Player Matchup

Chaac
Chaac
Thufer_Hawat
Chaac
Level 45
God Stats
11W - 14L
1,573 SR
Queue Stats
13W - 16L
1,425 Elo+
Party 1
Sylvanus
Sylvanus
Ya_Boi_Spencer
Sylvanus
Level 88
God Stats
2W - 2L
1,331 SR
Queue Stats
52W - 57L
1,409 Elo+
Party 1
Zeus
Zeus
x44magnumGamingx
Zeus
Level 91
God Stats
16W - 9L
1,674 SR
Queue Stats
44W - 40L
1,412 Elo+
Party 1
Team Averages
Level 75
1,526 SR
1,415 Elo+

VS

Team Averages
Level 67
1,519 SR
1,571 Elo+
Charybdis
Charybdis
Grimm1269
Charybdis
Level 20
God Stats
1W - 3L
1,337 SR
Queue Stats
42W - 27L
1,584 Elo+
Solo
Ullr
Ullr
Negroez
Ullr
Level 95
God Stats
2W - 2L
1,682 SR
Queue Stats
124W - 121L
1,562 Elo+
Party 2
Artio
Artio
RustyForeskin
Artio
Level 87
God Stats
1W - 2L
1,537 SR
Queue Stats
113W - 123L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 11
10,620
625
13,433
24,860
12,956
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
16
6 / 6 / 10
12,082
711
15,942
21,147
22,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
10 / 5 / 6
13,407
789
16,738
10,160
3,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Grimm1269
Charybdis
14
2 / 7 / 13
10,953
644
12,563
13,643
4,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ullr
Negroez
Ullr
14
7 / 6 / 9
11,764
692
15,387
15,289
4,777
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
10 / 4 / 7
12,460
733
19,736
26,730
25,853
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
48
17
Kills
19
19
Deaths
17
27
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Grimm1269
Charybdis
2
7
13
1.21
L
Ullr
Negroez
Ullr
7
6
9
1.92
L
10
4
7
3.38
W
1
8
11
0.81
W
Sylvanus
6
6
10
1.83
W
10
5
6
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,113
Damage
47,686
56,167
Taken
55,662
39,265
Mitigated
35,230
19,423
Healing
10,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Grimm1269
Charybdis
12,563
6,908
0
1,138
13,643
4,600
2,164
7,899
5,380
0
40,352
L
Ullr
Negroez
Ullr
15,387
8,139
0
2,123
15,289
4,777
0
8,167
6,928
0
32,443
L
19,736
2,341
783
6,816
26,730
25,853
697
14,422
11,822
41,753
0
W
13,433
4,125
0
6,273
24,860
12,956
355
8,008
16,852
0
27,094
W
Sylvanus
15,942
4,602
3,812
9,185
21,147
22,871
467
7,877
13,270
25,881
3,520
W
16,738
1,734
0
153
10,160
3,438
535
4,617
5,543
54,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,109
Gold Earned
35,177
150
Minions Killed
156
3
Camps Cleared
9
793,752
Distance Traveled
788,782
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,953
644
76
4
5
249,319
0
L
Ullr
11,764
692
50
3
1
247,553
1
L
Artio
12,460
733
30
2
3
291,910
2
W
Chaac
10,620
625
19
1
1
277,509
1
W
Sylvanus
12,082
711
40
2
0
249,199
5
W
Zeus
13,407
789
91
5
2
267,044
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role