Player Matchup

Anubis
Anubis
NICO_CORRAO
Anubis
Level 33
God Stats
27W - 46L
1,500 SR
Queue Stats
31W - 55L
1,500 Elo+
Solo
Neith
Neith
XVI_Shinon
Neith
Level 129
God Stats
4W - 0L
1,944 SR
Queue Stats
354W - 237L
1,688 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
lII-ReaPer-llI
Ah Muzen Cab
Level 39
God Stats
22W - 8L
1,727 SR
Queue Stats
145W - 102L
1,534 Elo+
Party 1
Medusa
Medusa
zIAwFvl-
Medusa
Level 128
God Stats
22W - 5L
1,745 SR
Queue Stats
378W - 150L
1,730 Elo+
Party 1
Chronos
Chronos
zINeedEnemies-
Chronos
Level 142
God Stats
12W - 6L
1,772 SR
Queue Stats
244W - 110L
1,707 Elo+
Party 1
Team Averages
Level 94
1,738 SR
1,632 Elo+

VS

Team Averages
Level 55
1,570 SR
1,346 Elo+
Skadi
Skadi
EaZy kyky 58
Skadi
Level 66
God Stats
6W - 7L
1,474 SR
Queue Stats
139W - 192L
1,288 Elo+
Party 2
Vamana
Vamana
TomTom2403
Vamana
Level 70
God Stats
16W - 12L
1,397 SR
Queue Stats
256W - 309L
1,377 Elo+
Party 2
Ne Zha
Ne Zha
ZaSwift
Ne Zha
Level 39
God Stats
8W - 4L
1,732 SR
Queue Stats
111W - 112L
1,452 Elo+
Solo
Horus
Horus
optic light1993
Horus
Level 47
God Stats
3W - 4L
1,750 SR
Queue Stats
122W - 160L
1,320 Elo+
Party 2
Sol
Sol
optic shadow734
Sol
Level 51
God Stats
2W - 3L
1,495 SR
Queue Stats
149W - 216L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
1 / 3 / 4
9,140
481
1,494
7,944
3,139
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
17
7 / 3 / 13
11,293
594
14,228
11,557
5,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
lII-ReaPer-llI
Ah Muzen Cab
18
3 / 1 / 9
11,793
621
7,054
11,090
4,830
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
zIAwFvl-
Medusa
20
21 / 1 / 6
13,751
724
23,665
12,633
6,634
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 3 / 13
11,158
587
20,584
15,359
7,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 5
8,630
454
6,659
12,860
2,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
TomTom2403
Vamana
14
4 / 6 / 3
9,126
480
9,549
17,530
15,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
ZaSwift
Ne Zha
16
5 / 7 / 0
9,914
522
9,454
17,824
5,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 8 / 2
8,211
432
7,022
17,469
12,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 11 / 0
8,386
441
4,948
16,215
4,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
21
39
Kills
11
11
Deaths
39
45
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
W
Anubis
1
3
4
1
L
Vamana
TomTom2403
Vamana
4
6
3
0.92
W
Neith
7
3
13
4.5
L
Ne Zha
ZaSwift
Ne Zha
5
7
0
0.71
W
Ah Muzen Cab
lII-ReaPer-llI
Ah Muzen Cab
3
1
9
7.5
L
0
8
2
0.13
L
1
11
0
0.09
W
Medusa
zIAwFvl-
Medusa
21
1
6
24
W
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,025
Damage
37,632
58,583
Taken
81,898
27,836
Mitigated
40,723
22,574
Healing
17,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,659
2,778
0
1,515
12,860
2,656
18
4,979
7,881
0
45,177
W
Anubis
1,494
145
0
2,361
7,944
3,139
478
54
7,845
41,956
0
L
Vamana
TomTom2403
Vamana
9,549
3,559
0
4,974
17,530
15,517
0
8,330
9,200
0
44,821
W
Neith
14,228
4,265
0
3,850
11,557
5,683
2,398
3,301
8,171
0
66,733
L
Ne Zha
ZaSwift
Ne Zha
9,454
2,489
0
4,971
17,824
5,387
0
3,363
14,461
0
51,490
W
Ah Muzen Cab
lII-ReaPer-llI
Ah Muzen Cab
7,054
2,578
0
4,366
11,090
4,830
1,819
542
10,290
0
79,394
L
7,022
2,053
215
2,845
17,469
12,543
144
3,440
14,029
9,588
28,915
L
4,948
807
0
2,757
16,215
4,620
1,442
456
15,759
42,201
4,049
W
Medusa
zIAwFvl-
Medusa
23,665
11,688
0
6,699
12,633
6,634
1,142
1,764
10,674
0
105,825
W
20,584
9,824
0
5,298
15,359
7,550
2,270
652
14,621
68,871
8,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,135
Gold Earned
44,267
620
Minions Killed
453
0
Camps Cleared
0
1,782,767
Distance Traveled
1,649,789
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,630
454
88
5
0
308,126
1
W
Anubis
9,140
481
79
4
0
344,980
0
L
Vamana
9,126
480
69
4
0
389,693
5
W
Neith
11,293
594
110
6
0
328,713
2
L
Ne Zha
9,914
522
107
6
0
354,100
3
W
Ah Muzen Cab
11,793
621
171
9
0
365,235
3
L
Horus
8,211
432
97
5
0
313,039
0
L
Sol
8,386
441
92
5
0
284,831
0
W
Medusa
13,751
724
136
7
0
389,502
3
W
Chronos
11,158
587
124
7
0
354,337
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role