Player Matchup

Skadi
Skadi
AaronDimitri79
Skadi
Level 26
God Stats
2W - 3L
1,498 SR
Queue Stats
31W - 26L
1,569 Elo+
Solo
Merlin
Merlin
Akorokamui
Merlin
Level 22
God Stats
2W - 4L
1,396 SR
Queue Stats
20W - 25L
1,373 Elo+
Party 1
Da Ji
Da Ji
Lusteria225
Da Ji
Level 27
God Stats
15W - 12L
1,550 SR
Queue Stats
51W - 48L
1,551 Elo+
Solo
Horus
Horus
TheKnightFowl
Horus
Level 25
God Stats
7W - 5L
1,640 SR
Queue Stats
40W - 43L
1,373 Elo+
Party 1
Ganesha
Ganesha
nestor0511
Ganesha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,471 Elo+
Solo
Team Averages
Level 23
1,517 SR
1,467 Elo+

VS

Team Averages
Level 16
1,508 SR
1,459 Elo+
Morgan Le Fay
Morgan Le Fay
Ele45tdoor
Morgan Le Fay
Level 27
God Stats
15W - 22L
1,468 SR
Queue Stats
60W - 71L
1,293 Elo+
Solo
Achilles
Achilles
KINAYDUH
Achilles
Level 27
God Stats
4W - 8L
1,265 SR
Queue Stats
96W - 102L
1,474 Elo+
Solo
Cthulhu
Cthulhu
Phantom_Plmpig
Cthulhu
Level 16
God Stats
7W - 3L
1,613 SR
Queue Stats
23W - 16L
1,520 Elo+
Solo
Rama
Rama
Shaboiga
Rama
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,598 Elo+
Solo
Bastet
Bastet
SmolGurra
Bastet
Level 4
God Stats
8W - 2L
1,696 SR
Queue Stats
10W - 9L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 5
10,160
462
15,345
13,486
3,968
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Akorokamui
Merlin
13
0 / 6 / 3
8,428
383
9,157
14,211
4,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
11 / 9 / 2
10,462
476
14,087
21,173
7,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 5 / 5
8,783
399
4,735
15,737
12,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
nestor0511
Ganesha
13
2 / 4 / 6
9,476
431
7,147
15,989
8,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ele45tdoor
Morgan Le Fay
15
0 / 9 / 9
10,434
474
7,621
13,387
3,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
KINAYDUH
Achilles
19
4 / 1 / 7
12,535
570
8,199
12,101
10,661
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 5 / 12
10,910
496
7,255
20,293
21,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
19
4 / 2 / 8
12,869
585
10,736
16,778
6,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
SmolGurra
Bastet
20
19 / 2 / 7
14,727
669
29,165
24,282
9,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
72
19
Kills
29
29
Deaths
19
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
5
5
5
1.5
L
Merlin
Akorokamui
Merlin
0
6
3
0.25
W
Morgan Le Fay
Ele45tdoor
Morgan Le Fay
0
9
9
0.5
W
Achilles
KINAYDUH
Achilles
4
1
7
7.5
L
11
9
2
1.33
W
2
5
12
1.6
W
Rama
4
2
8
4
W
Bastet
SmolGurra
Bastet
19
2
7
11.25
L
1
5
5
0.7
L
Ganesha
nestor0511
Ganesha
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,471
Damage
62,976
80,596
Taken
86,841
36,943
Mitigated
52,067
12,519
Healing
28,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,345
7,890
0
2,250
13,486
3,968
0
2,957
10,529
0
63,633
L
Merlin
Akorokamui
Merlin
9,157
121
60
862
14,211
4,435
0
2,516
11,695
47,062
0
W
Morgan Le Fay
Ele45tdoor
Morgan Le Fay
7,621
149
239
1,448
13,387
3,907
885
4,512
8,875
40,236
0
W
Achilles
KINAYDUH
Achilles
8,199
1,754
0
1,330
12,101
10,661
866
4,174
7,927
10,019
61,695
L
14,087
3,737
0
3,673
21,173
7,772
0
2,428
18,745
0
62,645
W
7,255
351
1,074
3,010
20,293
21,561
208
2,789
17,504
22,552
0
W
Rama
10,736
8,975
0
7,713
16,778
6,056
1,665
2,233
14,545
0
113,342
W
Bastet
SmolGurra
Bastet
29,165
7,960
0
13,983
24,282
9,882
5,750
4,724
19,558
0
117,767
L
4,735
2,151
686
3,533
15,737
12,053
0
2,313
13,424
0
23,110
L
Ganesha
nestor0511
Ganesha
7,147
660
0
1,455
15,989
8,715
0
5,865
10,124
38,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,309
Gold Earned
61,475
389
Minions Killed
531
0
Camps Cleared
0
1,797,373
Distance Traveled
2,079,468
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,160
462
94
4
0
326,997
6
L
Merlin
8,428
383
87
4
0
378,695
6
W
Morgan Le Fay
10,434
474
64
3
0
399,272
8
W
Achilles
12,535
570
129
6
0
422,712
1
L
Da Ji
10,462
476
101
5
0
340,965
1
W
Cthulhu
10,910
496
30
1
0
413,600
1
W
Rama
12,869
585
163
7
0
382,073
4
W
Bastet
14,727
669
145
7
0
461,811
2
L
Horus
8,783
399
48
2
0
365,317
2
L
Ganesha
9,476
431
59
3
0
385,399
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role