Player Matchup

Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
BigFatHeavyNuts
Ares
Level 86
God Stats
4W - 2L
1,799 SR
Queue Stats
279W - 265L
1,526 Elo+
Party 1
Ne Zha
Ne Zha
Kthulut
Ne Zha
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 191L
1,518 Elo+
Party 1
Merlin
Merlin
Lord Suprem3
Merlin
Level 141
God Stats
4W - 4L
1,392 SR
Queue Stats
463W - 456L
1,477 Elo+
Party 2
Cu Chulainn
Cu Chulainn
UR_MERKED23
Cu Chulainn
Level 121
God Stats
12W - 9L
1,560 SR
Queue Stats
488W - 428L
1,493 Elo+
Party 1
Team Averages
Level 121
1,550 SR
1,503 Elo+

VS

Team Averages
Level 102
1,446 SR
1,508 Elo+
Chernobog
Chernobog
Firestormzii
Chernobog
Level 102
God Stats
6W - 9L
1,258 SR
Queue Stats
128W - 149L
1,478 Elo+
Solo
Fafnir
Fafnir
S3WFellGlobe
Fafnir
Level 116
God Stats
1W - 3L
1,391 SR
Queue Stats
668W - 613L
1,505 Elo+
Solo
Zeus
Zeus
SaltyBanditMain
Zeus
Level 60
God Stats
1W - 3L
1,583 SR
Queue Stats
263W - 267L
1,501 Elo+
Solo
Izanami
Izanami
Shiny_Kek
Izanami
Level 102
God Stats
4W - 5L
1,586 SR
Queue Stats
323W - 311L
1,511 Elo+
Party 3
Osiris
Osiris
VoltaicThunder
Osiris
Level 129
God Stats
3W - 7L
1,412 SR
Queue Stats
408W - 377L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
8 / 0 / 1
8,982
642
11,522
8,559
3,345
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 1 / 6
7,737
553
4,395
11,208
11,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
Kthulut
Ne Zha
13
1 / 2 / 4
7,359
526
2,536
8,166
2,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
14
3 / 0 / 2
8,318
594
7,127
5,914
2,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
UR_MERKED23
Cu Chulainn
14
6 / 3 / 1
8,499
607
12,473
11,718
8,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Firestormzii
Chernobog
12
2 / 6 / 0
7,005
500
4,580
12,564
4,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
10
0 / 3 / 0
6,450
461
1,618
11,144
9,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 3 / 2
6,981
499
5,318
6,251
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Shiny_Kek
Izanami
11
0 / 3 / 0
6,317
451
3,177
7,410
1,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 6 / 0
7,792
557
10,625
15,820
10,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
21
Kills
6
6
Deaths
21
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
0
1
8.5
W
3
1
6
6
L
Chernobog
Firestormzii
Chernobog
2
6
0
0.33
W
Ne Zha
Kthulut
Ne Zha
1
2
4
1.5
W
Merlin
3
0
2
4
L
Fafnir
0
3
0
0
L
0
3
2
0.33
L
Izanami
Shiny_Kek
Izanami
0
3
0
0
W
Cu Chulainn
UR_MERKED23
Cu Chulainn
6
3
1
2.17
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,053
Damage
25,318
45,565
Taken
53,189
29,110
Mitigated
27,596
16,493
Healing
11,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,522
8,747
0
3,474
8,559
3,345
3,163
302
8,257
0
81,301
W
4,395
816
229
2,807
11,208
11,215
0
3,181
7,841
16,606
0
L
Chernobog
Firestormzii
Chernobog
4,580
2,724
0
2,694
12,564
4,102
0
1,826
10,738
0
40,791
W
Ne Zha
Kthulut
Ne Zha
2,536
1,000
0
3,654
8,166
2,684
0
637
7,519
0
37,565
W
Merlin
7,127
440
151
2,179
5,914
2,980
0
3,288
2,440
54,166
0
L
Fafnir
1,618
108
75
3,186
11,144
9,253
0
2,094
9,050
25,140
0
L
5,318
427
0
814
6,251
2,146
0
4,553
1,698
38,108
0
L
Izanami
Shiny_Kek
Izanami
3,177
1,711
0
1,533
7,410
1,437
0
806
6,604
0
41,073
W
Cu Chulainn
UR_MERKED23
Cu Chulainn
12,473
4,923
0
3,999
11,718
8,886
766
756
10,962
0
57,303
L
10,625
4,797
0
2,710
15,820
10,658
0
2,243
13,577
3,944
36,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,895
Gold Earned
34,545
476
Minions Killed
377
0
Camps Cleared
0
1,310,643
Distance Traveled
1,303,966
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,982
642
140
10
0
246,736
6
W
Ares
7,737
553
42
3
0
271,147
0
L
Chernobog
7,005
500
89
6
0
275,163
4
W
Ne Zha
7,359
526
80
6
0
299,497
0
W
Merlin
8,318
594
110
8
0
258,083
4
L
Fafnir
6,450
461
39
3
0
259,736
0
L
Zeus
6,981
499
83
6
0
253,854
6
L
Izanami
6,317
451
90
6
0
255,738
0
W
Cu Chulainn
8,499
607
104
7
0
235,180
2
L
Osiris
7,792
557
76
5
0
259,475
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role