Player Matchup

Heimdallr
Heimdallr
DamonH2501
Heimdallr
Level 27
God Stats
1W - 2L
1,769 SR
Queue Stats
61W - 62L
1,584 Elo+
Party 2
Ymir
Ymir
Merasmusss
Ymir
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
56W - 52L
1,583 Elo+
Party 2
Raijin
Raijin
ShadowOfaDreamer
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 48L
1,600 Elo+
Party 1
Nemesis
Nemesis
Shamans12
Nemesis
Level 15
God Stats
1W - 0L
1,715 SR
Queue Stats
47W - 33L
1,710 Elo+
Party 1
Amaterasu
Amaterasu
ZzFunTime
Amaterasu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,605 Elo+
Solo
Team Averages
Level 20
1,597 SR
1,617 Elo+

VS

Team Averages
Level 15
1,637 SR
1,617 Elo+
Cupid
Cupid
DichLoki
Cupid
Level 16
God Stats
1W - 1L
1,717 SR
Queue Stats
23W - 17L
1,574 Elo+
Solo
Tsukuyomi
Tsukuyomi
HOMUNCULUS23
Tsukuyomi
Level 16
God Stats
5W - 3L
1,920 SR
Queue Stats
24W - 20L
1,540 Elo+
Solo
Ares
Ares
HochuDomoy
Ares
Level 18
God Stats
6W - 7L
1,605 SR
Queue Stats
67W - 58L
1,577 Elo+
Solo
Susano
Susano
NathanielBedford
Susano
Level 8
God Stats
1W - 3L
1,443 SR
Queue Stats
6W - 3L
1,707 Elo+
Solo
Zhong Kui
Zhong Kui
iAteTehPie2
Zhong Kui
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 8L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DamonH2501
Heimdallr
18
9 / 2 / 9
11,251
592
14,123
13,098
5,595
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 3 / 10
9,446
497
10,163
13,268
11,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

17
6 / 4 / 11
11,151
587
11,580
10,259
4,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Shamans12
Nemesis
19
18 / 3 / 4
12,407
653
21,685
15,497
6,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
ZzFunTime
Amaterasu
17
2 / 6 / 5
10,552
555
8,307
14,934
12,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DichLoki
Cupid
14
5 / 9 / 1
9,350
492
5,397
12,970
3,428
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
HOMUNCULUS23
Tsukuyomi
14
4 / 10 / 4
9,525
501
10,097
16,959
7,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 7 / 5
8,247
434
5,856
19,319
17,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 10 / 2
8,148
429
6,730
16,500
5,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
iAteTehPie2
Zhong Kui
16
6 / 7 / 1
10,618
559
13,303
16,044
15,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
31
41
Kills
18
18
Deaths
43
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DamonH2501
Heimdallr
9
2
9
6.75
L
Cupid
DichLoki
Cupid
5
9
1
0.61
L
Tsukuyomi
HOMUNCULUS23
Tsukuyomi
4
10
4
0.6
L
1
7
5
0.5
W
6
3
10
3.67
L
2
10
2
0.3
W
6
4
11
2.88
W
Nemesis
Shamans12
Nemesis
18
3
4
6.67
W
Amaterasu
ZzFunTime
Amaterasu
2
6
5
0.75
L
Zhong Kui
iAteTehPie2
Zhong Kui
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,858
Damage
41,383
67,056
Taken
81,792
39,990
Mitigated
48,853
16,933
Healing
14,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DamonH2501
Heimdallr
14,123
7,354
0
6,219
13,098
5,595
2,613
2,238
10,768
0
95,420
L
Cupid
DichLoki
Cupid
5,397
2,165
119
1,737
12,970
3,428
0
3,574
9,323
0
45,893
L
Tsukuyomi
HOMUNCULUS23
Tsukuyomi
10,097
2,639
97
2,092
16,959
7,708
485
5,814
10,751
0
35,546
L
5,856
428
0
1,581
19,319
17,043
211
6,502
12,675
24,170
0
W
10,163
3,330
0
2,048
13,268
11,317
531
2,750
10,404
35,041
4,622
L
6,730
1,330
0
4,082
16,500
5,366
29
4,181
12,111
0
50,912
W
11,580
600
0
888
10,259
4,014
0
521
9,282
64,890
0
W
Nemesis
Shamans12
Nemesis
21,685
12,908
0
3,934
15,497
6,806
0
4,482
10,478
0
88,725
W
Amaterasu
ZzFunTime
Amaterasu
8,307
3,271
0
3,844
14,934
12,258
867
8,273
5,926
427
58,371
L
Zhong Kui
iAteTehPie2
Zhong Kui
13,303
1,298
0
5,026
16,044
15,308
0
682
15,320
65,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,807
Gold Earned
45,888
539
Minions Killed
407
0
Camps Cleared
0
1,833,869
Distance Traveled
1,741,321
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,251
592
131
7
0
346,738
4
L
Cupid
9,350
492
104
5
0
363,988
3
L
Tsukuyomi
9,525
501
63
3
0
340,985
1
L
Ares
8,247
434
21
1
0
342,071
4
W
Ymir
9,446
497
41
2
0
351,840
6
L
Susano
8,148
429
91
5
0
369,691
2
W
Raijin
11,151
587
122
6
0
314,419
1
W
Nemesis
12,407
653
140
7
0
424,073
0
W
Amaterasu
10,552
555
105
6
0
396,799
1
L
Zhong Kui
10,618
559
128
7
0
324,586
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role