Player Matchup

Fenrir
Fenrir
Twilight Ari
Fenrir
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 31L
1,309 Elo+
Solo
Chronos
Chronos
dark_bear4417
Chronos
Level 80
God Stats
112W - 139L
1,350 SR
Queue Stats
271W - 396L
1,199 Elo+
Party 1
Anubis
Anubis
xX_DR4GON_Xx85
Anubis
Level 22
God Stats
38W - 67L
1,307 SR
Queue Stats
84W - 172L
1,148 Elo+
Party 1
Team Averages
Level 41
1,386 SR
1,219 Elo+

VS

Team Averages
Level 23
1,363 SR
1,142 Elo+
Artemis
Artemis
WiliestTurtle19
Artemis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,351 Elo+
Solo
Cthulhu
Cthulhu
louxealya
Cthulhu
Level 9
God Stats
0W - 2L
1,090 SR
Queue Stats
3W - 15L
1,047 Elo+
Solo
Sol
Sol
oh-yeah2012
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 28L
1,027 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 1 / 5
6,025
861
3,454
7,211
3,404
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chronos
11
9 / 1 / 3
7,840
1,120
8,243
6,139
1,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 9
6,273
896
4,151
4,109
1,571
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 1
5,347
764
5,733
6,230
2,008
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
louxealya
Cthulhu
7
0 / 5 / 3
5,178
740
2,000
7,975
3,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 3 / 2
4,653
665
1,871
3,732
1,005

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
12
Kills
2
3
Deaths
12
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
1
5
4.5
L
2
4
1
0.63
W
Chronos
9
1
3
10.5
L
Cthulhu
louxealya
Cthulhu
0
5
3
0.3
L
0
3
2
0.33
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,848
Damage
9,604
17,459
Taken
17,937
6,958
Mitigated
6,360
5,341
Healing
1,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,454
1,271
0
2,836
7,211
3,404
600
1,494
5,717
0
7,947
L
5,733
3,004
0
277
6,230
2,008
0
3,889
2,341
0
14,217
W
Chronos
8,243
3,490
86
1,343
6,139
1,983
1,361
1,384
4,755
28,671
0
L
Cthulhu
louxealya
Cthulhu
2,000
406
142
650
7,975
3,347
0
5,757
2,218
6,950
0
L
1,871
269
0
363
3,732
1,005
0
2,748
984
3,285
0
W
4,151
1,125
0
1,076
4,109
1,571
0
1,399
2,710
11,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,138
Gold Earned
15,178
74
Minions Killed
25
5
Camps Cleared
0
406,632
Distance Traveled
298,020
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,025
861
13
2
1
130,746
0
L
Artemis
5,347
764
20
3
0
100,797
0
W
Chronos
7,840
1,120
49
7
4
147,091
1
L
Cthulhu
5,178
740
4
1
0
93,020
2
L
Sol
4,653
665
1
0
0
104,203
0
W
Anubis
6,273
896
12
2
0
128,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role