Player Matchup

Bakasura
Bakasura
BRUTAL INFER663
Bakasura
Level 13
God Stats
8W - 23L
1,135 SR
Queue Stats
22W - 48L
1,166 Elo+
Party 1
Sol
Sol
Dank Juul Pods
Sol
Level 16
God Stats
2W - 2L
1,705 SR
Queue Stats
27W - 33L
1,273 Elo+
Solo
Cupid
Cupid
Dark Haste
Cupid
Level 25
God Stats
7W - 3L
1,524 SR
Queue Stats
31W - 30L
1,359 Elo+
Solo
Fenrir
Fenrir
EV_Iglesias8
Fenrir
Level 6
God Stats
5W - 5L
1,545 SR
Queue Stats
5W - 10L
1,185 Elo+
Solo
Ymir
Ymir
RiquerDeath
Ymir
Level 38
God Stats
38W - 41L
1,494 SR
Queue Stats
150W - 192L
1,265 Elo+
Party 1
Team Averages
Level 20
1,481 SR
1,250 Elo+

VS

Team Averages
Level 37
1,408 SR
1,343 Elo+
Ra
Ra
Benops85
Ra
Level 7
God Stats
3W - 1L
1,503 SR
Queue Stats
10W - 4L
1,307 Elo+
Party 2
Camazotz
Camazotz
WerewolfJesus96
Camazotz
Level 109
God Stats
2W - 0L
1,499 SR
Queue Stats
23W - 13L
1,522 Elo+
Party 2
Hachiman
Hachiman
WheezyPancake23
Hachiman
Level 26
God Stats
1W - 1L
1,082 SR
Queue Stats
51W - 65L
1,275 Elo+
Solo
Kukulkan
Kukulkan
able_sport
Kukulkan
Level 27
God Stats
14W - 15L
1,420 SR
Queue Stats
66W - 85L
1,272 Elo+
Solo
Thanatos
Thanatos
noophh
Thanatos
Level 18
God Stats
10W - 7L
1,535 SR
Queue Stats
22W - 27L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
8
0 / 5 / 1
4,825
439
1,942
7,477
1,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 5 / 0
5,292
481
2,938
5,302
1,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
9
0 / 6 / 0
5,395
490
1,387
7,438
1,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
8
4 / 7 / 0
5,810
528
4,409
8,188
1,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 6 / 3
5,565
506
3,138
12,068
5,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,296
481
47
3,864
1,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Camazotz
13
12 / 0 / 2
8,147
741
12,185
10,725
3,859
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
10
8 / 3 / 5
6,727
612
9,987
7,438
1,441
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
able_sport
Kukulkan
10
3 / 2 / 9
6,519
593
4,843
5,271
2,386
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
noophh
Thanatos
11
6 / 1 / 4
6,768
615
4,376
6,296
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
6
Kills
29
29
Deaths
7
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
5
1
0.1
W
0
1
0
0
L
1
5
0
0.2
L
Cupid
0
6
0
0
L
Fenrir
4
7
0
0.57
L
1
6
3
0.42
W
Camazotz
12
0
2
13
W
Hachiman
8
3
5
3.5
W
Kukulkan
able_sport
Kukulkan
3
2
9
3.75
W
Thanatos
noophh
Thanatos
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,814
Damage
31,438
40,473
Taken
33,594
11,960
Mitigated
11,688
5,331
Healing
19,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
1,942
1,465
0
821
7,477
1,599
0
1,498
5,979
0
10,936
W
47
47
98
949
3,864
1,548
111
804
3,060
17,667
0
L
2,938
834
0
694
5,302
1,438
0
47
5,255
17,476
2,591
L
Cupid
1,387
909
0
289
7,438
1,597
490
0
7,438
0
23,639
L
Fenrir
4,409
947
0
778
8,188
1,823
0
281
7,907
0
13,125
L
3,138
299
846
1,903
12,068
5,503
0
3,064
9,004
12,650
0
W
Camazotz
12,185
4,309
0
7,704
10,725
3,859
0
1,416
9,309
0
52,863
W
Hachiman
9,987
4,426
0
2,834
7,438
1,441
287
1,166
6,057
0
26,411
W
Kukulkan
able_sport
Kukulkan
4,843
1,346
0
1,166
5,271
2,386
221
1,578
3,693
27,682
0
W
Thanatos
noophh
Thanatos
4,376
946
0
6,836
6,296
2,454
0
822
5,474
0
34,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,887
Gold Earned
33,457
172
Minions Killed
269
0
Camps Cleared
0
1,075,796
Distance Traveled
1,075,137
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,825
439
38
3
0
230,754
0
W
Ra
5,296
481
36
3
0
198,144
0
L
Sol
5,292
481
46
4
0
232,841
5
L
Cupid
5,395
490
58
5
0
192,341
3
L
Fenrir
5,810
528
19
2
0
203,099
0
L
Ymir
5,565
506
11
1
0
216,761
0
W
Camazotz
8,147
741
83
8
0
230,426
3
W
Hachiman
6,727
612
39
4
0
196,580
0
W
Kukulkan
6,519
593
50
5
0
207,854
1
W
Thanatos
6,768
615
61
6
0
242,133
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role