Player Matchup

He Bo
He Bo
Gngsh1
He Bo
Level 106
God Stats
1W - 0L
1,463 SR
Queue Stats
28W - 21L
1,557 Elo+
Party 2
Neith
Neith
Hermund98
Neith
Level 22
God Stats
59W - 50L
1,553 SR
Queue Stats
107W - 105L
1,531 Elo+
Solo
Merlin
Merlin
TheFKGnoob
Merlin
Level 25
God Stats
4W - 6L
1,439 SR
Queue Stats
72W - 92L
1,403 Elo+
Party 1
Ymir
Ymir
ibra10am
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
papsfoufou
Bastet
Level 18
God Stats
39W - 38L
1,560 SR
Queue Stats
136W - 151L
1,452 Elo+
Party 1
Team Averages
Level 35
1,503 SR
1,488 Elo+

VS

Team Averages
Level 31
1,474 SR
1,440 Elo+
Medusa
Medusa
 
Medusa
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Driegoxen
Chernobog
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 41L
1,327 Elo+
Solo
Cthulhu
Cthulhu
SerOoO5500
Cthulhu
Level 89
God Stats
2W - 1L
1,517 SR
Queue Stats
10W - 10L
1,539 Elo+
Party 3
Kukulkan
Kukulkan
SerOoO5500
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
VaLHaLLa8585
Fenrir
Level 23
God Stats
0W - 2L
1,352 SR
Queue Stats
10W - 20L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Gngsh1
He Bo
16
12 / 5 / 8
10,236
1,280
14,072
9,767
3,473
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Hermund98
Neith
15
3 / 0 / 8
8,800
1,100
6,332
3,318
1,381
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
TheFKGnoob
Merlin
15
3 / 1 / 10
8,814
1,102
7,522
5,079
2,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
15
0 / 2 / 11
7,744
968
846
6,353
6,330
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
papsfoufou
Bastet
15
3 / 0 / 12
8,479
1,060
7,744
4,852
1,728
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

308

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
1 / 0 / 4
8,014
1,002
6,271
4,694
1,603
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chernobog
Driegoxen
Chernobog
14
1 / 11 / 6
8,275
1,034
7,095
14,757
6,248
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SerOoO5500
Cthulhu
13
1 / 1 / 3
7,437
930
3,402
4,210
3,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kukulkan
SerOoO5500
Kukulkan
13
1 / 3 / 0
7,197
900
3,919
3,441
1,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
14
4 / 6 / 2
8,832
1,104
4,429
12,100
4,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
23
21
Kills
8
8
Deaths
21
49
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
0
4
3
L
Chernobog
Driegoxen
Chernobog
1
11
6
0.36
W
He Bo
Gngsh1
He Bo
12
5
8
3.2
W
Neith
Hermund98
Neith
3
0
8
7
L
Cthulhu
SerOoO5500
Cthulhu
1
1
3
2.5
L
Kukulkan
SerOoO5500
Kukulkan
1
3
0
0.33
W
Merlin
TheFKGnoob
Merlin
3
1
10
8
L
Fenrir
4
6
2
0.83
W
Ymir
0
2
11
2.75
W
Bastet
papsfoufou
Bastet
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,516
Damage
25,116
29,369
Taken
39,202
14,927
Mitigated
17,611
5,073
Healing
1,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,271
2,480
0
113
4,694
1,603
0
2,209
2,485
0
38,261
L
Chernobog
Driegoxen
Chernobog
7,095
6,024
0
426
14,757
6,248
0
10,257
4,500
0
16,781
W
He Bo
Gngsh1
He Bo
14,072
1,476
114
2,490
9,767
3,473
0
1,926
7,661
32,443
0
W
Neith
Hermund98
Neith
6,332
2,726
0
838
3,318
1,381
0
1,210
2,077
0
29,173
L
Cthulhu
SerOoO5500
Cthulhu
3,402
35
68
312
4,210
3,380
0
1,619
2,591
6,574
0
L
Kukulkan
SerOoO5500
Kukulkan
3,919
401
0
0
3,441
1,426
0
2,478
963
12,771
0
W
Merlin
TheFKGnoob
Merlin
7,522
604
116
834
5,079
2,015
0
1,029
4,014
21,232
0
L
Fenrir
4,429
386
0
953
12,100
4,954
0
5,877
6,223
0
10,978
W
Ymir
846
297
0
0
6,353
6,330
0
998
5,309
2,607
0
W
Bastet
papsfoufou
Bastet
7,744
1,194
0
681
4,852
1,728
0
1,761
2,987
0
15,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,073
Gold Earned
39,755
145
Minions Killed
142
7
Camps Cleared
4
769,504
Distance Traveled
591,503
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,014
1,002
71
9
1
161,423
1
L
Chernobog
8,275
1,034
22
3
1
111,347
0
W
He Bo
10,236
1,280
40
5
4
135,871
0
W
Neith
8,800
1,100
47
6
0
157,920
0
L
Cthulhu
7,437
930
13
2
0
88,052
0
L
Kukulkan
7,197
900
27
3
0
82,222
0
W
Merlin
8,814
1,102
37
5
1
154,819
1
L
Fenrir
8,832
1,104
9
1
2
148,459
0
W
Ymir
7,744
968
5
1
1
136,494
1
W
Bastet
8,479
1,060
16
2
1
184,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role