Player Matchup

Skadi
Skadi
Aralkohnefurcht
Skadi
Level 149
God Stats
3W - 6L
1,245 SR
Queue Stats
125W - 177L
1,380 Elo+
Party 1
Hun Batz
Hun Batz
SouleyeWAOS
Hun Batz
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,380 Elo+
Party 1
Sol
Sol
TTVxTheSouIy
Sol
Level 59
God Stats
0W - 1L
1,614 SR
Queue Stats
6W - 13L
1,358 Elo+
Party 1
Team Averages
Level 83
1,453 SR
1,373 Elo+

VS

Team Averages
Level 43
1,599 SR
1,531 Elo+
Izanami
Izanami
FranskJävel
Izanami
Level 31
God Stats
12W - 3L
1,635 SR
Queue Stats
72W - 44L
1,674 Elo+
Party 2
Khepri
Khepri
Nightmight0901
Khepri
Level 86
God Stats
6W - 1L
1,645 SR
Queue Stats
88W - 57L
1,645 Elo+
Party 2
Olorun
Olorun
StaleBaguette
Olorun
Level 12
God Stats
1W - 0L
1,516 SR
Queue Stats
2W - 4L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 4
10,341
689
10,592
15,311
4,452
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
SouleyeWAOS
Hun Batz
12
1 / 9 / 3
8,626
575
7,678
17,132
4,612
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 9 / 1
10,156
677
15,053
16,132
3,735
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FranskJävel
Izanami
17
11 / 0 / 13
12,390
826
18,612
10,984
4,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 5 / 18
10,444
696
6,856
18,213
15,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
10 / 4 / 12
11,988
799
15,653
15,290
6,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
67
9
Kills
24
24
Deaths
9
8
Assists
43
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
Izanami
FranskJävel
Izanami
11
0
13
17.5
W
3
5
18
2.4
L
Hun Batz
SouleyeWAOS
Hun Batz
1
9
3
0.28
W
10
4
12
4
L
5
9
1
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,323
Damage
41,121
48,575
Taken
44,487
12,799
Mitigated
26,575
6,146
Healing
12,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,592
4,561
0
1,242
15,311
4,452
0
8,233
7,078
0
47,715
W
Izanami
FranskJävel
Izanami
18,612
13,292
0
3,213
10,984
4,421
1,516
4,213
6,771
0
59,391
W
6,856
259
0
1,273
18,213
15,594
168
6,290
11,923
18,177
1,403
L
Hun Batz
SouleyeWAOS
Hun Batz
7,678
1,246
0
1,640
17,132
4,612
0
7,853
9,279
0
24,964
W
15,653
8,165
1,335
6,214
15,290
6,560
1,696
5,078
10,212
40,809
0
L
15,053
5,898
0
3,264
16,132
3,735
387
7,066
9,066
33,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,123
Gold Earned
34,822
167
Minions Killed
164
7
Camps Cleared
4
742,432
Distance Traveled
785,872
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,341
689
101
7
3
243,850
3
W
Izanami
12,390
826
99
7
2
277,136
3
W
Khepri
10,444
696
23
2
1
273,150
2
L
Hun Batz
8,626
575
34
2
3
253,795
1
W
Olorun
11,988
799
42
3
1
235,586
3
L
Sol
10,156
677
32
2
1
244,787
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role