Player Matchup

Nemesis
Nemesis
Ghostofminot
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,514 Elo+
Party 1
Tiamat
Tiamat
ImAlexJones
Tiamat
Level 156
God Stats
38W - 48L
1,517 SR
Queue Stats
760W - 716L
1,555 Elo+
Party 3
Charybdis
Charybdis
Kartoshka7219
Charybdis
Level 82
God Stats
13W - 7L
1,750 SR
Queue Stats
137W - 162L
1,516 Elo+
Party 3
Fenrir
Fenrir
StellularElm51
Fenrir
Level 129
God Stats
0W - 2L
1,571 SR
Queue Stats
127W - 130L
1,520 Elo+
Party 1
Hun Batz
Hun Batz
Void Architect
Hun Batz
Level 155
God Stats
6W - 4L
1,739 SR
Queue Stats
185W - 222L
1,491 Elo+
Party 3
Team Averages
Level 107
1,615 SR
1,519 Elo+

VS

Team Averages
Level 70
1,632 SR
1,612 Elo+
Geb
Geb
Dis-Yoh-Shadow1
Geb
Level 69
God Stats
10W - 3L
1,665 SR
Queue Stats
249W - 176L
1,619 Elo+
Party 2
Cabrakan
Cabrakan
Gundham
Cabrakan
Level 158
God Stats
315W - 218L
1,671 SR
Queue Stats
407W - 325L
1,597 Elo+
Party 2
Skadi
Skadi
MajorWashington
Skadi
Level 31
God Stats
2W - 1L
1,509 SR
Queue Stats
148W - 153L
1,458 Elo+
Solo
Sol
Sol
RaguSaIsa
Sol
Level 14
God Stats
8W - 3L
1,765 SR
Queue Stats
22W - 16L
1,754 Elo+
Party 2
Da Ji
Da Ji
zVisceral
Da Ji
Level 76
God Stats
5W - 4L
1,551 SR
Queue Stats
228W - 143L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ghostofminot
Nemesis
14
2 / 5 / 1
8,135
508
6,885
13,108
10,257
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
14
1 / 5 / 4
8,178
511
9,111
11,688
5,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Kartoshka7219
Charybdis
14
3 / 3 / 3
8,774
548
8,137
10,032
3,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 6 / 2
6,993
437
2,792
16,985
7,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
13
3 / 8 / 3
8,374
523
9,838
14,538
4,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 16
8,166
510
3,451
10,061
7,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cabrakan
Gundham
Cabrakan
16
10 / 3 / 6
10,144
634
13,234
13,444
9,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 2 / 5
9,136
571
7,079
8,194
2,331
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 3 / 7
8,958
560
9,971
11,631
4,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
zVisceral
Da Ji
16
10 / 3 / 6
9,683
605
13,088
12,420
6,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
67
11
Kills
27
27
Deaths
11
13
Assists
40
Player
Kills
Deaths
Assists
KDA
W
0
0
16
8
L
Nemesis
Ghostofminot
Nemesis
2
5
1
0.5
W
Cabrakan
Gundham
Cabrakan
10
3
6
4.33
L
Tiamat
1
5
4
0.6
L
Charybdis
Kartoshka7219
Charybdis
3
3
3
1.5
W
3
2
5
2.75
W
4
3
7
2.5
L
2
6
2
0.5
L
Hun Batz
3
8
3
0.56
W
Da Ji
zVisceral
Da Ji
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,763
Damage
46,823
66,351
Taken
55,750
30,385
Mitigated
30,232
17,050
Healing
17,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,451
525
918
2,691
10,061
7,934
197
1,108
8,831
14,441
0
L
Nemesis
Ghostofminot
Nemesis
6,885
2,386
0
4,357
13,108
10,257
584
6,180
6,928
0
46,264
W
Cabrakan
Gundham
Cabrakan
13,234
1,278
0
3,041
13,444
9,238
111
668
12,693
57,091
0
L
Tiamat
9,111
404
0
3,794
11,688
5,098
0
4,746
6,942
51,536
0
L
Charybdis
Kartoshka7219
Charybdis
8,137
3,601
0
3,724
10,032
3,095
0
4,104
5,928
0
57,190
W
7,079
3,703
0
2,946
8,194
2,331
3,380
1,250
6,890
0
64,039
W
9,971
1,806
0
6,096
11,631
4,527
519
3,959
7,336
53,084
3,212
L
2,792
380
0
2,052
16,985
7,604
0
4,782
12,203
0
20,220
L
Hun Batz
9,838
2,816
0
3,123
14,538
4,331
0
6,428
8,110
0
46,666
W
Da Ji
zVisceral
Da Ji
13,088
3,764
0
2,236
12,420
6,202
0
1,489
10,783
0
63,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,454
Gold Earned
46,087
426
Minions Killed
459
0
Camps Cleared
0
1,477,080
Distance Traveled
1,599,675
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,166
510
17
1
0
351,125
3
L
Nemesis
8,135
508
91
6
0
274,848
0
W
Cabrakan
10,144
634
127
8
0
280,729
0
L
Tiamat
8,178
511
102
6
0
291,880
5
L
Charybdis
8,774
548
115
7
0
305,558
6
W
Skadi
9,136
571
113
7
0
294,105
2
W
Sol
8,958
560
108
7
0
316,804
4
L
Fenrir
6,993
437
37
2
0
300,761
3
L
Hun Batz
8,374
523
81
5
0
304,033
4
W
Da Ji
9,683
605
94
6
0
356,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role