Player Matchup

Ymir
Ymir
KrashgarTrue
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,404 Elo+
Solo
Set
Set
SaaykEU
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Sol
Sol
XXBRUYAN
Sol
Level 62
God Stats
1W - 1L
1,836 SR
Queue Stats
11W - 21L
1,299 Elo+
Party 1
Team Averages
Level 27
1,612 SR
1,401 Elo+

VS

Team Averages
Level 65
1,449 SR
1,421 Elo+
Merlin
Merlin
BartBart619
Merlin
Level 63
God Stats
2W - 2L
1,381 SR
Queue Stats
333W - 382L
1,432 Elo+
Party 2
Thanatos
Thanatos
sniper-elite2131
Thanatos
Level 102
God Stats
1W - 3L
1,284 SR
Queue Stats
264W - 306L
1,441 Elo+
Party 2
Kumbhakarna
Kumbhakarna
thesherder
Kumbhakarna
Level 29
God Stats
2W - 0L
1,681 SR
Queue Stats
102W - 122L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
7,642
764
3,411
12,167
8,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Set
9
0 / 9 / 0
5,614
561
2,291
9,418
2,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 4 / 3
7,348
735
8,623
8,629
2,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
6 / 2 / 7
8,091
809
11,376
5,262
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
7 / 0 / 9
8,666
867
10,314
6,368
2,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kumbhakarna
thesherder
Kumbhakarna
11
4 / 3 / 9
7,628
763
4,068
8,101
8,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
17
17
Deaths
5
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
2
7
4.75
L
3
4
2
1
L
Set
0
9
0
0
L
2
4
3
0.88
W
7
0
9
11.5
W
Kumbhakarna
thesherder
Kumbhakarna
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,325
Damage
25,758
30,214
Taken
19,731
14,302
Mitigated
12,362
5,514
Healing
6,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
11,376
320
663
541
5,262
1,951
105
3,264
1,998
30,175
0
L
3,411
671
0
2,481
12,167
8,683
0
6,314
5,678
10,789
0
L
Set
2,291
893
0
30
9,418
2,812
0
3,812
5,493
0
4,919
L
8,623
4,578
0
3,003
8,629
2,807
0
5,059
3,427
27,090
0
W
10,314
2,414
0
4,820
6,368
2,219
146
3,986
2,382
0
22,684
W
Kumbhakarna
thesherder
Kumbhakarna
4,068
473
0
453
8,101
8,192
0
5,104
2,997
11,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,604
Gold Earned
24,385
64
Minions Killed
95
4
Camps Cleared
4
489,395
Distance Traveled
521,497
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,091
809
39
4
1
177,040
2
L
Ymir
7,642
764
12
1
1
160,516
2
L
Set
5,614
561
3
0
0
170,682
0
L
Sol
7,348
735
49
5
3
158,197
1
W
Thanatos
8,666
867
32
3
3
196,773
0
W
Kumbhakarna
7,628
763
24
2
0
147,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role