Player Matchup

Hachiman
Hachiman
Dankburr
Hachiman
Level 94
God Stats
15W - 17L
1,474 SR
Queue Stats
165W - 244L
1,436 Elo+
Party 3
Xing Tian
Xing Tian
Geoform187
Xing Tian
Level 98
God Stats
2W - 7L
1,609 SR
Queue Stats
331W - 413L
1,411 Elo+
Party 3
Set
Set
MrMunkk
Set
Level 93
God Stats
2W - 6L
1,379 SR
Queue Stats
133W - 133L
1,518 Elo+
Party 2
Sol
Sol
Reno_Impulse
Sol
Level 120
God Stats
10W - 7L
1,637 SR
Queue Stats
191W - 183L
1,498 Elo+
Party 2
Zhong Kui
Zhong Kui
tsweezy843
Zhong Kui
Level 158
God Stats
18W - 8L
1,715 SR
Queue Stats
465W - 456L
1,441 Elo+
Solo
Team Averages
Level 113
1,563 SR
1,461 Elo+

VS

Team Averages
Level 118
1,594 SR
1,493 Elo+
Eset
Eset
 
Eset
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
AirborneArrow
Jormungandr
Level 160
God Stats
4W - 0L
1,682 SR
Queue Stats
601W - 615L
1,484 Elo+
Party 1
Ymir
Ymir
King_bad_mawler
Ymir
Level 128
God Stats
15W - 8L
1,489 SR
Queue Stats
126W - 136L
1,424 Elo+
Solo
Izanami
Izanami
RealDirtyMike
Izanami
Level 107
God Stats
49W - 32L
1,610 SR
Queue Stats
148W - 118L
1,506 Elo+
Solo
Pele
Pele
Vanish Muiqz
Pele
Level 66
God Stats
6W - 4L
1,688 SR
Queue Stats
22W - 13L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dankburr
Hachiman
6
0 / 1 / 0
3,640
607
884
2,567
538
Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Geoform187
Xing Tian
6
0 / 1 / 0
3,338
556
1,258
4,138
1,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Set
7
0 / 2 / 1
4,072
679
663
3,173
1,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
1 / 2 / 0
4,367
728
1,203
3,051
944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
tsweezy843
Zhong Kui
7
2 / 2 / 0
4,361
727
2,149
4,488
2,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
7
1 / 1 / 1
4,206
701
1,978
2,500
810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
AirborneArrow
Jormungandr
6
1 / 0 / 1
4,201
700
1,455
3,293
1,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
2 / 0 / 2
4,535
756
1,507
2,750
979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
8
1 / 0 / 0
4,269
712
1,614
3,715
873
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
3 / 2 / 0
4,567
761
2,362
4,172
1,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
3
Kills
8
8
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
1
1
1
1.5
W
Jormungandr
AirborneArrow
Jormungandr
1
0
1
1.5
L
Hachiman
Dankburr
Hachiman
0
1
0
0
L
Xing Tian
Geoform187
Xing Tian
0
1
0
0
W
2
0
2
3
L
Set
0
2
1
0.25
W
Izanami
1
0
0
1
L
1
2
0
0.5
W
3
2
0
1.5
L
Zhong Kui
tsweezy843
Zhong Kui
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,157
Damage
8,916
17,417
Taken
16,430
6,852
Mitigated
5,370
6,305
Healing
7,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
1,978
249
0
695
2,500
810
0
727
1,740
17,196
0
W
Jormungandr
AirborneArrow
Jormungandr
1,455
304
674
1,537
3,293
1,392
0
493
2,800
8,335
0
L
Hachiman
Dankburr
Hachiman
884
364
0
645
2,567
538
0
377
2,190
0
14,948
L
Xing Tian
Geoform187
Xing Tian
1,258
302
72
1,215
4,138
1,930
0
912
3,182
9,431
0
W
1,507
554
0
1,378
2,750
979
0
565
2,156
17,949
0
L
Set
663
148
0
944
3,173
1,136
0
946
2,183
0
18,853
W
Izanami
1,614
1,095
0
1,572
3,715
873
67
656
2,941
0
30,051
L
1,203
383
0
1,158
3,051
944
0
1,945
932
18,149
2,655
W
2,362
993
0
1,426
4,172
1,316
0
1,925
2,247
0
19,822
L
Zhong Kui
tsweezy843
Zhong Kui
2,149
535
0
2,271
4,488
2,304
47
498
3,990
19,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,778
Gold Earned
21,778
208
Minions Killed
186
0
Camps Cleared
0
615,893
Distance Traveled
655,738
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
4,206
701
32
5
0
138,953
2
W
Jormungandr
4,201
700
17
3
0
135,172
2
L
Hachiman
3,640
607
46
8
0
121,390
3
L
Xing Tian
3,338
556
15
3
0
135,312
1
W
Ymir
4,535
756
42
7
0
135,939
0
L
Set
4,072
679
43
7
0
146,371
3
W
Izanami
4,269
712
60
10
0
114,241
2
L
Sol
4,367
728
56
9
0
129,065
3
W
Pele
4,567
761
35
6
0
131,433
1
L
Zhong Kui
4,361
727
48
8
0
83,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role