Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
HuanShaotian
Sun Wukong
Level 24
God Stats
3W - 1L
1,883 SR
Queue Stats
8W - 6L
1,585 Elo+
Solo
Hera
Hera
JozekSem
Hera
Level 15
God Stats
1W - 1L
1,713 SR
Queue Stats
20W - 13L
1,653 Elo+
Solo
Izanami
Izanami
RanZar123
Izanami
Level 13
God Stats
3W - 3L
1,317 SR
Queue Stats
9W - 13L
1,468 Elo+
Solo
Nu Wa
Nu Wa
kairos490
Nu Wa
Level 27
God Stats
4W - 1L
1,816 SR
Queue Stats
42W - 37L
1,517 Elo+
Solo
Team Averages
Level 21
1,646 SR
1,545 Elo+

VS

Team Averages
Level 11
1,439 SR
1,576 Elo+
Yemoja
Yemoja
PutinPentaKilll
Yemoja
Level 8
God Stats
1W - 3L
1,261 SR
Queue Stats
10W - 11L
1,622 Elo+
Party 2
Nemesis
Nemesis
Spelva
Nemesis
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 4L
1,547 Elo+
Party 1
Horus
Horus
UniQMaximus
Horus
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,591 Elo+
Party 2
Izanami
Izanami
Wiesel21
Izanami
Level 4
God Stats
2W - 1L
1,702 SR
Queue Stats
2W - 2L
1,654 Elo+
Party 1
Kukulkan
Kukulkan
狂暴鸿儒
Kukulkan
Level 22
God Stats
1W - 1L
1,230 SR
Queue Stats
37W - 42L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
2 / 1 / 0
3,864
644
1,757
3,907
880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
HuanShaotian
Sun Wukong
6
0 / 1 / 0
3,713
619
1,197
3,318
835
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
2
0 / 1 / 0
2,744
457
0
522
97
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
RanZar123
Izanami
4
0 / 2 / 0
3,129
522
2,039
3,060
665
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
kairos490
Nu Wa
5
0 / 1 / 0
3,233
539
1,789
1,707
384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 3
3,814
636
1,193
2,877
998
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
Spelva
Nemesis
7
5 / 0 / 1
4,741
790
2,932
2,479
729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
1 / 1 / 0
3,718
620
1,934
3,086
1,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Izanami
Wiesel21
Izanami
5
0 / 1 / 4
3,489
582
1,266
1,856
464
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
狂暴鸿儒
Kukulkan
7
0 / 0 / 1
4,205
701
398
1,189
309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
2
Kills
6
6
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
0
2
L
Sun Wukong
HuanShaotian
Sun Wukong
0
1
0
0
L
Hera
0
1
0
0
W
0
0
3
1.5
L
Izanami
RanZar123
Izanami
0
2
0
0
W
Nemesis
Spelva
Nemesis
5
0
1
5.5
W
1
1
0
1
W
Izanami
Wiesel21
Izanami
0
1
4
2
L
Nu Wa
kairos490
Nu Wa
0
1
0
0
W
Kukulkan
狂暴鸿儒
Kukulkan
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,782
Damage
7,723
12,514
Taken
11,487
2,861
Mitigated
3,789
4,899
Healing
3,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,757
638
0
2,246
3,907
880
0
216
3,691
0
11,655
L
Sun Wukong
HuanShaotian
Sun Wukong
1,197
284
0
1,380
3,318
835
0
0
3,104
0
13,152
L
Hera
0
0
0
0
522
97
0
182
340
1,951
0
W
1,193
356
204
948
2,877
998
0
857
2,020
6,775
0
L
Izanami
RanZar123
Izanami
2,039
1,586
0
811
3,060
665
0
907
2,153
0
10,290
W
Nemesis
Spelva
Nemesis
2,932
1,802
0
557
2,479
729
0
109
2,370
0
14,832
W
1,934
657
83
1,407
3,086
1,289
0
64
3,022
0
8,912
W
Izanami
Wiesel21
Izanami
1,266
866
0
0
1,856
464
0
678
1,178
0
17,219
L
Nu Wa
kairos490
Nu Wa
1,789
963
298
164
1,707
384
0
286
1,421
10,779
0
W
Kukulkan
狂暴鸿儒
Kukulkan
398
0
0
357
1,189
309
872
81
1,108
19,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,683
Gold Earned
19,967
94
Minions Killed
141
0
Camps Cleared
0
491,341
Distance Traveled
555,130
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,864
644
29
5
0
122,662
2
L
Sun Wukong
3,713
619
31
5
0
120,923
1
L
Hera
2,744
457
2
0
0
19,036
1
W
Yemoja
3,814
636
13
2
0
99,446
0
L
Izanami
3,129
522
18
3
0
118,815
0
W
Nemesis
4,741
790
29
5
0
137,105
0
W
Horus
3,718
620
27
5
0
125,524
0
W
Izanami
3,489
582
35
6
0
98,341
0
L
Nu Wa
3,233
539
14
2
0
109,905
1
W
Kukulkan
4,205
701
37
6
0
94,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role