Player Matchup

Cthulhu
Cthulhu
HAZEAikio
Cthulhu
Level 25
God Stats
6W - 3L
1,816 SR
Queue Stats
131W - 78L
1,534 Elo+
Party 1
Sol
Sol
LiLCASH01
Sol
Level 116
God Stats
6W - 7L
1,519 SR
Queue Stats
560W - 373L
1,657 Elo+
Party 1
Freya
Freya
bluefirez9
Freya
Level 126
God Stats
2W - 1L
1,562 SR
Queue Stats
779W - 600L
1,630 Elo+
Party 1
Team Averages
Level 89
1,632 SR
1,607 Elo+

VS

Team Averages
Level 18
1,520 SR
1,324 Elo+
Medusa
Medusa
Jadeh2003
Medusa
Level 14
God Stats
6W - 8L
1,382 SR
Queue Stats
18W - 38L
1,141 Elo+
Solo
Fenrir
Fenrir
KERMITOUILLE
Fenrir
Level 26
God Stats
3W - 2L
1,678 SR
Queue Stats
24W - 17L
1,331 Elo+
Solo
Sobek
Sobek
dpaaa019
Sobek
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HAZEAikio
Cthulhu
9
1 / 0 / 11
5,761
1,152
1,542
3,103
2,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
5 / 0 / 3
5,601
1,120
5,068
4,391
1,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Freya
10
7 / 0 / 5
6,090
1,218
6,038
3,596
1,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jadeh2003
Medusa
6
0 / 6 / 0
3,877
775
2,380
7,480
2,585
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
6
0 / 4 / 0
3,733
747
1,185
4,790
2,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mace

Mace

+10
Physical Power

Sobek
dpaaa019
Sobek
5
0 / 3 / 0
3,725
745
551
2,860
1,115

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
13
Kills
0
0
Deaths
13
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
HAZEAikio
Cthulhu
1
0
11
6.5
L
Medusa
Jadeh2003
Medusa
0
6
0
0
L
Fenrir
0
4
0
0
W
5
0
3
6.5
W
Freya
7
0
5
9.5
L
Sobek
dpaaa019
Sobek
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,648
Damage
4,116
11,090
Taken
15,130
4,688
Mitigated
6,114
5,022
Healing
882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
HAZEAikio
Cthulhu
1,542
266
197
872
3,103
2,010
201
49
3,054
5,155
0
L
Medusa
Jadeh2003
Medusa
2,380
769
0
139
7,480
2,585
0
6,198
1,282
0
8,586
L
Fenrir
1,185
175
0
653
4,790
2,414
0
4,030
760
0
2,558
W
5,068
2,761
0
1,673
4,391
1,124
2,106
317
4,074
19,370
0
W
Freya
6,038
2,595
0
2,280
3,596
1,554
136
498
3,098
17,557
2,351
L
Sobek
dpaaa019
Sobek
551
128
0
90
2,860
1,115
0
2,105
755
1,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,452
Gold Earned
11,335
75
Minions Killed
15
4
Camps Cleared
1
334,662
Distance Traveled
173,467
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,761
1,152
7
1
0
119,683
1
L
Medusa
3,877
775
13
3
1
79,198
0
L
Fenrir
3,733
747
1
0
0
56,366
2
W
Sol
5,601
1,120
36
7
3
102,424
0
W
Freya
6,090
1,218
32
6
1
112,555
2
L
Sobek
3,725
745
1
0
0
37,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role