Player Matchup

Hel
Hel
Iskaffen
Hel
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 13L
1,466 Elo+
Party 1
Cerberus
Cerberus
LookAtUGo
Cerberus
Level 15
God Stats
8W - 7L
1,507 SR
Queue Stats
13W - 19L
1,297 Elo+
Party 1
Izanami
Izanami
OdensColDry
Izanami
Level 14
God Stats
9W - 8L
1,531 SR
Queue Stats
26W - 30L
1,462 Elo+
Solo
Serqet
Serqet
Oggabah
Serqet
Level 18
God Stats
8W - 6L
1,555 SR
Queue Stats
21W - 26L
1,394 Elo+
Party 1
Fenrir
Fenrir
Randomguy768
Fenrir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 41L
1,529 Elo+
Solo
Team Averages
Level 28
1,519 SR
1,430 Elo+

VS

Team Averages
Level 16
1,591 SR
1,411 Elo+
Fenrir
Fenrir
Atmosfearr
Fenrir
Level 16
God Stats
2W - 7L
1,595 SR
Queue Stats
11W - 19L
1,460 Elo+
Solo
Rama
Rama
MimikQueue
Rama
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,393 Elo+
Solo
Guan Yu
Guan Yu
Predator12129
Guan Yu
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 27L
1,444 Elo+
Solo
Chang'e
Chang'e
Rottenhamster
Chang'e
Level 28
God Stats
2W - 2L
1,859 SR
Queue Stats
103W - 133L
1,440 Elo+
Solo
Ares
Ares
kupbond
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 7
6,160
513
5,570
7,454
2,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
LookAtUGo
Cerberus
9
2 / 2 / 5
6,148
512
2,465
9,889
6,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
OdensColDry
Izanami
12
9 / 2 / 4
7,683
640
10,816
6,327
1,741
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
Oggabah
Serqet
10
2 / 1 / 3
6,050
504
1,837
6,662
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
13
4 / 0 / 3
7,486
624
7,321
7,144
3,415
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Atmosfearr
Fenrir
9
4 / 2 / 2
6,091
508
4,861
9,947
3,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 6 / 2
5,574
465
5,707
7,060
1,907
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
10
1 / 5 / 0
5,638
470
4,191
9,166
7,297
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
8
2 / 2 / 3
5,502
459
1,408
4,713
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
kupbond
Ares
8
1 / 3 / 5
5,698
475
3,349
10,029
6,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
18
Kills
10
10
Deaths
18
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Atmosfearr
Fenrir
4
2
2
2.5
W
1
5
7
0.9
W
Cerberus
LookAtUGo
Cerberus
2
2
5
2.25
L
2
6
2
0.5
W
Izanami
OdensColDry
Izanami
9
2
4
5.5
W
Serqet
Oggabah
Serqet
2
1
3
3.5
L
Guan Yu
1
5
0
0.2
W
Fenrir
4
0
3
5.5
L
Chang'e
2
2
3
1.75
L
Ares
kupbond
Ares
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,009
Damage
19,516
37,476
Taken
40,915
15,883
Mitigated
20,390
14,248
Healing
12,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Atmosfearr
Fenrir
4,861
1,634
0
4,118
9,947
3,056
0
1,099
8,816
0
31,944
W
5,570
883
724
2,726
7,454
2,141
587
1,554
5,788
24,672
0
W
Cerberus
LookAtUGo
Cerberus
2,465
800
0
2,326
9,889
6,561
329
1,006
8,883
13,542
0
L
5,707
4,783
0
761
7,060
1,907
0
2,420
4,506
0
26,654
W
Izanami
OdensColDry
Izanami
10,816
8,624
0
1,181
6,327
1,741
944
1,216
5,111
0
43,698
W
Serqet
Oggabah
Serqet
1,837
412
0
3,124
6,662
2,025
217
341
6,293
0
23,745
L
Guan Yu
4,191
388
255
2,418
9,166
7,297
117
124
9,010
0
21,893
W
Fenrir
7,321
2,802
0
4,167
7,144
3,415
968
500
6,644
0
32,766
L
Chang'e
1,408
171
220
2,255
4,713
1,472
0
2,429
1,793
15,202
0
L
Ares
kupbond
Ares
3,349
454
0
2,470
10,029
6,658
0
1,347
8,544
8,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,527
Gold Earned
28,503
271
Minions Killed
209
0
Camps Cleared
0
1,152,861
Distance Traveled
1,008,073
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,091
508
59
5
0
223,341
0
W
Hel
6,160
513
49
4
0
218,815
3
W
Cerberus
6,148
512
16
1
0
231,495
0
L
Rama
5,574
465
46
4
0
175,350
0
W
Izanami
7,683
640
84
7
0
230,052
0
W
Serqet
6,050
504
44
4
0
234,936
0
L
Guan Yu
5,638
470
53
4
0
193,810
0
W
Fenrir
7,486
624
78
7
0
237,563
2
L
Chang'e
5,502
459
42
4
0
169,779
1
L
Ares
5,698
475
9
1
0
245,793
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role