Player Matchup

Chiron
Chiron
Silver II
 
Chiron
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Silver II
NARANDJA
Artio
Silver II
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 8L
1,594 MMR
Party 2
Sol
Sol
Platinum V
genozid66
Sol
Platinum V
Level 153
God Stats
6W - 8L
1,617 SR
Queue Stats
670W - 808L
1,648 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,539 SR
1,581 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,535 SR
1,514 MMR
Danzaburou
Danzaburou
Platinum III
 
Danzaburou
Platinum III
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Platinum V
 
Ares
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold V
ShaDoOoWWeeD
Agni
Gold V
Level 139
God Stats
3W - 4L
1,606 SR
Queue Stats
8W - 8L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
6 / 1 / 3
8,832
803
7,847
5,603
1,894
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artio
NARANDJA
Artio
10
1 / 3 / 4
7,086
644
3,949
13,107
8,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 0 / 6
8,115
738
9,510
7,778
2,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
FenrirThothPersephoneAchillesGeb

VS

Bans
OdinScyllaGilgameshMorgan Le FayNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 2 / 2
6,977
634
10,175
7,413
3,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
 
Ares
10
1 / 4 / 3
6,748
613
3,921
9,493
8,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 4 / 2
6,538
594
5,395
7,467
2,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
10
Kills
4
4
Deaths
10
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
6
1
3
7.5
L
Danzaburou
 
Danzaburou
2
2
2
1.5
L
Ares
 
Ares
1
4
3
0.63
W
Artio
NARANDJA
Artio
1
3
4
1
L
1
4
2
0.5
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,306
Damage
19,491
26,488
Taken
24,373
13,467
Mitigated
14,982
11,982
Healing
5,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
7,847
3,338
1,300
3,178
5,603
1,894
1,042
2,391
2,932
0
39,246
L
Danzaburou
 
Danzaburou
10,175
4,748
0
2,788
7,413
3,594
0
4,214
2,967
0
35,599
L
Ares
 
Ares
3,921
0
0
1,496
9,493
8,593
0
4,268
5,018
8,037
0
W
Artio
NARANDJA
Artio
3,949
537
0
3,080
13,107
8,575
80
3,280
8,854
9,767
0
L
5,395
234
0
1,093
7,467
2,795
0
3,505
3,751
14,340
0
W
9,510
3,022
0
4,424
7,778
2,998
1,677
3,665
3,829
30,621
3,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,033
Gold Earned
20,263
138
Minions Killed
99
8
Camps Cleared
2
615,454
Distance Traveled
593,364
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,832
803
70
6
2
205,103
3
L
Danzaburou
6,977
634
65
6
1
183,612
2
L
Ares
6,748
613
6
1
0
204,643
3
W
Artio
7,086
644
11
1
2
195,934
2
L
Agni
6,538
594
28
3
1
205,109
0
W
Sol
8,115
738
57
5
4
214,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role