Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ImNotPrepared
Cthulhu
Level 69
God Stats
0W - 1L
1,246 SR
Queue Stats
17W - 19L
1,397 Elo+
Party 1
Anhur
Anhur
LaKeiP
Anhur
Level 121
God Stats
2W - 3L
1,542 SR
Queue Stats
35W - 28L
1,505 Elo+
Party 1
Mercury
Mercury
Morusxion
Mercury
Level 55
God Stats
0W - 1L
1,265 SR
Queue Stats
4W - 6L
1,401 Elo+
Party 1
Horus
Horus
TedddyKing
Horus
Level 144
God Stats
1W - 1L
1,598 SR
Queue Stats
40W - 27L
1,584 Elo+
Solo
Team Averages
Level 101
1,430 SR
1,477 Elo+

VS

Team Averages
Level 126
1,492 SR
1,481 Elo+
Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Bodeneffekt
Loki
Level 142
God Stats
1W - 0L
1,438 SR
Queue Stats
13W - 5L
1,571 Elo+
Party 2
Danzaburou
Danzaburou
Dededeletion
Danzaburou
Level 126
God Stats
3W - 1L
1,524 SR
Queue Stats
66W - 72L
1,433 Elo+
Solo
Bellona
Bellona
ZheroFury
Bellona
Level 80
God Stats
8W - 6L
1,499 SR
Queue Stats
18W - 16L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
13
2 / 5 / 1
7,532
685
6,756
5,766
2,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
13
1 / 6 / 2
7,788
708
6,269
14,586
11,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
LaKeiP
Anhur
13
1 / 6 / 1
6,928
630
3,281
11,567
4,395
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Morusxion
Mercury
13
1 / 7 / 0
6,874
625
3,519
11,727
5,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
13
0 / 4 / 2
6,814
619
5,650
12,007
8,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
6 / 2 / 12
9,704
882
13,578
5,420
2,229
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
 
Ares
15
3 / 0 / 15
9,590
872
7,935
12,442
17,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
14 / 1 / 9
11,621
1,056
16,269
8,600
3,935
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
Dededeletion
Danzaburou
14
3 / 2 / 13
9,213
838
6,876
6,845
2,981
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
ZheroFury
Bellona
15
2 / 0 / 12
8,578
780
3,465
7,244
5,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
89
5
Kills
28
28
Deaths
5
6
Assists
61
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
2
5
1
0.5
W
Zeus
 
Zeus
6
2
12
6
W
Ares
 
Ares
3
0
15
10.5
W
14
1
9
18.5
W
Danzaburou
Dededeletion
Danzaburou
3
2
13
4.75
L
Cthulhu
1
6
2
0.33
L
Anhur
LaKeiP
Anhur
1
6
1
0.25
L
Mercury
Morusxion
Mercury
1
7
0
0.14
L
Horus
0
4
2
0.25
W
Bellona
ZheroFury
Bellona
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,475
Damage
48,123
55,653
Taken
40,551
30,915
Mitigated
32,270
5,335
Healing
5,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
6,756
855
0
0
5,766
2,149
0
3,454
2,250
24,343
1,883
W
Zeus
 
Zeus
13,578
2,483
0
933
5,420
2,229
588
2,157
3,142
40,105
0
W
Ares
 
Ares
7,935
340
0
1,942
12,442
17,350
102
2,287
10,004
19,082
0
W
16,269
5,236
0
790
8,600
3,935
1,539
1,436
7,044
0
47,210
W
Danzaburou
Dededeletion
Danzaburou
6,876
2,230
0
1,024
6,845
2,981
2,053
3,427
3,294
0
26,609
L
Cthulhu
6,269
714
0
930
14,586
11,016
0
7,093
7,493
13,155
0
L
Anhur
LaKeiP
Anhur
3,281
2,352
0
801
11,567
4,395
0
4,414
7,153
0
18,678
L
Mercury
Morusxion
Mercury
3,519
776
0
877
11,727
5,051
0
2,193
9,534
0
16,990
L
Horus
5,650
2,240
737
1,990
12,007
8,304
1
4,634
7,373
1,172
17,996
W
Bellona
ZheroFury
Bellona
3,465
598
0
736
7,244
5,775
1,115
2,768
4,476
0
15,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,936
Gold Earned
48,706
184
Minions Killed
239
6
Camps Cleared
8
940,327
Distance Traveled
1,110,028
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,532
685
48
4
3
180,750
0
W
Zeus
9,704
882
58
5
4
193,201
4
W
Ares
9,590
872
17
2
0
228,242
2
W
Loki
11,621
1,056
76
7
2
247,153
0
W
Danzaburou
9,213
838
53
5
1
190,352
4
L
Cthulhu
7,788
708
16
1
0
180,013
1
L
Anhur
6,928
630
45
4
1
169,150
0
L
Mercury
6,874
625
38
3
1
208,766
0
L
Horus
6,814
619
37
3
1
201,648
2
W
Bellona
8,578
780
35
3
1
251,080
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role