Player Matchup

Sun Wukong
Sun Wukong
Ayronvblogs
Sun Wukong
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 51L
1,398 Elo+
Party 2
Jing Wei
Jing Wei
NotKinshiki
Jing Wei
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 36L
1,548 Elo+
Party 3
Cthulhu
Cthulhu
Riconello73
Cthulhu
Level 27
God Stats
1W - 1L
1,253 SR
Queue Stats
10W - 11L
1,555 Elo+
Solo
Nemesis
Nemesis
Sfenks06
Nemesis
Level 28
God Stats
2W - 0L
1,847 SR
Queue Stats
44W - 34L
1,610 Elo+
Party 3
Discordia
Discordia
theroyalphoenix
Discordia
Level 35
God Stats
1W - 2L
1,146 SR
Queue Stats
99W - 92L
1,481 Elo+
Party 2
Team Averages
Level 29
1,449 SR
1,518 Elo+

VS

Team Averages
Level 15
1,446 SR
1,407 Elo+
Pele
Pele
Goodman552
Pele
Level 14
God Stats
1W - 6L
1,192 SR
Queue Stats
18W - 25L
1,486 Elo+
Solo
Izanami
Izanami
Napic
Izanami
Level 12
God Stats
1W - 2L
1,711 SR
Queue Stats
1W - 3L
1,464 Elo+
Party 1
Xing Tian
Xing Tian
RedBullEnjoyer
Xing Tian
Level 4
God Stats
0W - 2L
1,325 SR
Queue Stats
1W - 3L
1,464 Elo+
Party 1
Susano
Susano
V1QU
Susano
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,249 Elo+
Solo
Ra
Ra
steffjes
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ayronvblogs
Sun Wukong
15
3 / 1 / 2
9,490
527
3,221
12,061
7,278
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jing Wei
NotKinshiki
Jing Wei
17
4 / 0 / 8
10,139
563
11,550
10,891
4,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Riconello73
Cthulhu
14
6 / 1 / 5
8,776
488
5,872
13,458
13,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Sfenks06
Nemesis
20
12 / 0 / 3
12,127
674
10,589
13,253
6,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
theroyalphoenix
Discordia
16
4 / 0 / 7
10,292
572
7,675
7,668
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
6,312
351
2,218
9,798
1,689
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Napic
Izanami
11
1 / 5 / 0
7,168
398
4,977
8,191
1,047
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
RedBullEnjoyer
Xing Tian
11
0 / 3 / 1
7,258
403
6,370
11,739
9,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
V1QU
Susano
9
0 / 9 / 1
5,923
329
4,928
12,004
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 6 / 0
8,416
468
7,551
11,398
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
29
Kills
2
2
Deaths
29
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Ayronvblogs
Sun Wukong
3
1
2
4
L
0
6
0
0
L
Izanami
Napic
Izanami
1
5
0
0.2
W
Jing Wei
NotKinshiki
Jing Wei
4
0
8
8
L
Xing Tian
RedBullEnjoyer
Xing Tian
0
3
1
0.17
W
Cthulhu
Riconello73
Cthulhu
6
1
5
8.5
W
Nemesis
Sfenks06
Nemesis
12
0
3
13.5
L
Susano
V1QU
Susano
0
9
1
0.06
L
1
6
0
0.17
W
Discordia
theroyalphoenix
Discordia
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,907
Damage
26,044
57,331
Taken
53,130
33,944
Mitigated
17,997
23,943
Healing
5,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Ayronvblogs
Sun Wukong
3,221
455
0
3,786
12,061
7,278
2,414
3,489
8,572
0
44,909
L
2,218
872
0
974
9,798
1,689
0
591
9,102
0
28,994
L
Izanami
Napic
Izanami
4,977
3,956
0
250
8,191
1,047
0
1,805
6,151
0
37,818
W
Jing Wei
NotKinshiki
Jing Wei
11,550
10,028
0
6,186
10,891
4,343
2,528
3,791
7,100
0
82,889
L
Xing Tian
RedBullEnjoyer
Xing Tian
6,370
340
0
2,196
11,739
9,124
0
2,029
9,353
25,315
0
W
Cthulhu
Riconello73
Cthulhu
5,872
543
227
3,551
13,458
13,946
99
3,168
10,290
21,291
0
W
Nemesis
Sfenks06
Nemesis
10,589
4,864
0
7,366
13,253
6,145
324
1,172
12,081
0
121,068
L
Susano
V1QU
Susano
4,928
1,702
0
680
12,004
2,690
0
4,075
7,676
0
19,992
L
7,551
613
0
1,613
11,398
3,447
370
3,867
7,301
53,985
0
W
Discordia
theroyalphoenix
Discordia
7,675
1,929
0
2,827
7,668
2,232
574
2,301
5,367
63,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,824
Gold Earned
35,077
562
Minions Killed
307
0
Camps Cleared
0
1,767,427
Distance Traveled
1,524,938
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,490
527
83
5
0
373,607
0
L
Pele
6,312
351
54
3
0
253,902
0
L
Izanami
7,168
398
87
5
0
314,551
0
W
Jing Wei
10,139
563
157
9
0
325,740
7
L
Xing Tian
7,258
403
35
2
0
352,477
4
W
Cthulhu
8,776
488
18
1
0
323,094
2
W
Nemesis
12,127
674
196
11
0
406,677
1
L
Susano
5,923
329
28
2
0
294,080
0
L
Ra
8,416
468
103
6
0
309,928
3
W
Discordia
10,292
572
108
6
0
338,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role