Player Matchup

Tiamat
Tiamat
LightChosin
Tiamat
Level 123
God Stats
8W - 11L
1,476 SR
Queue Stats
77W - 82L
1,479 Elo+
Party 1
Discordia
Discordia
ThePlagueX
Discordia
Level 82
God Stats
2W - 6L
1,470 SR
Queue Stats
49W - 61L
1,407 Elo+
Party 1
Thanatos
Thanatos
iAut0
Thanatos
Level 60
God Stats
10W - 7L
1,666 SR
Queue Stats
84W - 72L
1,504 Elo+
Party 1
Team Averages
Level 88
1,537 SR
1,463 Elo+

VS

Team Averages
Level 14
1,463 SR
1,443 Elo+
Merlin
Merlin
Garuru11
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,168 Elo+
Solo
Thanatos
Thanatos
Serkon
Thanatos
Level 29
God Stats
5W - 10L
1,388 SR
Queue Stats
75W - 83L
1,441 Elo+
Solo
Nike
Nike
alejocar
Nike
Level 8
God Stats
8W - 1L
1,500 SR
Queue Stats
32W - 7L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
6 / 3 / 14
11,201
800
13,221
11,477
9,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
ThePlagueX
Discordia
14
5 / 8 / 9
10,426
745
6,315
11,777
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
iAut0
Thanatos
16
17 / 5 / 6
13,008
929
21,232
16,028
6,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Garuru11
Merlin
12
1 / 10 / 8
9,248
661
4,894
11,686
3,327
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Serkon
Thanatos
15
7 / 10 / 6
11,373
812
10,026
15,874
5,598
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nike
15
8 / 8 / 7
12,426
888
13,827
20,867
12,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
37
28
Kills
16
16
Deaths
28
29
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
Garuru11
Merlin
1
10
8
0.5
W
Tiamat
6
3
14
4.33
L
Thanatos
Serkon
Thanatos
7
10
6
1
W
Discordia
ThePlagueX
Discordia
5
8
9
1.19
L
Nike
8
8
7
1.44
W
Thanatos
iAut0
Thanatos
17
5
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,768
Damage
28,747
39,282
Taken
48,427
18,853
Mitigated
21,273
16,567
Healing
9,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Garuru11
Merlin
4,894
1,109
0
508
11,686
3,327
414
4,819
6,555
21,842
0
W
Tiamat
13,221
1,542
155
3,716
11,477
9,842
596
2,512
8,695
34,403
0
L
Thanatos
Serkon
Thanatos
10,026
3,406
357
6,909
15,874
5,598
879
6,585
8,911
0
22,134
W
Discordia
ThePlagueX
Discordia
6,315
504
0
1,100
11,777
2,439
434
1,832
9,685
34,471
0
L
Nike
13,827
2,478
0
1,702
20,867
12,348
1,593
7,183
13,188
90
32,236
W
Thanatos
iAut0
Thanatos
21,232
8,755
0
11,596
16,028
6,572
1,311
1,618
13,820
0
54,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,635
Gold Earned
33,047
164
Minions Killed
114
9
Camps Cleared
3
726,791
Distance Traveled
679,369
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,248
661
37
3
0
191,896
0
W
Tiamat
11,201
800
49
4
0
251,205
2
L
Thanatos
11,373
812
34
2
2
233,479
1
W
Discordia
10,426
745
63
5
3
217,317
1
L
Nike
12,426
888
43
3
1
253,994
2
W
Thanatos
13,008
929
52
4
6
258,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role