Player Matchup

Chaac
Chaac
P0pN0tS0da
Chaac
Level 56
God Stats
3W - 8L
1,317 SR
Queue Stats
121W - 158L
1,226 Elo+
Party 2
Merlin
Merlin
ThePandaDash31
Merlin
Level 110
God Stats
3W - 12L
1,169 SR
Queue Stats
115W - 149L
1,272 Elo+
Party 2
Ymir
Ymir
Willster SRT8
Ymir
Level 6
God Stats
9W - 8L
1,363 SR
Queue Stats
10W - 9L
1,222 Elo+
Party 2
Team Averages
Level 57
1,283 SR
1,240 Elo+

VS

Team Averages
Level 16
1,482 SR
1,316 Elo+
Cthulhu
Cthulhu
SC2573-djp
Cthulhu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Odin
Odin
SERGEANT_JENSEN
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,208 Elo+
Party 1
Da Ji
Da Ji
ryanry222
Da Ji
Level 27
God Stats
26W - 28L
1,446 SR
Queue Stats
75W - 112L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
6 / 1 / 16
10,144
780
9,625
11,941
10,494
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
12 / 1 / 10
10,561
812
22,097
7,539
3,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 0 / 12
9,651
742
5,718
10,641
13,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SC2573-djp
Cthulhu
11
1 / 11 / 1
8,097
623
4,955
19,287
8,314
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 6 / 0
7,009
539
3,113
15,580
7,588
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Da Ji
ryanry222
Da Ji
12
1 / 5 / 0
7,661
589
5,235
11,104
4,135
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
3
22
Kills
2
2
Deaths
22
38
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
6
1
16
14
L
Cthulhu
SC2573-djp
Cthulhu
1
11
1
0.14
L
0
6
0
0
W
12
1
10
17
W
4
0
12
10
L
Da Ji
ryanry222
Da Ji
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,440
Damage
13,303
30,121
Taken
45,971
26,845
Mitigated
20,037
10,764
Healing
2,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
9,625
2,015
0
5,190
11,941
10,494
1,485
1,608
10,333
0
27,834
L
Cthulhu
SC2573-djp
Cthulhu
4,955
382
0
588
19,287
8,314
0
13,083
6,204
21,599
0
L
3,113
1,168
0
0
15,580
7,588
0
8,961
6,619
0
10,291
W
22,097
2,216
119
1,756
7,539
3,182
676
2,363
5,176
56,743
0
W
5,718
1,535
320
3,379
10,641
13,169
202
1,847
8,794
10,324
0
L
Da Ji
ryanry222
Da Ji
5,235
1,306
0
2,321
11,104
4,135
0
6,372
4,732
0
26,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,356
Gold Earned
22,767
120
Minions Killed
96
6
Camps Cleared
3
663,043
Distance Traveled
633,612
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,144
780
31
2
3
258,063
1
L
Cthulhu
8,097
623
35
3
0
192,370
0
L
Odin
7,009
539
11
1
1
241,317
1
W
Merlin
10,561
812
82
6
3
210,253
1
W
Ymir
9,651
742
7
1
0
194,727
1
L
Da Ji
7,661
589
50
4
2
199,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role