Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
A Mathing Ape
Anhur
Level 153
God Stats
10W - 4L
1,717 SR
Queue Stats
450W - 300L
1,722 Elo+
Party 1
Bacchus
Bacchus
VileVagabond
Bacchus
Level 25
God Stats
14W - 6L
1,738 SR
Queue Stats
159W - 47L
1,761 Elo+
Party 1
Team Averages
Level 109
1,652 SR
1,661 Elo+

VS

Team Averages
Level 51
1,299 SR
1,398 Elo+
Medusa
Medusa
Deathball666_
Medusa
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,797 Elo+
Solo
Janus
Janus
FlimsyAlibi
Janus
Level 128
God Stats
10W - 22L
1,268 SR
Queue Stats
721W - 784L
1,388 Elo+
Solo
Da Ji
Da Ji
TahnajDied
Da Ji
Level 13
God Stats
1W - 3L
1,128 SR
Queue Stats
10W - 30L
1,009 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
4 / 2 / 14
7,492
832
6,922
7,489
4,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
11 / 0 / 7
8,761
973
8,657
5,944
2,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
VileVagabond
Bacchus
12
4 / 0 / 14
7,467
830
2,268
5,785
6,310
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 0
6,619
735
3,503
9,916
2,148
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 4 / 0
5,400
600
2,536
3,932
567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
7
0 / 8 / 1
5,475
608
1,917
7,107
1,679
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
3
19
Kills
2
2
Deaths
19
35
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
2
14
5.5
W
11
0
7
14.5
L
2
7
0
0.29
L
0
4
0
0
L
Da Ji
0
8
1
0.06
W
Bacchus
VileVagabond
Bacchus
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,847
Damage
7,956
19,218
Taken
20,955
13,267
Mitigated
4,394
4,473
Healing
385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,922
1,238
0
1,778
7,489
4,093
243
944
6,393
0
26,095
W
8,657
3,695
0
1,622
5,944
2,864
1,563
794
5,074
0
31,988
L
3,503
1,275
0
385
9,916
2,148
0
725
8,939
0
14,608
L
2,536
66
0
0
3,932
567
0
288
3,580
12,978
0
L
Da Ji
1,917
628
0
0
7,107
1,679
0
1,255
5,705
0
4,442
W
Bacchus
VileVagabond
Bacchus
2,268
0
0
1,073
5,785
6,310
286
962
4,684
11,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,720
Gold Earned
17,494
111
Minions Killed
51
8
Camps Cleared
0
535,567
Distance Traveled
321,550
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,492
832
26
3
3
184,417
2
W
Anhur
8,761
973
65
7
4
167,062
1
L
Medusa
6,619
735
30
3
0
125,952
0
L
Janus
5,400
600
17
2
0
91,245
2
L
Da Ji
5,475
608
4
0
0
104,353
0
W
Bacchus
7,467
830
20
2
1
184,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role