Player Matchup

Hel
Hel
Baron Samedi365
Hel
Level 16
God Stats
0W - 3L
1,156 SR
Queue Stats
13W - 35L
1,190 Elo+
Solo
Kukulkan
Kukulkan
LegendaryBery
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Randombird7080
Sun Wukong
Level 17
God Stats
6W - 11L
1,362 SR
Queue Stats
6W - 14L
1,142 Elo+
Solo
Bellona
Bellona
kevingonzxlez666
Bellona
Level 17
God Stats
10W - 9L
1,506 SR
Queue Stats
50W - 51L
1,290 Elo+
Solo
Rama
Rama
podcast-regular3
Rama
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,235 Elo+
Solo
Team Averages
Level 12
1,405 SR
1,271 Elo+

VS

Team Averages
Level 18
1,470 SR
1,186 Elo+
Bastet
Bastet
Crushem439
Bastet
Level 25
God Stats
5W - 3L
1,495 SR
Queue Stats
11W - 23L
1,119 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ender10_01
Tsukuyomi
Level 16
God Stats
6W - 7L
1,426 SR
Queue Stats
8W - 17L
1,104 Elo+
Party 1
Hel
Hel
PapaTicktHerzOG
Hel
Level 17
God Stats
3W - 1L
1,594 SR
Queue Stats
23W - 28L
1,304 Elo+
Party 2
Chang'e
Chang'e
karen_779
Chang'e
Level 17
God Stats
3W - 8L
1,401 SR
Queue Stats
6W - 15L
1,139 Elo+
Party 1
Thanatos
Thanatos
sandmannH
Thanatos
Level 16
God Stats
9W - 11L
1,435 SR
Queue Stats
19W - 28L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 15 / 1
8,421
443
6,000
19,693
6,344
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
LegendaryBery
Kukulkan
13
3 / 13 / 0
8,183
431
5,816
11,852
2,989
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
Randombird7080
Sun Wukong
11
3 / 10 / 2
8,341
439
5,178
13,085
9,807
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 4 / 0
9,167
482
4,461
12,531
8,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 5 / 0
5,674
299
689
5,418
1,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Crushem439
Bastet
16
14 / 3 / 7
11,223
591
12,760
13,219
4,756
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
Ender10_01
Tsukuyomi
17
19 / 4 / 9
11,762
619
16,224
13,598
6,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 3 / 6
9,455
498
7,190
10,775
4,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
karen_779
Chang'e
14
4 / 4 / 13
9,507
500
6,826
11,281
6,775
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
sandmannH
Thanatos
14
7 / 1 / 4
9,312
490
5,537
12,051
4,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
86
13
Kills
47
47
Deaths
15
3
Assists
39
Player
Kills
Deaths
Assists
KDA
L
3
15
1
0.23
W
Bastet
Crushem439
Bastet
14
3
7
5.83
W
Tsukuyomi
Ender10_01
Tsukuyomi
19
4
9
5.88
L
Kukulkan
LegendaryBery
Kukulkan
3
13
0
0.23
W
3
3
6
2
L
Sun Wukong
Randombird7080
Sun Wukong
3
10
2
0.4
W
Chang'e
karen_779
Chang'e
4
4
13
2.63
L
4
4
0
1
L
0
5
0
0
W
Thanatos
sandmannH
Thanatos
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,144
Damage
48,537
62,579
Taken
60,924
29,141
Mitigated
26,750
5,421
Healing
24,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,000
1,939
108
1,857
19,693
6,344
294
5,187
14,364
39,218
0
W
Bastet
Crushem439
Bastet
12,760
4,069
0
2,661
13,219
4,756
3,296
2,297
10,446
0
54,765
W
Tsukuyomi
Ender10_01
Tsukuyomi
16,224
5,327
0
4,538
13,598
6,609
623
954
12,578
0
71,037
L
Kukulkan
LegendaryBery
Kukulkan
5,816
879
0
0
11,852
2,989
219
1,653
10,162
32,343
0
W
7,190
996
1,866
5,045
10,775
4,064
1,758
3,319
7,456
58,742
0
L
Sun Wukong
Randombird7080
Sun Wukong
5,178
1,525
0
133
13,085
9,807
0
1,587
11,458
0
25,265
W
Chang'e
karen_779
Chang'e
6,826
1,849
1,320
2,567
11,281
6,775
3,137
4,446
6,806
38,418
0
L
4,461
864
0
3,229
12,531
8,612
796
3,654
8,573
8,226
34,172
L
689
584
0
94
5,418
1,389
0
1,412
4,006
0
6,772
W
Thanatos
sandmannH
Thanatos
5,537
1,323
0
6,582
12,051
4,546
2,188
1,686
10,365
0
31,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,786
Gold Earned
51,259
272
Minions Killed
421
0
Camps Cleared
0
1,268,929
Distance Traveled
1,684,327
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,421
443
82
4
0
236,383
1
W
Bastet
11,223
591
90
5
0
395,648
0
W
Tsukuyomi
11,762
619
105
6
0
392,866
0
L
Kukulkan
8,183
431
44
2
0
274,231
0
W
Hel
9,455
498
105
6
0
272,815
2
L
Sun Wukong
8,341
439
46
2
0
357,726
0
W
Chang'e
9,507
500
60
3
0
306,437
0
L
Bellona
9,167
482
87
5
0
270,391
2
L
Rama
5,674
299
13
1
0
130,198
2
W
Thanatos
9,312
490
61
3
0
316,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role