Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 157
1,845 SR
1,579 MMR
Set
Set
Bronze III
CopyCat5326
Set
Bronze III
Level 157
God Stats
1W - 1L
1,845 SR
Queue Stats
2W - 3L
1,579 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 1 / 0
6,326
1,054
5,627
4,075
2,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KaliAmaterasuTsukuyomiUllrAh Muzen Cab

VS

Bans
Hou YiAnhurSkadiBellonaHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,143
857
2,770
6,916
3,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
0
4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,627
Damage
2,770
4,075
Taken
6,916
2,135
Mitigated
3,469
2,257
Healing
1,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,627
2,239
0
2,257
4,075
2,135
248
190
3,885
27,880
3,360
L
2,770
1,278
0
1,016
6,916
3,469
0
5,228
1,688
0
19,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,326
Gold Earned
5,143
66
Minions Killed
43
4
Camps Cleared
2
119,249
Distance Traveled
129,425
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,326
1,054
66
11
4
119,249
1
L
Set
5,143
857
43
7
2
129,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role