Player Matchup

Thanatos
Thanatos
ObjectiveOrc34
Thanatos
Level 28
God Stats
4W - 3L
1,284 SR
Queue Stats
55W - 79L
1,398 Elo+
Solo
Cupid
Cupid
OlimpioPynToh
Cupid
Level 26
God Stats
2W - 2L
1,461 SR
Queue Stats
41W - 52L
1,333 Elo+
Solo
Olorun
Olorun
PirataAnjo RX
Olorun
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Solo
Guan Yu
Guan Yu
obsfera
Guan Yu
Level 20
God Stats
9W - 4L
1,676 SR
Queue Stats
28W - 41L
1,309 Elo+
Solo
Fenrir
Fenrir
tiopreis
Fenrir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 16
1,484 SR
1,408 Elo+

VS

Team Averages
Level 28
1,478 SR
1,330 Elo+
Athena
Athena
CyberTRoNFReaK
Athena
Level 28
God Stats
0W - 1L
1,472 SR
Queue Stats
9W - 18L
1,272 Elo+
Solo
Nox
Nox
Lilmartincho
Nox
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 124L
1,195 Elo+
Party 1
Bacchus
Bacchus
fabrigus2015
Bacchus
Level 41
God Stats
12W - 28L
1,303 SR
Queue Stats
168W - 231L
1,345 Elo+
Party 1
Medusa
Medusa
tim_Habey56X
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 43L
1,371 Elo+
Party 2
Achilles
Achilles
vini11vini
Achilles
Level 29
God Stats
5W - 8L
1,614 SR
Queue Stats
50W - 52L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
5 / 9 / 4
10,579
481
5,565
14,655
5,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 4 / 13
11,328
515
14,817
12,213
4,424
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
19 / 2 / 3
14,075
640
28,052
19,881
10,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
obsfera
Guan Yu
17
4 / 4 / 1
10,895
495
9,147
16,586
15,593
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
tiopreis
Fenrir
20
12 / 5 / 11
13,290
604
14,675
22,769
10,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 13 / 0
7,563
344
1,606
23,583
15,152
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
0 / 16 / 3
8,471
385
5,752
23,374
7,850
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
fabrigus2015
Bacchus
16
8 / 4 / 3
10,894
495
14,852
17,338
15,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
17
6 / 5 / 2
11,248
511
12,702
13,257
4,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Achilles
vini11vini
Achilles
17
9 / 8 / 2
11,734
533
14,628
18,013
6,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
33
46
Kills
23
24
Deaths
46
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
13
0
0
L
0
16
3
0.09
W
Thanatos
5
9
4
0.78
W
6
4
13
3.13
W
19
2
3
10.25
L
Bacchus
fabrigus2015
Bacchus
8
4
3
2.38
W
Guan Yu
obsfera
Guan Yu
4
4
1
1.13
L
Medusa
6
5
2
1.4
W
Fenrir
tiopreis
Fenrir
12
5
11
3.5
L
Achilles
vini11vini
Achilles
9
8
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,256
Damage
49,540
86,104
Taken
95,565
45,711
Mitigated
49,760
32,615
Healing
12,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,606
592
167
1,108
23,583
15,152
132
4,004
19,579
21,510
0
L
5,752
2,041
23
2,336
23,374
7,850
0
11,686
11,688
32,422
0
W
Thanatos
5,565
2,599
0
5,651
14,655
5,413
3,119
2,710
11,756
0
47,249
W
14,817
7,312
905
2,602
12,213
4,424
3,719
1,592
10,553
0
50,835
W
28,052
15,926
726
8,546
19,881
10,057
4,568
8,124
11,597
74,599
5,851
L
Bacchus
fabrigus2015
Bacchus
14,852
2,690
0
1,785
17,338
15,234
560
4,438
12,900
48,883
0
W
Guan Yu
obsfera
Guan Yu
9,147
1,305
60
4,876
16,586
15,593
584
5,764
10,334
5,550
55,753
L
Medusa
12,702
4,296
0
2,461
13,257
4,776
2,552
3,041
10,216
0
58,366
W
Fenrir
tiopreis
Fenrir
14,675
5,289
0
9,249
22,769
10,224
2,290
2,967
19,654
0
91,126
L
Achilles
vini11vini
Achilles
14,628
4,984
0
4,156
18,013
6,748
1,264
3,657
14,356
0
55,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,167
Gold Earned
49,910
464
Minions Killed
341
0
Camps Cleared
0
2,014,741
Distance Traveled
1,819,218
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,563
344
31
1
0
300,411
7
L
Nox
8,471
385
58
3
0
300,315
1
W
Thanatos
10,579
481
77
4
0
361,454
0
W
Cupid
11,328
515
56
3
0
380,771
5
W
Olorun
14,075
640
110
5
0
387,396
0
L
Bacchus
10,894
495
74
3
0
373,806
0
W
Guan Yu
10,895
495
97
4
0
435,992
0
L
Medusa
11,248
511
108
5
0
404,329
2
W
Fenrir
13,290
604
124
6
0
449,128
2
L
Achilles
11,734
533
70
3
0
440,357
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role