Player Matchup

Cerberus
Cerberus
MaxGotFacts
Cerberus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 43L
1,563 Elo+
Party 2
Anubis
Anubis
RiverseZone
Anubis
Level 119
God Stats
8W - 3L
1,807 SR
Queue Stats
190W - 193L
1,476 Elo+
Party 3
Heimdallr
Heimdallr
Travis765
Heimdallr
Level 109
God Stats
4W - 5L
1,627 SR
Queue Stats
87W - 64L
1,615 Elo+
Party 2
Jormungandr
Jormungandr
black_spit
Jormungandr
Level 109
God Stats
12W - 10L
1,526 SR
Queue Stats
67W - 73L
1,482 Elo+
Party 3
Achilles
Achilles
l Alex765 l
Achilles
Level 117
God Stats
5W - 3L
1,591 SR
Queue Stats
348W - 276L
1,606 Elo+
Party 2
Team Averages
Level 101
1,610 SR
1,548 Elo+

VS

Team Averages
Level 116
1,530 SR
1,508 Elo+
Loki
Loki
 
Loki
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
HNC-YngFatherFig
Cabrakan
Level 43
God Stats
105W - 74L
1,648 SR
Queue Stats
202W - 164L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MaxGotFacts
Cerberus
10
1 / 3 / 5
6,934
495
3,190
13,139
6,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
12
4 / 9 / 3
7,509
536
8,700
13,477
5,783
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Travis765
Heimdallr
13
3 / 1 / 1
7,588
542
7,034
8,819
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
black_spit
Jormungandr
9
0 / 5 / 0
6,133
438
1,938
8,232
3,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
l Alex765 l
Achilles
14
5 / 4 / 3
8,261
590
9,599
12,339
4,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
5 / 5 / 8
8,722
623
8,994
9,402
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
 
Izanami
15
2 / 2 / 0
8,579
613
4,929
8,215
2,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
 
Scylla
13
4 / 3 / 5
8,150
582
7,318
6,399
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
 
Cthulhu
13
4 / 2 / 4
7,575
541
11,353
10,047
6,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
7 / 1 / 6
8,838
631
10,237
12,574
10,844
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
13
Kills
22
22
Deaths
13
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
5
8
1.8
W
Izanami
 
Izanami
2
2
0
1
W
Scylla
 
Scylla
4
3
5
2.17
W
Cthulhu
 
Cthulhu
4
2
4
3
W
7
1
6
10
L
Cerberus
MaxGotFacts
Cerberus
1
3
5
1.17
L
Anubis
4
9
3
0.61
L
Heimdallr
Travis765
Heimdallr
3
1
1
3.5
L
Jormungandr
black_spit
Jormungandr
0
5
0
0
L
Achilles
l Alex765 l
Achilles
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,461
Damage
42,831
56,006
Taken
46,637
22,788
Mitigated
23,736
16,340
Healing
13,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,994
2,324
0
2,716
9,402
2,682
166
2,213
7,189
0
48,184
W
Izanami
 
Izanami
4,929
3,322
0
2,623
8,215
2,491
3,582
190
8,025
0
67,656
W
Scylla
 
Scylla
7,318
808
0
983
6,399
1,681
676
3,493
2,906
40,560
0
W
Cthulhu
 
Cthulhu
11,353
522
869
3,216
10,047
6,038
96
4,257
5,790
27,360
0
W
10,237
1,784
0
3,350
12,574
10,844
334
3,745
8,829
43,063
0
L
Cerberus
MaxGotFacts
Cerberus
3,190
222
0
4,287
13,139
6,573
0
6,505
6,097
13,376
0
L
Anubis
8,700
99
0
3,821
13,477
5,783
0
8,722
4,157
38,844
0
L
Heimdallr
Travis765
Heimdallr
7,034
3,619
0
3,022
8,819
2,746
20
2,245
6,298
0
52,022
L
Jormungandr
black_spit
Jormungandr
1,938
689
0
1,846
8,232
3,299
308
4,239
3,993
26,805
0
L
Achilles
l Alex765 l
Achilles
9,599
3,806
0
3,364
12,339
4,387
0
5,441
6,553
0
49,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,425
Gold Earned
41,864
354
Minions Killed
431
0
Camps Cleared
0
1,224,356
Distance Traveled
1,433,164
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,722
623
85
6
0
296,245
2
W
Izanami
8,579
613
142
10
0
290,485
0
W
Scylla
8,150
582
81
6
0
245,255
4
W
Cthulhu
7,575
541
35
3
0
317,493
6
W
Cabrakan
8,838
631
88
6
0
283,686
1
L
Cerberus
6,934
495
27
2
0
272,613
4
L
Anubis
7,509
536
65
5
0
228,483
3
L
Heimdallr
7,588
542
99
7
0
250,758
7
L
Jormungandr
6,133
438
71
5
0
176,237
1
L
Achilles
8,261
590
92
7
0
296,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role