Player Matchup

Neith
Neith
Gold IV
 
Neith
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver I
Caikonn
Artio
Silver I
Level 108
God Stats
3W - 1L
1,522 SR
Queue Stats
33W - 36L
1,352 MMR
Party 1
Scylla
Scylla
Silver I
Floreon
Scylla
Silver I
Level 159
God Stats
4W - 2L
1,423 SR
Queue Stats
71W - 67L
1,386 MMR
Solo
Terra
Terra
Silver II
Ghespenst
Terra
Silver II
Level 102
God Stats
9W - 9L
1,471 SR
Queue Stats
40W - 48L
1,330 MMR
Party 1
Mercury
Mercury
Gold V
虎牙丶齐天
Mercury
Gold V
Level 121
God Stats
28W - 11L
1,484 SR
Queue Stats
425W - 425L
1,428 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,480 SR
1,399 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,504 SR
1,435 MMR
Hun Batz
Hun Batz
Gold V
 
Hun Batz
Gold V
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze IV
CHOW420
Cu Chulainn
Bronze IV
Level 86
God Stats
0W - 1L
1,469 SR
Queue Stats
2W - 9L
1,399 MMR
Solo
Hachiman
Hachiman
Gold III
Dzhame
Hachiman
Gold III
Level 152
God Stats
11W - 15L
1,558 SR
Queue Stats
226W - 227L
1,341 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
jloderbi
Kuzenbo
Gold V
Level 128
God Stats
4W - 5L
1,491 SR
Queue Stats
10W - 17L
1,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 0 / 3
6,165
617
5,011
5,921
1,482
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artio
Caikonn
Artio
12
4 / 0 / 2
6,699
670
3,729
6,130
3,864
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
Floreon
Scylla
10
3 / 1 / 4
6,317
632
6,362
3,490
923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Ghespenst
Terra
8
0 / 1 / 5
5,028
503
1,771
9,347
4,538
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
6 / 0 / 6
6,964
696
4,953
5,581
1,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
GebCliodhnaTiamatChaac

VS

Bans
SobekAthenaArachneAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 4 / 0
5,248
525
4,118
7,800
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Janus
 
Janus
8
0 / 4 / 0
4,741
474
1,142
5,582
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
CHOW420
Cu Chulainn
8
0 / 3 / 0
4,893
489
3,080
7,811
4,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Dzhame
Hachiman
9
1 / 3 / 0
5,253
525
6,998
6,523
1,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
jloderbi
Kuzenbo
7
0 / 2 / 2
4,900
490
3,671
7,708
5,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
16
Kills
2
2
Deaths
16
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
3
4.5
L
Hun Batz
 
Hun Batz
1
4
0
0.25
L
Janus
 
Janus
0
4
0
0
L
Cu Chulainn
CHOW420
Cu Chulainn
0
3
0
0
W
Artio
Caikonn
Artio
4
0
2
5
L
Hachiman
Dzhame
Hachiman
1
3
0
0.33
W
Scylla
Floreon
Scylla
3
1
4
5
W
Terra
Ghespenst
Terra
0
1
5
2.5
L
Kuzenbo
jloderbi
Kuzenbo
0
2
2
0.5
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,826
Damage
19,009
30,469
Taken
35,424
12,415
Mitigated
14,710
11,628
Healing
11,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,011
2,602
0
2,502
5,921
1,482
402
534
5,387
0
43,197
L
Hun Batz
 
Hun Batz
4,118
871
0
2,306
7,800
2,221
0
2,173
5,511
0
24,160
L
Janus
 
Janus
1,142
0
0
780
5,582
1,374
74
1,631
3,787
25,567
0
L
Cu Chulainn
CHOW420
Cu Chulainn
3,080
671
0
2,670
7,811
4,319
8
2,884
4,895
0
23,041
W
Artio
Caikonn
Artio
3,729
268
668
3,942
6,130
3,864
0
887
4,885
32,975
0
L
Hachiman
Dzhame
Hachiman
6,998
4,150
0
2,399
6,523
1,536
0
1,998
4,513
0
36,068
W
Scylla
Floreon
Scylla
6,362
811
0
1,125
3,490
923
131
1,086
2,337
35,657
0
W
Terra
Ghespenst
Terra
1,771
457
475
2,435
9,347
4,538
0
1,759
7,584
5,956
0
L
Kuzenbo
jloderbi
Kuzenbo
3,671
1,411
52
3,170
7,708
5,260
10
2,750
4,856
12,254
0
W
4,953
2,429
0
481
5,581
1,608
0
616
4,918
0
42,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,173
Gold Earned
25,035
325
Minions Killed
257
0
Camps Cleared
0
1,035,676
Distance Traveled
1,006,398
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,165
617
79
8
0
181,907
4
L
Hun Batz
5,248
525
50
5
0
214,285
4
L
Janus
4,741
474
50
5
0
185,841
3
L
Cu Chulainn
4,893
489
63
6
0
202,747
1
W
Artio
6,699
670
78
8
0
203,193
2
L
Hachiman
5,253
525
67
7
0
181,577
2
W
Scylla
6,317
632
73
7
0
204,568
4
W
Terra
5,028
503
13
1
0
201,174
7
L
Kuzenbo
4,900
490
27
3
0
221,948
3
W
Mercury
6,964
696
82
8
0
244,834
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role