Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
BalrogDiva
Hades
Level 13
God Stats
1W - 2L
1,726 SR
Queue Stats
2W - 5L
1,344 Elo+
Party 1
Medusa
Medusa
Joao_Fnt
Medusa
Level 29
God Stats
3W - 4L
1,219 SR
Queue Stats
49W - 46L
1,505 Elo+
Solo
Odin
Odin
Manwë
Odin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,381 Elo+
Party 1
Ra
Ra
Skiter1v9
Ra
Level 5
God Stats
1W - 2L
1,531 SR
Queue Stats
2W - 5L
1,344 Elo+
Party 1
Team Averages
Level 16
1,495 SR
1,415 Elo+

VS

Team Averages
Level 16
1,604 SR
1,550 Elo+
Hachiman
Hachiman
Gabriel 6785302
Hachiman
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,551 Elo+
Solo
Cabrakan
Cabrakan
GussRod
Cabrakan
Level 17
God Stats
1W - 1L
1,709 SR
Queue Stats
15W - 8L
1,525 Elo+
Solo
Sun Wukong
Sun Wukong
TéoSantostt1
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,769 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
bocolee
Ah Muzen Cab
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 53L
1,524 Elo+
Solo
Mercury
Mercury
grovera123
Mercury
Level 27
God Stats
0W - 1L
1,809 SR
Queue Stats
117W - 154L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
8 / 0 / 4
6,933
693
5,546
6,044
2,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hades
7
0 / 0 / 5
4,351
435
940
4,054
2,709
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
Joao_Fnt
Medusa
10
3 / 0 / 3
5,610
561
4,967
4,095
1,218
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
Manwë
Odin
10
7 / 0 / 3
6,322
632
4,286
4,610
2,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
3 / 0 / 9
6,146
615
5,099
2,734
904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
6
0 / 5 / 0
4,142
414
1,539
5,445
1,244
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
GussRod
Cabrakan
6
0 / 3 / 0
4,697
470
2,514
8,226
5,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
TéoSantostt1
Sun Wukong
6
0 / 5 / 0
4,207
421
1,312
7,008
2,611
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
bocolee
Ah Muzen Cab
7
0 / 3 / 0
4,496
450
3,382
6,074
1,702
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
grovera123
Mercury
7
0 / 5 / 0
4,471
447
1,585
5,961
1,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
0
21
Kills
0
0
Deaths
21
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
4
10
W
Hades
0
0
5
2.5
L
Hachiman
0
5
0
0
L
Cabrakan
GussRod
Cabrakan
0
3
0
0
W
Medusa
Joao_Fnt
Medusa
3
0
3
4.5
W
Odin
Manwë
Odin
7
0
3
8.5
W
3
0
9
7.5
L
Sun Wukong
TéoSantostt1
Sun Wukong
0
5
0
0
L
Ah Muzen Cab
bocolee
Ah Muzen Cab
0
3
0
0
L
Mercury
grovera123
Mercury
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,838
Damage
10,332
21,537
Taken
32,714
9,238
Mitigated
12,373
8,411
Healing
5,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,546
2,414
0
4,488
6,044
2,004
0
217
5,827
0
37,347
W
Hades
940
342
0
28
4,054
2,709
220
702
3,352
4,012
0
L
Hachiman
1,539
1,091
221
811
5,445
1,244
0
837
4,558
0
12,434
L
Cabrakan
GussRod
Cabrakan
2,514
332
0
1,393
8,226
5,428
0
2,459
5,581
12,129
0
W
Medusa
Joao_Fnt
Medusa
4,967
2,332
0
1,411
4,095
1,218
786
572
3,523
0
35,291
W
Odin
Manwë
Odin
4,286
1,493
0
1,418
4,610
2,403
487
216
4,394
0
20,718
W
5,099
1,065
350
716
2,734
904
694
807
1,927
26,108
0
L
Sun Wukong
TéoSantostt1
Sun Wukong
1,312
410
0
397
7,008
2,611
0
877
5,823
0
12,078
L
Ah Muzen Cab
bocolee
Ah Muzen Cab
3,382
1,328
0
1,664
6,074
1,702
0
1,094
4,932
0
29,007
L
Mercury
grovera123
Mercury
1,585
680
0
996
5,961
1,388
0
391
5,375
0
17,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,362
Gold Earned
22,013
284
Minions Killed
153
0
Camps Cleared
0
940,768
Distance Traveled
861,410
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,933
693
82
8
0
218,049
2
W
Hades
4,351
435
12
1
0
178,537
0
L
Hachiman
4,142
414
26
3
0
133,467
0
L
Cabrakan
4,697
470
15
2
0
180,359
1
W
Medusa
5,610
561
85
9
0
166,634
2
W
Odin
6,322
632
48
5
0
184,426
0
W
Ra
6,146
615
57
6
0
193,122
2
L
Sun Wukong
4,207
421
23
2
0
170,535
2
L
Ah Muzen Cab
4,496
450
53
5
0
183,815
1
L
Mercury
4,471
447
36
4
0
193,234
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role