Player Matchup

Fenrir
Fenrir
Abood-_-dragon
Fenrir
Level 17
God Stats
2W - 1L
1,729 SR
Queue Stats
29W - 37L
1,392 Elo+
Solo
Izanami
Izanami
Hotentoot
Izanami
Level 27
God Stats
22W - 25L
1,466 SR
Queue Stats
131W - 139L
1,464 Elo+
Solo
Ah Puch
Ah Puch
MMePATATA
Ah Puch
Level 12
God Stats
4W - 3L
1,555 SR
Queue Stats
12W - 12L
1,427 Elo+
Solo
Merlin
Merlin
OleNabe69
Merlin
Level 26
God Stats
1W - 1L
1,361 SR
Queue Stats
13W - 15L
1,348 Elo+
Solo
Chang'e
Chang'e
alluzv4
Chang'e
Level 10
God Stats
5W - 2L
1,536 SR
Queue Stats
11W - 7L
1,451 Elo+
Solo
Team Averages
Level 18
1,529 SR
1,416 Elo+

VS

Team Averages
Level 11
1,596 SR
1,481 Elo+
Kukulkan
Kukulkan
Esta_Batata
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ra
Ra
Gergy-BG
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,077 Elo+
Solo
Baron Samedi
Baron Samedi
Kakisancheez
Baron Samedi
Level 23
God Stats
7W - 2L
1,830 SR
Queue Stats
65W - 33L
1,647 Elo+
Party 1
Nemesis
Nemesis
SniperHunter_X23
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
ranqui33
Gilgamesh
Level 23
God Stats
12W - 4L
1,651 SR
Queue Stats
90W - 48L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 5 / 13
11,650
1,059
11,934
14,942
7,249
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Hotentoot
Izanami
20
15 / 1 / 17
14,137
1,285
23,496
13,507
5,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
MMePATATA
Ah Puch
18
4 / 2 / 18
11,418
1,038
11,946
8,127
3,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
OleNabe69
Merlin
17
0 / 5 / 11
10,284
935
2,653
6,196
2,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
alluzv4
Chang'e
20
13 / 1 / 17
12,876
1,171
25,100
8,802
3,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

229

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Esta_Batata
Kukulkan
17
4 / 8 / 6
11,285
1,026
15,222
12,962
4,987
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 12 / 4
9,368
852
2,559
14,899
5,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
Kakisancheez
Baron Samedi
16
1 / 6 / 4
10,051
914
9,660
15,071
6,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 15 / 4
9,657
878
6,185
21,553
8,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
ranqui33
Gilgamesh
17
8 / 2 / 5
11,966
1,088
12,985
16,612
15,630
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
37
43
Kills
14
14
Deaths
43
76
Assists
23
Player
Kills
Deaths
Assists
KDA
W
11
5
13
3.5
L
Kukulkan
Esta_Batata
Kukulkan
4
8
6
0.88
L
0
12
4
0.17
W
Izanami
Hotentoot
Izanami
15
1
17
23.5
L
Baron Samedi
Kakisancheez
Baron Samedi
1
6
4
0.5
W
Ah Puch
MMePATATA
Ah Puch
4
2
18
6.5
W
Merlin
OleNabe69
Merlin
0
5
11
1.1
L
1
15
4
0.2
W
Chang'e
alluzv4
Chang'e
13
1
17
21.5
L
Gilgamesh
ranqui33
Gilgamesh
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,129
Damage
46,611
51,574
Taken
81,097
21,668
Mitigated
41,017
13,116
Healing
6,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,934
2,007
0
1,765
14,942
7,249
0
9,662
5,280
0
14,163
L
Kukulkan
Esta_Batata
Kukulkan
15,222
2,127
0
0
12,962
4,987
0
5,578
7,384
42,363
0
L
2,559
663
183
43
14,899
5,404
0
8,613
6,286
10,528
0
W
Izanami
Hotentoot
Izanami
23,496
18,545
0
3,214
13,507
5,428
0
8,857
4,650
0
49,628
L
Baron Samedi
Kakisancheez
Baron Samedi
9,660
672
1,767
1,076
15,071
6,390
0
7,355
7,716
27,427
0
W
Ah Puch
MMePATATA
Ah Puch
11,946
563
0
1,241
8,127
3,328
0
4,477
3,650
31,587
0
W
Merlin
OleNabe69
Merlin
2,653
171
0
0
6,196
2,373
0
1,333
4,863
23,305
0
L
6,185
2,755
0
1,488
21,553
8,606
0
11,301
10,252
0
13,918
W
Chang'e
alluzv4
Chang'e
25,100
1,301
2,272
4,624
8,802
3,290
0
4,025
4,777
50,550
0
L
Gilgamesh
ranqui33
Gilgamesh
12,985
3,785
437
1,905
16,612
15,630
0
6,852
9,760
4,023
35,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,365
Gold Earned
52,327
220
Minions Killed
200
9
Camps Cleared
3
913,976
Distance Traveled
964,891
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,650
1,059
7
1
1
182,974
0
L
Kukulkan
11,285
1,026
67
6
0
186,025
0
L
Ra
9,368
852
13
1
0
173,311
0
W
Izanami
14,137
1,285
57
5
2
199,457
0
L
Baron Samedi
10,051
914
41
4
2
199,417
0
W
Ah Puch
11,418
1,038
52
5
1
177,810
0
W
Merlin
10,284
935
39
4
3
134,355
0
L
Nemesis
9,657
878
12
1
1
160,671
0
W
Chang'e
12,876
1,171
65
6
2
219,380
0
L
Gilgamesh
11,966
1,088
67
6
0
245,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role