Player Matchup

Athena
Athena
Connor_Fritter
Athena
Level 106
God Stats
3W - 1L
1,396 SR
Queue Stats
223W - 309L
1,322 Elo+
Solo
Charybdis
Charybdis
DaSilentWolf
Charybdis
Level 81
God Stats
4W - 1L
1,754 SR
Queue Stats
281W - 351L
1,382 Elo+
Party 1
Scylla
Scylla
SilentTyrant3G
Scylla
Level 103
God Stats
4W - 0L
1,703 SR
Queue Stats
203W - 287L
1,297 Elo+
Party 1
Team Averages
Level 97
1,618 SR
1,334 Elo+

VS

Team Averages
Level 69
1,445 SR
1,313 Elo+
Chang'e
Chang'e
Kingcandy441593
Chang'e
Level 100
God Stats
0W - 6L
1,459 SR
Queue Stats
30W - 51L
1,258 Elo+
Solo
Hera
Hera
NotSensori
Hera
Level 26
God Stats
13W - 14L
1,466 SR
Queue Stats
75W - 99L
1,310 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Why Be Shmack
Ah Muzen Cab
Level 80
God Stats
5W - 5L
1,410 SR
Queue Stats
36W - 45L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 5
14,764
671
9,920
30,636
38,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
DaSilentWolf
Charybdis
17
3 / 6 / 4
13,999
636
15,549
21,131
6,511
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
3 / 5 / 4
13,673
622
10,709
17,231
8,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 5 / 3
14,353
652
25,793
27,244
9,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 4 / 4
12,872
585
25,300
16,769
5,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Why Be Shmack
Ah Muzen Cab
3
0 / 0 / 0
9,751
443
0
0
0

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
9
Kills
11
11
Deaths
9
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
W
Charybdis
DaSilentWolf
Charybdis
3
6
4
0.83
L
8
5
3
1.9
L
3
4
4
1.25
W
3
5
4
1
L
Ah Muzen Cab
Why Be Shmack
Ah Muzen Cab
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,178
Damage
51,093
68,998
Taken
44,013
53,635
Mitigated
14,705
21,740
Healing
12,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,920
2,207
452
12,147
30,636
38,373
641
19,497
11,139
42,771
0
W
Charybdis
DaSilentWolf
Charybdis
15,549
9,441
0
5,133
21,131
6,511
2,542
17,635
3,496
0
78,248
L
25,793
2,230
2,258
9,502
27,244
9,167
33
12,649
14,595
78,067
0
L
25,300
6,010
0
463
16,769
5,538
801
8,386
8,383
63,499
0
W
10,709
3,196
448
3,560
17,231
8,751
276
14,812
2,419
56,440
0
L
Ah Muzen Cab
Why Be Shmack
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,436
Gold Earned
36,976
247
Minions Killed
196
12
Camps Cleared
2
1,160,185
Distance Traveled
771,548
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
14,764
671
40
2
2
467,472
1
W
Charybdis
13,999
636
120
5
5
368,877
2
L
Chang'e
14,353
652
121
6
2
387,676
11
L
Hera
12,872
585
75
3
0
383,872
0
W
Scylla
13,673
622
87
4
5
323,836
2
L
Ah Muzen Cab
9,751
443
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role