1
Yemoja
Yemoja
flo27xx
Yemoja
Level 101
God Stats
2W - 2L
1,499 SR
Queue Stats
329W - 346L
1,452 Elo+
Solo
Team Averages
Level 61
1,501 SR
1,471 Elo+

VS

Team Averages
Level 97
1,447 SR
1,341 Elo+
Nu Wa
Nu Wa
RainSacred
Nu Wa
Level 85
God Stats
14W - 12L
1,508 SR
Queue Stats
51W - 72L
1,311 Elo+
Party 2
Cupid
Cupid
SyndykatorTSW
Cupid
Level 127
God Stats
1W - 3L
1,270 SR
Queue Stats
83W - 98L
1,417 Elo+
Solo
Pele
Pele
Tokifou
Pele
Level 100
God Stats
3W - 3L
1,481 SR
Queue Stats
63W - 98L
1,268 Elo+
Party 2
Bellona
Bellona
ZheroFury
Bellona
Level 80
God Stats
8W - 6L
1,536 SR
Queue Stats
18W - 16L
1,421 Elo+
Solo
Zeus
Zeus
demon3862
Zeus
Level 91
God Stats
4W - 11L
1,440 SR
Queue Stats
56W - 86L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
5 / 4 / 6
8,340
834
9,668
13,743
13,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 4 / 6
6,979
698
7,043
7,414
2,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Rufus3132
Fenrir
12
2 / 5 / 8
7,528
753
5,367
12,219
7,092
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
13
5 / 4 / 6
8,450
845
6,951
12,390
13,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Yemoja
flo27xx
Yemoja
14
1 / 1 / 7
7,645
765
4,103
8,793
6,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
3 / 4 / 10
8,253
825
10,832
7,875
2,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
6 / 1 / 7
9,806
981
8,665
7,479
2,836
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
Tokifou
Pele
16
6 / 4 / 8
9,817
982
12,105
9,471
4,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bellona
ZheroFury
Bellona
15
3 / 1 / 11
8,637
864
8,738
8,191
5,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
13
0 / 3 / 4
6,828
683
4,701
7,026
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
58
13
Kills
18
18
Deaths
13
33
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
5
4
6
2
L
0
4
6
0.75
W
Nu Wa
3
4
10
2
L
Fenrir
Rufus3132
Fenrir
2
5
8
1.2
W
6
1
7
9.5
W
Pele
Tokifou
Pele
6
4
8
2.5
L
Guan Yu
5
4
6
2
W
Bellona
ZheroFury
Bellona
3
1
11
8.5
W
Zeus
0
3
4
0.67
L
Yemoja
flo27xx
Yemoja
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,132
Damage
45,041
54,559
Taken
40,042
43,282
Mitigated
17,302
11,950
Healing
9,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,668
1,743
0
1,576
13,743
13,604
0
3,019
10,724
184
22,986
L
7,043
174
0
750
7,414
2,414
0
2,920
4,494
28,483
0
W
Nu Wa
10,832
1,879
0
0
7,875
2,333
0
2,418
5,140
20,449
0
L
Fenrir
Rufus3132
Fenrir
5,367
774
493
619
12,219
7,092
0
2,936
9,283
0
9,991
W
8,665
4,614
1,864
4,012
7,479
2,836
798
2,572
4,668
0
33,898
W
Pele
Tokifou
Pele
12,105
3,138
0
1,957
9,471
4,060
97
2,951
6,207
0
37,182
L
Guan Yu
6,951
727
3,060
3,615
12,390
13,528
0
3,608
8,782
0
19,923
W
Bellona
ZheroFury
Bellona
8,738
2,055
0
677
8,191
5,759
369
1,624
6,222
0
18,363
W
Zeus
4,701
886
170
1,178
7,026
2,314
730
1,933
4,830
25,338
0
L
Yemoja
flo27xx
Yemoja
4,103
660
952
885
8,793
6,644
179
3,050
5,743
20,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,942
Gold Earned
43,341
186
Minions Killed
233
4
Camps Cleared
9
1,003,722
Distance Traveled
1,043,275
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,340
834
35
4
2
200,454
2
L
Nox
6,979
698
59
6
0
201,240
2
W
Nu Wa
8,253
825
17
2
3
189,185
0
L
Fenrir
7,528
753
12
1
0
203,177
0
W
Cupid
9,806
981
79
8
3
211,634
4
W
Pele
9,817
982
62
6
2
213,313
0
L
Guan Yu
8,450
845
33
3
2
205,991
0
W
Bellona
8,637
864
31
3
0
249,304
2
W
Zeus
6,828
683
44
4
1
179,839
1
L
Yemoja
7,645
765
47
5
0
192,860
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role