Player Matchup

Merlin
Merlin
Gorditolac
Merlin
Level 36
God Stats
3W - 1L
1,736 SR
Queue Stats
139W - 181L
1,357 Elo+
Solo
Sun Wukong
Sun Wukong
Hache2861
Sun Wukong
Level 85
God Stats
1W - 0L
1,768 SR
Queue Stats
12W - 26L
1,306 Elo+
Party 1
Bastet
Bastet
MaximoDecimo902
Bastet
Level 27
God Stats
2W - 0L
1,436 SR
Queue Stats
12W - 26L
1,306 Elo+
Party 1
Chiron
Chiron
Snowbunny0311
Chiron
Level 61
God Stats
6W - 4L
1,477 SR
Queue Stats
92W - 120L
1,423 Elo+
Party 2
Ganesha
Ganesha
yourmomoof5026
Ganesha
Level 48
God Stats
8W - 2L
1,739 SR
Queue Stats
64W - 67L
1,427 Elo+
Party 2
Team Averages
Level 51
1,631 SR
1,364 Elo+

VS

Team Averages
Level 40
1,315 SR
1,349 Elo+
Ah Puch
Ah Puch
Dios_eskrapy
Ah Puch
Level 46
God Stats
9W - 22L
1,297 SR
Queue Stats
162W - 201L
1,355 Elo+
Solo
Amaterasu
Amaterasu
Gaidoru
Amaterasu
Level 47
God Stats
7W - 3L
1,567 SR
Queue Stats
113W - 128L
1,312 Elo+
Solo
Hel
Hel
Marcholoma_Yt
Hel
Level 24
God Stats
23W - 25L
1,422 SR
Queue Stats
62W - 73L
1,384 Elo+
Party 3
Izanami
Izanami
Not-_-Dazzle
Izanami
Level 24
God Stats
2W - 2L
1,019 SR
Queue Stats
67W - 93L
1,388 Elo+
Party 3
Bakasura
Bakasura
xBloodGamingx
Bakasura
Level 61
God Stats
2W - 5L
1,269 SR
Queue Stats
146W - 164L
1,308 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gorditolac
Merlin
19
3 / 4 / 3
12,718
578
3,690
10,214
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sun Wukong
Hache2861
Sun Wukong
15
4 / 4 / 1
11,195
509
6,594
17,963
14,475
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 5 / 3
10,591
481
5,923
18,291
5,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
13 / 3 / 2
13,473
612
18,105
16,134
5,611
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 3 / 13
11,383
517
5,123
15,261
14,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dios_eskrapy
Ah Puch
17
6 / 5 / 0
11,042
502
18,386
14,057
4,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Gaidoru
Amaterasu
20
10 / 4 / 2
13,121
596
13,389
22,826
10,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 4
7,868
358
3,213
6,929
1,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Not-_-Dazzle
Izanami
7
1 / 5 / 2
7,108
323
3,545
7,240
1,398
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
xBloodGamingx
Bakasura
9
1 / 3 / 2
7,398
336
2,786
8,420
3,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
21
Kills
19
19
Deaths
21
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Dios_eskrapy
Ah Puch
6
5
0
1.2
L
Amaterasu
Gaidoru
Amaterasu
10
4
2
2.75
W
Merlin
Gorditolac
Merlin
3
4
3
1.13
W
Sun Wukong
Hache2861
Sun Wukong
4
4
1
1.13
L
1
4
4
0.75
W
1
5
3
0.5
L
Izanami
Not-_-Dazzle
Izanami
1
5
2
0.4
W
13
3
2
4.67
L
Bakasura
xBloodGamingx
Bakasura
1
3
2
0.67
W
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,435
Damage
41,319
77,863
Taken
59,472
43,846
Mitigated
21,602
23,833
Healing
17,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Dios_eskrapy
Ah Puch
18,386
1,172
0
3,139
14,057
4,625
635
2,525
11,181
80,948
0
L
Amaterasu
Gaidoru
Amaterasu
13,389
6,852
0
7,814
22,826
10,512
0
3,730
18,975
0
99,428
W
Merlin
Gorditolac
Merlin
3,690
544
344
3,153
10,214
3,433
2,897
6,119
4,095
61,084
0
W
Sun Wukong
Hache2861
Sun Wukong
6,594
1,425
0
5,050
17,963
14,475
760
3,327
14,516
0
63,111
L
3,213
401
1,947
2,512
6,929
1,961
164
961
5,968
21,091
0
W
5,923
2,581
0
7,696
18,291
5,335
0
5,344
12,947
0
53,513
L
Izanami
Not-_-Dazzle
Izanami
3,545
2,962
153
420
7,240
1,398
518
1,248
5,992
0
17,244
W
18,105
8,611
869
5,054
16,134
5,611
7,781
5,039
11,077
0
108,684
L
Bakasura
xBloodGamingx
Bakasura
2,786
1,571
488
1,431
8,420
3,106
90
282
8,138
0
17,624
W
5,123
648
0
1,667
15,261
14,992
1,071
5,081
10,096
23,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,360
Gold Earned
46,537
524
Minions Killed
421
0
Camps Cleared
0
2,086,980
Distance Traveled
1,553,779
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,042
502
139
6
0
376,593
0
L
Amaterasu
13,121
596
179
8
0
463,132
0
W
Merlin
12,718
578
135
6
0
351,747
1
W
Sun Wukong
11,195
509
109
5
0
451,898
3
L
Hel
7,868
358
31
1
0
258,605
0
W
Bastet
10,591
481
83
4
0
436,232
2
L
Izanami
7,108
323
37
2
0
213,593
0
W
Chiron
13,473
612
191
9
0
402,869
0
L
Bakasura
7,398
336
35
2
0
241,856
0
W
Ganesha
11,383
517
6
0
0
444,234
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role