Player Matchup

Nemesis
Nemesis
BAZOOKA-_-16
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,213 Elo+
Party 4
Ares
Ares
Bilb0Fraggins
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,453 Elo+
Solo
Ah Puch
Ah Puch
Danger2
Ah Puch
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,401 Elo+
Party 2
Scylla
Scylla
bv_7il
Scylla
Level 10
God Stats
6W - 5L
1,464 SR
Queue Stats
11W - 15L
1,335 Elo+
Party 4
Thor
Thor
iKittow
Thor
Level 4
God Stats
1W - 1L
1,696 SR
Queue Stats
4W - 5L
1,368 Elo+
Party 2
Team Averages
Level 7
1,532 SR
1,354 Elo+

VS

Team Averages
Level 20
1,637 SR
1,621 Elo+
Da Ji
Da Ji
 
Da Ji
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Crazy allen2008
Bacchus
Level 22
God Stats
9W - 2L
1,730 SR
Queue Stats
59W - 23L
1,703 Elo+
Party 1
Tiamat
Tiamat
IVIONSTAAZ-
Tiamat
Level 18
God Stats
4W - 4L
1,480 SR
Queue Stats
36W - 29L
1,420 Elo+
Party 3
Thoth
Thoth
MBski712
Thoth
Level 27
God Stats
25W - 11L
1,593 SR
Queue Stats
124W - 60L
1,682 Elo+
Party 1
Cupid
Cupid
zoMama
Cupid
Level 14
God Stats
15W - 1L
1,880 SR
Queue Stats
90W - 28L
1,799 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BAZOOKA-_-16
Nemesis
14
0 / 8 / 1
8,275
828
6,920
15,752
6,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
1 / 9 / 1
9,279
928
6,253
24,864
23,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
Danger2
Ah Puch
15
1 / 6 / 1
9,612
961
14,454
13,026
4,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
bv_7il
Scylla
14
0 / 4 / 1
7,972
797
1,609
6,722
1,930
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
iKittow
Thor
15
0 / 4 / 1
8,461
846
4,317
10,365
3,857
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

93

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
10 / 1 / 13
10,735
1,074
8,128
6,008
3,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
2 / 0 / 21
9,698
970
7,004
16,071
9,864
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
17
4 / 1 / 17
10,536
1,054
11,074
7,059
5,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Thoth
MBski712
Thoth
17
5 / 0 / 15
10,338
1,034
18,471
2,927
980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cupid
zoMama
Cupid
17
10 / 0 / 15
11,214
1,121
21,782
6,687
2,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
112
2
Kills
31
31
Deaths
2
5
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
1
13
16.5
L
Nemesis
BAZOOKA-_-16
Nemesis
0
8
1
0.06
L
1
9
1
0.17
W
2
0
21
12.5
L
Ah Puch
Danger2
Ah Puch
1
6
1
0.25
W
Tiamat
4
1
17
12.5
W
Thoth
MBski712
Thoth
5
0
15
12.5
L
Scylla
bv_7il
Scylla
0
4
1
0.13
L
Thor
iKittow
Thor
0
4
1
0.13
W
Cupid
zoMama
Cupid
10
0
15
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,553
Damage
66,459
70,729
Taken
38,752
40,564
Mitigated
22,303
2,153
Healing
6,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,128
2,177
0
37
6,008
3,541
0
3,878
2,130
0
17,447
L
Nemesis
BAZOOKA-_-16
Nemesis
6,920
1,633
0
1,411
15,752
6,242
0
7,403
8,083
0
16,059
L
6,253
370
0
564
24,864
23,923
0
13,295
11,259
13,317
0
W
7,004
941
0
2,831
16,071
9,864
0
8,189
7,882
14,827
0
L
Ah Puch
Danger2
Ah Puch
14,454
395
0
178
13,026
4,612
0
5,193
7,797
58,101
0
W
Tiamat
11,074
448
0
1,619
7,059
5,265
0
4,000
3,059
25,855
0
W
Thoth
MBski712
Thoth
18,471
692
33
819
2,927
980
0
1,549
1,378
40,072
0
L
Scylla
bv_7il
Scylla
1,609
485
0
0
6,722
1,930
0
3,711
2,903
4,562
0
L
Thor
iKittow
Thor
4,317
530
0
0
10,365
3,857
0
6,157
4,138
0
7,881
W
Cupid
zoMama
Cupid
21,782
13,608
378
922
6,687
2,653
0
4,700
1,987
0
38,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,599
Gold Earned
52,521
146
Minions Killed
205
4
Camps Cleared
7
799,365
Distance Traveled
910,167
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,735
1,074
29
3
0
175,948
0
L
Nemesis
8,275
828
15
2
2
171,436
0
L
Ares
9,279
928
4
0
1
157,491
1
W
Bacchus
9,698
970
7
1
0
200,144
2
L
Ah Puch
9,612
961
106
11
1
178,872
0
W
Tiamat
10,536
1,054
39
4
1
164,361
0
W
Thoth
10,338
1,034
70
7
1
187,096
0
L
Scylla
7,972
797
13
1
0
94,229
1
L
Thor
8,461
846
8
1
0
197,337
1
W
Cupid
11,214
1,121
60
6
5
182,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role