Player Matchup

Geb
Geb
 
Geb
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Arcani0
Sun Wukong
Level 56
God Stats
7W - 2L
1,562 SR
Queue Stats
74W - 77L
1,527 Elo+
Party 2
Nu Wa
Nu Wa
Fufiona
Nu Wa
Level 27
God Stats
29W - 25L
1,605 SR
Queue Stats
56W - 63L
1,534 Elo+
Party 2
Olorun
Olorun
Manda
Olorun
Level 105
God Stats
54W - 35L
1,558 SR
Queue Stats
110W - 118L
1,465 Elo+
Solo
Bastet
Bastet
Медяй
Bastet
Level 119
God Stats
116W - 93L
1,589 SR
Queue Stats
1,273W - 1,256L
1,494 Elo+
Solo
Team Averages
Level 70
1,563 SR
1,504 Elo+

VS

Team Averages
Level 60
1,554 SR
1,544 Elo+
Nox
Nox
Adamuslefaune
Nox
Level 60
God Stats
78W - 61L
1,603 SR
Queue Stats
257W - 262L
1,537 Elo+
Solo
Medusa
Medusa
CHAINBOY
Medusa
Level 48
God Stats
11W - 7L
1,718 SR
Queue Stats
299W - 225L
1,595 Elo+
Solo
Geb
Geb
Greykhan
Geb
Level 45
God Stats
3W - 3L
1,543 SR
Queue Stats
44W - 34L
1,522 Elo+
Party 1
Ymir
Ymir
Gvendariel
Ymir
Level 35
God Stats
1W - 3L
1,682 SR
Queue Stats
63W - 64L
1,522 Elo+
Solo
Jing Wei
Jing Wei
Zeerix
Jing Wei
Level 110
God Stats
2W - 5L
1,226 SR
Queue Stats
88W - 67L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
0 / 1 / 22
9,820
982
6,712
8,327
7,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
Arcani0
Sun Wukong
17
6 / 2 / 14
11,148
1,115
10,064
12,660
11,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
Fufiona
Nu Wa
17
5 / 1 / 14
10,656
1,066
11,172
5,643
2,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Manda
Olorun
18
9 / 6 / 14
12,133
1,213
29,916
17,583
8,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
Медяй
Bastet
17
6 / 1 / 11
10,393
1,039
14,145
7,348
3,056
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

241

VS

Team 2 Tickets

162

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 6
9,383
938
10,740
10,395
4,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
CHAINBOY
Medusa
16
3 / 6 / 3
10,287
1,029
10,004
13,624
5,254
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 4 / 6
9,522
952
8,765
17,829
20,316
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 5 / 7
9,578
958
7,281
17,488
12,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Zeerix
Jing Wei
16
1 / 5 / 10
9,772
977
11,327
16,149
6,297
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
43
26
Kills
11
11
Deaths
26
75
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
22
11
L
2
6
6
0.83
W
Sun Wukong
Arcani0
Sun Wukong
6
2
14
6.5
L
Medusa
CHAINBOY
Medusa
3
6
3
0.75
W
Nu Wa
Fufiona
Nu Wa
5
1
14
12
L
3
4
6
1.5
L
2
5
7
1.1
W
Olorun
Manda
Olorun
9
6
14
2.67
L
Jing Wei
Zeerix
Jing Wei
1
5
10
1.2
W
Bastet
Медяй
Bastet
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,009
Damage
48,117
51,561
Taken
75,485
32,498
Mitigated
49,401
13,618
Healing
1,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,712
176
0
141
8,327
7,653
0
3,454
4,873
21,150
0
L
10,740
227
0
0
10,395
4,678
0
7,105
3,176
22,454
0
W
Sun Wukong
Arcani0
Sun Wukong
10,064
2,159
0
1,424
12,660
11,187
0
7,550
5,110
3,775
28,902
L
Medusa
CHAINBOY
Medusa
10,004
4,624
0
335
13,624
5,254
0
8,086
5,377
0
48,420
W
Nu Wa
Fufiona
Nu Wa
11,172
3,951
159
496
5,643
2,183
0
3,374
2,269
31,953
0
L
8,765
603
0
0
17,829
20,316
0
11,443
6,142
16,415
0
L
7,281
661
0
0
17,488
12,856
0
10,182
6,870
28,110
0
W
Olorun
Manda
Olorun
29,916
16,938
1,575
8,837
17,583
8,419
0
8,687
8,896
43,298
5,354
L
Jing Wei
Zeerix
Jing Wei
11,327
8,267
0
784
16,149
6,297
0
8,938
7,033
0
29,292
W
Bastet
Медяй
Bastet
14,145
1,802
0
986
7,348
3,056
0
3,721
3,627
0
20,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,150
Gold Earned
48,542
168
Minions Killed
208
9
Camps Cleared
5
1,051,072
Distance Traveled
968,624
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,820
982
18
2
0
223,034
0
L
Nox
9,383
938
30
3
0
193,482
3
W
Sun Wukong
11,148
1,115
61
6
1
219,756
1
L
Medusa
10,287
1,029
89
9
0
198,656
2
W
Nu Wa
10,656
1,066
33
3
1
192,492
0
L
Geb
9,522
952
7
1
0
202,893
1
L
Ymir
9,578
958
39
4
0
157,510
0
W
Olorun
12,133
1,213
37
4
6
163,612
0
L
Jing Wei
9,772
977
43
4
5
216,083
0
W
Bastet
10,393
1,039
19
2
1
252,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role