Player Matchup

Ganesha
Ganesha
SYR3
Ganesha
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 69L
1,484 Elo+
Party 2
Ullr
Ullr
SuperBrohan
Ullr
Level 28
God Stats
16W - 16L
1,578 SR
Queue Stats
133W - 142L
1,487 Elo+
Party 2
Chronos
Chronos
zxdual
Chronos
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 89L
1,558 Elo+
Party 2
Team Averages
Level 36
1,526 SR
1,509 Elo+

VS

Team Averages
Level 53
1,394 SR
1,381 Elo+
Ares
Ares
ElNeno001
Ares
Level 5
God Stats
2W - 3L
1,562 SR
Queue Stats
18W - 13L
1,348 Elo+
Party 1
Jing Wei
Jing Wei
SergeantTwiggy
Jing Wei
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,370 Elo+
Solo
Janus
Janus
Silence_Kellnatx
Janus
Level 106
God Stats
0W - 3L
1,119 SR
Queue Stats
316W - 283L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
SYR3
Ganesha
14
0 / 1 / 15
8,679
668
7,524
9,203
8,302
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
13 / 0 / 3
10,600
815
9,303
4,339
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
zxdual
Chronos
13
5 / 0 / 11
9,238
711
7,673
6,549
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
0 / 4 / 0
7,456
574
3,195
9,447
7,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
10
0 / 12 / 1
7,326
564
3,439
14,447
3,162
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 0
7,546
580
6,026
4,460
1,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
2
18
Kills
1
1
Deaths
18
29
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ares
0
4
0
0
W
Ganesha
SYR3
Ganesha
0
1
15
7.5
L
Jing Wei
0
12
1
0.04
L
1
2
0
0.5
W
13
0
3
14.5
W
Chronos
zxdual
Chronos
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,500
Damage
12,660
20,091
Taken
28,354
12,726
Mitigated
11,944
3,647
Healing
1,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
3,195
49
0
558
9,447
7,593
0
5,189
4,258
9,244
0
W
Ganesha
SYR3
Ganesha
7,524
767
0
808
9,203
8,302
0
4,058
4,881
25,356
0
L
Jing Wei
3,439
2,100
0
270
14,447
3,162
0
7,326
7,121
0
16,125
L
6,026
32
99
886
4,460
1,189
0
2,956
1,504
34,961
0
W
9,303
4,907
0
1,213
4,339
1,796
265
1,514
2,729
0
41,345
W
Chronos
zxdual
Chronos
7,673
2,653
0
1,626
6,549
2,628
695
3,508
2,823
24,365
2,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,517
Gold Earned
22,328
170
Minions Killed
118
8
Camps Cleared
4
749,830
Distance Traveled
611,114
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,456
574
17
1
1
210,196
2
W
Ganesha
8,679
668
10
1
2
234,572
1
L
Jing Wei
7,326
564
37
3
0
183,618
0
L
Janus
7,546
580
64
5
3
217,300
3
W
Ullr
10,600
815
103
8
3
248,655
4
W
Chronos
9,238
711
57
4
3
266,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role