Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
MERGUZZ
Jormungandr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
803W - 758L
1,587 Elo+
Solo
Scylla
Scylla
Sqiller11
Scylla
Level 49
God Stats
0W - 3L
1,268 SR
Queue Stats
83W - 91L
1,471 Elo+
Solo
Ymir
Ymir
antokiller77
Ymir
Level 68
God Stats
6W - 13L
1,351 SR
Queue Stats
25W - 42L
1,374 Elo+
Solo
Hel
Hel
keep65
Hel
Level 117
God Stats
8W - 6L
1,500 SR
Queue Stats
398W - 394L
1,460 Elo+
Solo
Team Averages
Level 93
1,424 SR
1,478 Elo+

VS

Team Averages
Level 98
1,446 SR
1,467 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
HayBananaGod
Hachiman
Level 123
God Stats
5W - 6L
1,450 SR
Queue Stats
342W - 290L
1,522 Elo+
Party 1
Sol
Sol
Prestinemaster
Sol
Level 127
God Stats
5W - 4L
1,541 SR
Queue Stats
559W - 504L
1,514 Elo+
Party 1
Freya
Freya
Skidbladnir
Freya
Level 126
God Stats
94W - 76L
1,494 SR
Queue Stats
108W - 112L
1,438 Elo+
Solo
Nemesis
Nemesis
yhe1
Nemesis
Level 45
God Stats
4W - 7L
1,244 SR
Queue Stats
65W - 89L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
9 / 5 / 5
9,531
530
16,319
15,783
5,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
MERGUZZ
Jormungandr
17
6 / 2 / 1
10,042
558
9,794
14,090
10,557
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Sqiller11
Scylla
14
1 / 5 / 3
8,109
451
2,360
9,046
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 4 / 2
7,761
431
3,611
15,727
12,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hel
keep65
Hel
15
2 / 4 / 11
9,083
505
8,708
13,159
3,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 1 / 4
8,238
458
3,236
6,301
3,846
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
HayBananaGod
Hachiman
15
5 / 4 / 8
9,166
509
9,720
11,597
3,165
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 7 / 8
9,252
514
13,930
12,175
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
9 / 2 / 3
10,921
607
14,706
16,399
4,562
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
yhe1
Nemesis
14
1 / 5 / 10
8,700
483
5,017
14,270
4,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
53
19
Kills
20
20
Deaths
19
22
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
9
5
5
2.3
W
Cthulhu
 
Cthulhu
1
1
4
3
W
Hachiman
HayBananaGod
Hachiman
5
4
8
2.25
L
Jormungandr
MERGUZZ
Jormungandr
6
2
1
3.25
W
4
7
8
1.14
W
9
2
3
5.25
L
Scylla
Sqiller11
Scylla
1
5
3
0.5
L
1
4
2
0.5
L
Hel
keep65
Hel
2
4
11
1.88
W
Nemesis
yhe1
Nemesis
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,792
Damage
46,609
67,805
Taken
60,742
34,296
Mitigated
19,752
26,312
Healing
22,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
16,319
3,960
0
10,612
15,783
5,435
88
6,544
9,239
0
52,740
W
Cthulhu
 
Cthulhu
3,236
0
0
0
6,301
3,846
614
3,004
3,297
39,262
0
W
Hachiman
HayBananaGod
Hachiman
9,720
3,899
0
3,303
11,597
3,165
1,062
3,746
7,851
0
53,232
L
Jormungandr
MERGUZZ
Jormungandr
9,794
2,397
0
2,409
14,090
10,557
420
8,058
6,032
64,102
0
W
13,930
2,780
0
3,777
12,175
3,669
763
6,273
5,902
48,832
3,700
W
14,706
4,632
0
10,622
16,399
4,562
0
7,184
9,215
56,377
0
L
Scylla
Sqiller11
Scylla
2,360
606
0
1,290
9,046
2,411
185
3,413
5,633
40,831
0
L
3,611
259
260
1,938
15,727
12,172
0
6,712
9,015
25,746
0
L
Hel
keep65
Hel
8,708
306
3,433
6,370
13,159
3,721
314
6,495
6,664
56,112
0
W
Nemesis
yhe1
Nemesis
5,017
1,479
0
4,338
14,270
4,510
695
4,538
9,732
0
52,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,526
Gold Earned
46,277
443
Minions Killed
448
0
Camps Cleared
0
1,727,123
Distance Traveled
1,716,325
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,531
530
86
5
0
381,211
2
W
Cthulhu
8,238
458
79
4
0
378,594
3
W
Hachiman
9,166
509
88
5
0
334,836
5
L
Jormungandr
10,042
558
112
6
0
346,723
2
W
Sol
9,252
514
81
5
0
286,489
2
W
Freya
10,921
607
92
5
0
336,794
7
L
Scylla
8,109
451
83
5
0
309,577
7
L
Ymir
7,761
431
47
3
0
322,144
3
L
Hel
9,083
505
115
6
0
367,468
5
W
Nemesis
8,700
483
108
6
0
379,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role